6 takes! vs Frequency
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
6 takes!
A digital adaptation of a popular card game where players aim to collect the fewest "bullheads" on their cards. Strategic play and a touch of luck are needed to win. Avoid picking up cards that cost you points.
- Singleplayer against AI opponents
- Three difficulty levels
- Local multiplayer for up to four players
- Quick game or score-based play
- Avoid collecting bullhead cards
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6 takes! - Wolfgang Kramer's ingeniously simple card game with "bullheads" - now as an app. The aim of the game is to avoid getting cards. Each card you have to pick up costs you points for each bullhead on it. The player with the fewest bullheads at the end of the game is the winner. It sounds easier than it is, players will need some great tactics and perhaps a little luck. 6 takes! is regarded as a modern classic among card games and has been sold all over the world. It has won the German "Games Prize" and has also been nominated "Game of the year". Licensed by AMIGO Spiel + Freizeit GmbH Features: - 6 takes! Singleplayer mode against up to four computer opponents. - Three levels of difficulty - Multiplayer mode for up to four players around the same device - Quick game or first to 66 minus points
Frequency
A team-based word guessing game played in rounds. It's a standalone experience with no ads or network requirements. Test your team's word association skills to see if you're on the same wavelength.
- Team-based word guessing
- Multiple rounds of play
- No ads
- Offline functionality
- No network connection required
- No data sharing
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Guess words as a team through multiple rounds! Some people commonly call this game "Fishbowl". There are no ads, no network connection, no data sharing! This app is completely stand alone! Are you on the same frequency?
Screenshots
Verdict
The clearest difference is update cadence: Frequency at weekly against 6 takes!'s every 6 months. Frequency also leads on rating (5.0 vs 4.6) and price ($0.99 vs $1.99). 6 takes!'s advantage is ratings volume (29 vs 2) and chart position (#63 vs unranked). On ads, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
6 takes! costs $1.99 and Frequency $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Frequency holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: 6 takes! has 29 ratings behind it against 2, so its average is the more settled of the two.
6 takes! ships an update every 6 months, Frequency weekly. The most recent releases landed on October 22, 2026 and October 8, 2026 respectively.
| Parameter | 6 takes! | Frequency |
|---|---|---|
| Price | $1.99 | $0.99 — better |
| Rating | 4.6 (29 ratings) | 5.0 (2 ratings) — better |
| Positive reviews | 70.1% of reviews | — |
| Number of ratings | 29 — better | 2 |
| Update frequency | Every 6 months | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #63 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 90 MB | 19 MB |
| Age rating | 4+ | 9+ |
| Developer | Application Systems Heidelberg Software GmbH | Matthew Wollerman |
Customer experience
6 takes!
Frequency
In-app purchases
6 takes!
No in-app purchases
Frequency
No in-app purchases









