Comparison

One Night vs MadScientistWars

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

One Night

This app enhances party games by automating night-time narration based on player roles. It also includes a timer for the day phase, making gameplay smoother and more engaging. Requires a physical game from the One Night series to function.

Highlights
  • Automated night narration
  • Role-based narration
  • Day phase timer
  • Supports multiple game versions
Features
Currently charting
Read full description

The One Night app is designed to be used with the One Night Ultimate Werewolf, One Night Ultimate Daybreak, One Night Ultimate Vampire, One Night Ultimate Alien, and One Night Ultimate Super Villains party games published by Bezier Games, Inc. You will need one of these games in order to take advantage of the app. This app automates the night time narration based on the roles in your game, and provides a timer that can be used for the day phase of the game.

About

MadScientistWars

Features
Read full description

2 player game. Opponent player can be on same device, nearby device, cloud or an AI. All possible moves are always visible to everyone all of the time. Goal is to capture the opponent's Mad Scientist OR get your Mad Scientist on the opponent's control node. To play, select a piece you'd like to move, and then one of the green-highlighted movement options. You can select ba move first and then see which pieces can perform that move.

Screenshots

One Night4 screens
MadScientistWars4 screens

Verdict

The call

The clearest difference is chart position: One Night at #178 against MadScientistWars's unranked. One Night also leads on iOS requirement (13.0 vs 15.0). MadScientistWars's advantage is update cadence (every 5 weeks vs every 3 months). On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

One Night ships an update every 3 months, MadScientistWars every 5 weeks. The most recent releases landed on October 21, 2026 and October 15, 2026 respectively.

Scorecard3 real differences · 8 level
One Night versus MadScientistWars: the parameters behind the verdict, then further details
ParameterOne NightMadScientistWars
PriceFreeFree
Rating4.2 (631 ratings) — better—
Positive reviews56.2% of reviews—
Number of ratings631 — better—
Update frequencyEvery 3 monthsEvery 5 weeks — better
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
Best chart rank#178 — better—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS13.0 — better15.0
Further details — not scored
Size142 MB13 MB
Age rating4+4+
DeveloperBezier Games, Inc.Carl Cowan

Bugs and requests

One Night

Reported bugs

3 issues
  • App crashing or not loading
  • Narrator not working as expected
  • Issues with timer and voting functionality

Requested features

4 requests
  • Add Spanish language support
  • Allow customization of narrator voice (male/female)
  • Improve compatibility with game expansions
  • Implement pause/resume functionality

MadScientistWars

Not enough reviews yet to summarise bugs or requests.

In-app purchases

None

One Night

No in-app purchases

None

MadScientistWars

No in-app purchases

Questions

Is One Night free?
One Night is free to download, with no in-app purchases.
Is MadScientistWars free?
MadScientistWars is free to download, with no in-app purchases.
Do One Night or MadScientistWars have ads?
Neither One Night nor MadScientistWars shows ads.
Which is updated more often, One Night or MadScientistWars?
One Night ships an update every 3 months, and MadScientistWars every 5 weeks. Most recently, One Night was updated on October 21, 2026 and MadScientistWars on October 15, 2026.

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