Root Down vs Dungeon Tiles
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Root Down
An original abstract strategy game for two players with unique movement rules. Figure out how to move your pieces to capture your opponent's and win. Offers AI play and pass-and-play modes with variable setups.
- Abstract strategy gameplay
- Unique piece movement rules
- AI opponent
- Pass-and-play mode
- Variable game setups
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Root Down is an original abstract strategy game designed by Martin Grider for 2-players. It's rules about which pieces you can move are a little quirky, but once you figure it out, it's very quick to play, and has some interesting gameplay mechanics. In Root Down, you have two types of pieces. There are "kicker" pieces that must be next to a "root" piece to move. (Root pieces cannot move.) Kickers can only move exactly as far as the number of kickers next to the root. After a kicker moves, it "kicks" all of the neighboring pieces, then settles down into a new "root" piece. If you kick one of your own root pieces, it becomes another "kicker"! Kicking an opponent's root does the same, and if you kick it again before it has a chance to move, you'll to capture it! The game features an AI player, as well as pass-and-play options. There are several variable setups to chose from. Each one plays slightly different. Please use the "send feedback" button to send me your input, or email me: rootdown@abstractpuzzle.com
Dungeon Tiles
A strategic puzzle game with RPG elements where players swipe to collect items and battle dragons. Combine tiles to score points, manage resources, and outmaneuver opponents in various modes.
- Strategic tile-matching gameplay
- RPG elements with leveling
- Multiple single-player modes (4x4, 5x5)
- Two-player competitive mode
- AI opponent mode
- Item collection and usage
- Game Center integration
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** Apple TV Games Best of 2016(Japan) ** ** Winner of AppLovin Apple TV App Challenge ** Dungeon Tiles is a strategic puzzle game with minimalism and RPG elements in which players swipe the screen to collect swords, dragons, lives, and gold. How to Play Swipe the screen to move all tiles in the arena in the same direction. Combine tiles of the same color to score points. After each swipe, the total value of the combined tiles is added to a cumulative total for swords, dragons, lives, and gold displayed at the top of the screen and a battle begins. In the battle, swords reduce the “dragons” score and dragons reduce the “lives” score. The “swords” score decreases by the value used to attack the dragons. As dragons are slayed, the “experience” bar rises, and when it reaches the top the player improves his/her level. The game ends when no lives remain or the arena is full and no more tiles can be moved. Features 1. Combo: When three or more of the same tile are combined, the tiles disappear. Combine 3 tiles: 2 x points Combine 4 tiles: 4 x points Combine 5 tiles: 8 x points (only 5x5 mode) 2. Items: The gold collected during play can be exchanged for items. However, each item can only be used once. E.g. Remove all dragon tiles from the arena Multiply the number of lives by two 3. 2 Single Player Mode ( 4x4, 5x5 ): 4. Two Player Mode: When a player swipes the screen, all of his/her tiles and all of his/her opponents tiles move in the direction swiped. Players can disturb their opponent’s play by moving the opponent’s tiles in the same direction as their own. When three or more sword tiles are combined, one dragon tile is sent over to the opponent’s arena: this tactic can be used to alter the layout of the opponent’s arena and disturb his/her play. 5. vs.AI Mode: A player compete with AI(Computer). If it's hard to recognize AI's tiles, you can rotate all AI's tiles in the pause menu. 6. Game Center. Game Center leaderboards and achievements are supported. 7. Twitter. A player tweets his/her score after the game ends. The game also provides a kind of math training since quick calculation skills are needed in order to obtain a high score. Music by Amacha
Screenshots
Verdict
Root Down and Dungeon Tiles both sit at 4.0 stars, but that hides the real split: 100% of Root Down's written reviews are positive against 63% of Dungeon Tiles's. Root Down also leads on in-app purchases (none vs 1). Dungeon Tiles's advantage is update cadence (every 6 weeks vs every 27 months) and device support (4 vs 2). On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dungeon Tiles sells 1 one-off in-app purchase. Root Down asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.0 for Root Down against 4.0 for Dungeon Tiles. Both are backed by a comparable volume of ratings — 3 and 8 respectively. Written reviews are what separate them: 100% of Root Down's written reviews are positive against 63% of Dungeon Tiles's.
Root Down ships an update every 27 months, Dungeon Tiles every 6 weeks. The most recent releases landed on September 23, 2026 and October 1, 2026 respectively.
| Parameter | Root Down | Dungeon Tiles |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (3 ratings) | 4.0 (8 ratings) |
| Positive reviews | 100.0% of reviews — better | 63.2% of reviews |
| Number of ratings | 3 | 8 — better |
| Update frequency | Every 27 months | Every 6 weeks — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, iPod, Apple TV — better |
| Requires iOS | 17.4 | 6.0 — better |
| Further details — not scored | ||
| Size | 1 MB | 56 MB |
| Age rating | 4+ | 4+ |
| Developer | Martin Grider | Iyoda |
Customer experience
Root Down
Dungeon Tiles
In-app purchases
Root Down
No in-app purchases
Dungeon Tiles
- Remove Ads$2.99









