Run & Jump vs Light
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Run & Jump
Navigate a stick figure through an industrial landscape by tapping to jump between buildings. Avoid falling to achieve the farthest distance. Continue your run by meeting specific in-game conditions.
- Tap to jump between buildings
- Avoid falling
- Continue gameplay mechanics
- Industrial area setting
- Distance-based progression
Read full descriptionHide full description
Run at the industrial area in dusk! Let's take stick man far who is running. - How to play - * Jump from building to building by tapping the screen. * If failed to jump to building, stick man will fall down. * You will be able to use "continue" if do something... How far you can go by running on buildings!?
Light
Guide a stickman through a neon world, jumping and flipping between shapes to make them glow. Navigate increasingly complex levels with moving obstacles and avoid hazards to achieve a high score. Unlock new challenges and benefits through a weekly subscription.
- Jump, flip, and slide between neon shapes
- Make shapes glow
- Collect stars to raise score
- Navigate moving, rotating, and exploding shapes
- Avoid lethal spikes
- Unlock new levels weekly
Read full descriptionHide full description
It’s a dark world out there for a teeny little stickman like you, and it’s about time you light it up. Jump, flip and slide from one neon shape to another to make them glow. Collect stars as you play to raise your score. Just when you start to feel like a stickman boss, things get complicated (or “sticky,” if you will) as you pass levels. Shapes start moving, rotating and even exploding, and lethal spikes become a constant threat to your poor little stickman life. If you miss a jump or hit a spike… you fall into oblivion! Ready to light it up? SUBSCRIPTION DETAILS - Subscribe to unlock 10 new levels every week + 50% off in the shop + 400 gems daily for the duration of the subscription and remove ads. - VIP membership: A weekly track (for 3.99$/week) after 3-day free trial. - Payment will be charged to your iTunes account at confirmation of purchase. - Subscriptions automatically renew unless auto-renew is turned off at least 24 hours before the end of the current period. - Account will be charged for renewal within 24 hours prior to the end of the current period. - Subscription may be managed by the user and auto-renewal may be turned off by going to the user’s Account Settings after purchase. - By downloading this App you agree to Crazy Labs’s Privacy Policy and Terms of Use at https://crazylabs.com/privacy-policy/ and at https://www.crazylabs.com/terms-of-use/. - Please consider that this App may include third party services for limited legally permissible purposes. - Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication. To opt out of CrazyLabs sales of personal information as a California resident, please visit the settings page within this app. For more information visit our privacy policy: https://crazylabs.com/app
Screenshots
Verdict
The clearest difference is rating: Light at 4.7 against Run & Jump's 4.2. Light also leads on update cadence (every 6 weeks vs every 20 months) and ratings volume (194K vs 73). Run & Jump's advantage is in-app purchases (none vs 17) and ads (none vs shown). On price, review sentiment and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Light sells 17 in-app purchases, starting at $3.99 per 7 days. Run & Jump asks for nothing beyond the download.
Light holds the better App Store score, 4.7 against 4.2. That said, the two scores are not equally well evidenced: Light has 194K ratings behind it against 73, so its average is the more settled of the two. Written reviews complicate that: 83% of Run & Jump's written reviews are positive against 75% of Light's, so the app with the better star average is not the one people write more warmly about.
Run & Jump ships an update every 20 months, Light every 6 weeks. Both last shipped on November 1, 2026.
| Parameter | Run & Jump | Light |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (73 ratings) | 4.7 (194K ratings) — better |
| Positive reviews | 83.0% of reviews — better | 75.2% of reviews |
| Number of ratings | 73 | 194K — better |
| Update frequency | Every 20 months | Every 6 weeks — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Subscription |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 6.0 — better | 15 |
| Further details — not scored | ||
| Size | 17 MB | 185 MB |
| Age rating | 4+ | 12+ |
| Developer | marge co., ltd. | Crazy Labs |
Customer experience
Run & Jump
Light
Bugs and requests
Run & Jump
Not enough reviews yet to summarise bugs or requests.
Light
Reported bugs
3 issues- Revive button spawning in unreachable areas
- Certain levels being unbeatable or glitchy
- Ad banners obstructing gameplay
Requested features
5 requests- More frequent level updates
- Endless/procedurally generated mode
- Level editor and sharing functionality
- Ability to customize character skins
- Difficulty settings and challenge modes
In-app purchases
Run & Jump
No in-app purchases
Light
- Weekly Lit Pack3 Days trial$3.997 Days
- Gem Pack 1 for subs$0.99
- No Ads$1.99
- Gem Pack 1$1.99
Show 13 moreShow fewer
- MEGA-LIT Pack for subscribers$1.99
- MEGA-LIT Pack (no-ads)$3.99
- MEGA-LIT Pack second purchase$3.99
- Gem Pack 2$3.99
- Booster Deluxe for subs$3.99
- Super Booster for subs$5.99
- Booster Deluxe$7.99
- Gem Pack 3$7.99
- Ultimate Bundle for subs$9.99
- Gem Pack 5 for subs$9.99
- Gem Pack 4$11.99
- Ultimate Bundle$19.99
- Gem Pack 5$19.99









