Doogie vs CPAT
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Doogie
This educational game for children aged 4 and up teaches counting from 1 to 55 using a connect-the-dots method. It features over 60 animals across six diverse environments with interactive animations and natural sounds, all within a safe, ad-free gaming experience.
- Connect the dots number learning
- Learn numbers 1-55
- Discover over 60 animals
- Six interactive environments
- Natural sound effects
- Safe, ad-free environment
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Designed for children from 4 years old, this educational game helps them learn to count while discovering animals and their sounds. This game teaches children to recognize and understand numbers from 1 to 55 using the famous "connect the dots" learning method. With over 60 animals to explore across 6 different environments: • the farm, • the aquatic world, • the forest, • the jungle, • the savanna, • the North Pole. Your child will learn while having fun! Each environment features interactive animations with natural sound effects. The app is also optimized for tablets. Our character Doogie will accompany your child on this exciting adventure.Doogie apps provide a safe gaming environment for children: • no ads, • no access to social networks, • no internal or external links, • no internet connection required. This learning method has proven effective worldwide—try it now!
CPAT
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CPAT is provided as part of the Teacher Training and Attention in Autism (TTAA) Erasmus+ funded project (https://www.birmingham.ac.uk/research/activity/psychology/ttaa/index.aspx) and is freely available. The app is designed for use by teachers and practitioners to help develop and promote basic attention skills in autistic children (as well as anyone who can benefit from improving attention skills). Attention is a fundamental cognitive capacity critical for human behaviour and especially related to academic performance and engagement in classroom settings. Therefore, improving attention skills can lead to substantial impact. The app is designed for teachers and practitioners (‘Users’) who are interested in helping students to develop their basic attention skills. The app includes a series of game-like activities that are designed to train different attention skills. The activities progress in difficulty as a function of the student’s individual performance. The app also includes customization tools to help the student engage with the activities. It is important to note that the app is not a Magic solution, and that training attention skills requires effort and commitment. It is strongly recommended that before users start using the CPAT app they take the freely available online course: Attention in autism, available here: https://www.futurelearn.com/courses/attention-and-autism). You can also see here for version of this course in different languages: https://www.birmingham.ac.uk/research/activity/psychology/ttaa/outputs.aspx. For previous uses of CPAT in research you can read in the following research publications: • Shalev, L., Tsal Y., & Mevorach C. (2007) Computerized progressive attentional training (CPAT) program: Effective direct intervention for children with ADHD. Child Neuropsychology, 13, 382-388. • Spaniol, M.M., Shalev, L., Kosyvaky, L. & Mevorach, C. (2018). Attention Training in Autism as a Potential Approach to Improving Academic Performance: A School-Based Pilot Study. Journal of Autism and Developmental Disorders. 48(2), 592–610. • Spaniol, M. M., Mevorach, C., Shalev, L., Teixeira, M.C., Lowenthal, R., de Paula, C.S. (2021). Attention training in children with autism spectrum disorder improves academic performance: A double-blind pilot application of the computerized progressive attentional training program. Autism Research;1–8. https://doi.org/10.1002/aur.2566
Screenshots
Verdict
The clearest difference is in-app purchases: CPAT at none against Doogie's 1. Doogie's advantage is update cadence (fortnightly vs every 6 weeks). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Doogie sells 1 one-off in-app purchase. CPAT asks for nothing beyond the download.
Doogie ships an update fortnightly, CPAT every 6 weeks. The most recent releases landed on November 6, 2026 and October 30, 2026 respectively.
| Parameter | Doogie | CPAT |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Fortnightly — better | Every 6 weeks |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 86 MB | 452 MB |
| Age rating | 4+ | 4+ |
| Developer | Cedric Cornelis | University of Birmingham |
In-app purchases
Doogie
- Full version$0.99
CPAT
No in-app purchases









