Doodle Sub vs Shaft Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Doodle Sub
Navigate a submarine through a treacherous minefield tunnel. Compete with friends on leaderboards and unlock achievements. Experience addictive gameplay with stunning graphics and immersive sound.
- Submarine navigation through minefields
- Retina graphics
- Game Center leaderboards
- Achievements
- See friends' scores
- Twitter/Facebook integration
- iCloud Sync
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How far can you get? Captain your submarine through a deadly mine filled tunnel. From the developer that brought you Doodle Sprint! -------------------------------------- iTunes Reviews: "Makes me smile!" "Extremely addictive!" "Best time killer ever!!!(:" "I love it!!!" -------------------------------------- Features: • Gorgeous Retina Graphics • Game Center Leaderboards and Achievements • See your friends crashed sub as you pass there score • Twitter and Facebook integration • Awesome Sounds • iCloud Sync
Shaft Run
Navigate procedurally generated levels by jumping and dodging obstacles. Utilize unique power-ups and unlock different suits with special abilities to overcome challenges in this engaging platformer.
- Procedurally generated levels
- Obstacle dodging
- Unique power-ups
- Unlockable suits with abilities
- Over 80 levels
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Can you take on the shaft? Jump your way through randomly generated levels while dodging obstacles and using unique power-ups to your advantage. Shaft Run features: • More than 80 procedurally generated levels • Multiple suits with different abilities • 3 unique power-ups
Screenshots
Verdict
The clearest difference is review sentiment: Doodle Sub at 86% against Shaft Run's 0%. Doodle Sub also leads on ads (none vs shown) and update cadence (every 4 weeks vs every 2 months). Shaft Run's advantage is rating (5.0 vs 4.6). On price, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Doodle Sub sells 1 one-off in-app purchase and Shaft Run sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Shaft Run holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Doodle Sub has 5 ratings behind it against 1, so its average is the more settled of the two. Written reviews complicate that: 86% of Doodle Sub's written reviews are positive against 0% of Shaft Run's, so the app with the better star average is not the one people write more warmly about.
Doodle Sub ships an update every 4 weeks, Shaft Run every 2 months. The most recent releases landed on October 17, 2026 and October 3, 2026 respectively.
| Parameter | Doodle Sub | Shaft Run |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (5 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 85.7% of reviews — better | 0.0% of reviews |
| Number of ratings | 5 — better | 1 |
| Update frequency | Every 4 weeks — better | Every 2 months |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod, Apple TV — better | iPhone, iPad, Apple TV |
| Requires iOS | 7.0 — better | 16.6 |
| Further details — not scored | ||
| Size | 17 MB | 71 MB |
| Age rating | 4+ | 4+ |
| Developer | Stewart Thomson | Dominik Ringler |
Customer experience
Doodle Sub
Shaft Run
In-app purchases
Doodle Sub
- Remove Ads$0.99
Shaft Run
- Diamonds +2$0.39
- Diamonds +10$0.69
- Remove Ads$0.99
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- Diamonds +1000$0.99
- Diamonds +20$1.49
- Diamonds +30$1.99
- Diamonds +50$2.99
- Diamonds +100$3.99
- Diamonds +500$4.99
- Diamonds +1000$5.99







