Root Down vs Sprouts+
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Root Down
An original abstract strategy game for two players with unique movement rules. Figure out how to move your pieces to capture your opponent's and win. Offers AI play and pass-and-play modes with variable setups.
- Abstract strategy gameplay
- Unique piece movement rules
- AI opponent
- Pass-and-play mode
- Variable game setups
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Root Down is an original abstract strategy game designed by Martin Grider for 2-players. It's rules about which pieces you can move are a little quirky, but once you figure it out, it's very quick to play, and has some interesting gameplay mechanics. In Root Down, you have two types of pieces. There are "kicker" pieces that must be next to a "root" piece to move. (Root pieces cannot move.) Kickers can only move exactly as far as the number of kickers next to the root. After a kicker moves, it "kicks" all of the neighboring pieces, then settles down into a new "root" piece. If you kick one of your own root pieces, it becomes another "kicker"! Kicking an opponent's root does the same, and if you kick it again before it has a chance to move, you'll to capture it! The game features an AI player, as well as pass-and-play options. There are several variable setups to chose from. Each one plays slightly different. Please use the "send feedback" button to send me your input, or email me: rootdown@abstractpuzzle.com
Sprouts+
This app offers a digital rendition of a classic mathematical strategy game. Players take turns drawing lines between dots, adding new dots and strategically encircling areas to limit opponent moves. The goal is to be the last player to draw a valid line.
- Classic mathematical game
- Turn-based gameplay
- Line drawing mechanics
- Dot connection strategy
- Multiplayer options
- In-app purchases for tokens
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Sprouts is a mathematical game invented in 1967 by John H. Conway and Michael S. Paterson. The rules are simple. Two players start with a certain number of Dots. They take turns drawing a Line connecting any two Dots or connecting a Dot back onto itself. After each Line is drawn an additional Dot is added along the newly drawn Line. No Line can cross another Line. A Dot can have up to three Lines connected to it. The players take turns drawing a Line until no additional Lines can be drawn. The player who drew the last Line wins the game. The app color codes each Dot to indicate if it has three lines connected to it, is reachable by another Dot or is blocked by lines and cannot be reached. The strategy of the game is to divide the Dots into M groups by encircling Dots so that Lines cannot be connected to them from Dots in the other groups. M starts at 1 and increases as the players draw Lines that encircle Dots to form additional groups. Note that each time a Line is drawn, it fills two connections on preexisting Dots and it creates a new Dot that has one additional connection so the total number of connections is decreased by one (i.e. -2 + 1 = -1) for each new Line drawn. Note also that the last Line drawn in each encircled group will always generate a new Dot with one unfilled connection. If the game starts with N Dots that represents 3*N unfilled connections and there can therefore be 3*N Lines drawn minus one Line for each of the M groups formed during the game. This number will be even if N-M is even (2*N is always even) and odd if N-M is odd. To be the last player to draw a Line, the player who plays first will want to form M groups such that N-M is odd while the player who plays second will want to form M' groups such that N-M' is even. The app allows you to play with 2, 3, 4, 5, 6 or 7 Dots. Two Dot games are unlimited. Other games require a Token. The game comes with 20 Tokens. Additional Tokens can be purchased through an IAP: 25 Tokens for $1, 100 Tokens for $2 (approximately). The game can be played on one device or on two connected devices connected through local WiFi or the Game Center. Using the Game Center you can invite friends and use SharePlay to incorporate a FaceTime window and voice communication. Alternatively you can play with a random player at a matching skill level.
Screenshots
Verdict
The clearest difference is rating: Sprouts+ at 5.0 against Root Down's 4.0. Sprouts+ also leads on update cadence (every 3 weeks vs every 27 months) and iOS requirement (15.6 vs 17.4). Root Down's advantage is in-app purchases (none vs 2) and ratings volume (3 vs 1). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Sprouts+ sells 2 one-off in-app purchases. Root Down asks for nothing beyond the download.
Sprouts+ holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 3 and 1 respectively.
Root Down ships an update every 27 months, Sprouts+ every 3 weeks. The most recent releases landed on June 7, 2026 and September 21, 2026 respectively.
| Parameter | Root Down | Sprouts+ |
|---|---|---|
| Price | Free | Free |
| Rating | 4.0 (3 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 3 — better | 1 |
| Update frequency | Every 27 months | Every 3 weeks — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.4 | 15.6 — better |
| Further details — not scored | ||
| Size | 1 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | Martin Grider | Peter Kramer |
Customer experience
Root Down
Sprouts+
In-app purchases
Root Down
No in-app purchases
Sprouts+
- Package of 25 Tokens$0.99
- Package of 100 Tokens$1.99









