25 (game) vs -PILA-
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
25 (game)
A unique puzzle game that blends sliding block mechanics with match-3 elements. Merge numbered blocks to level up, but strategically remove red blocks to avoid obstacles. Challenge yourself to achieve the highest score in this engaging experience.
- Sliding block mechanics
- Match-3 gameplay
- Numbered block merging
- Red block removal
- High score challenges
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Merge the blocks, level up, but beware of the red blocks in this puzzle game for you! How to play? When you swipe the screen, all the blocks move together in that direction. Try to push blocks with the same number together to level up. But beware of the blocking red blocks! Try to get three or more of them next to each other, to remove them. '25' is the perfect marriage between a sliding block puzzle game and a match-3 game. So tell me, what is your highest score? @BartBonte
-PILA-
A minimalistic puzzler that challenges your logic with physics and timing. Guide a ball to a portal by strategically using various in-game items across 50 levels. Discover new mechanics as you progress in this intuitive, frustration-reducing experience.
- Minimalistic puzzle design
- Physics-based gameplay
- Timing challenges
- Logic testing
- 50 progressive levels
- Intuitive learning curve
- Ambient sound design
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Are you hungry for a challenge? Well I've spent quite a bit of time cooking one up for you. My game Pila is a minimalistic puzzler that incorporates physics and timing to put your logic to the test. Your only objective is to guide the ball to the portal, using the various items in each level. As you progress through the 50 levels, there will be new items to learn how to use. There are no instructions meaning it is up to you to learn how to play the game, but don't worry, you'll figure it out. I made most of the sounds ambient in efforts to reduce your frustration on the harder levels. I hope you enjoy and good luck! "Pila is a beautiful, abstract puzzler that looks a bit like ancient iconography at first glance. Its circles and arcs float in a timeless black space brought into the future by crisscrossing wires and an electric blue and orange color scheme." -Gamezebo "I’m not a fan of puzzlers at all but PILA really sticks out from the rest of the puzzle games I’ve played and really kept me on my feet trying different ways to have the ball reach the goal." -TheRealTechie
Screenshots
Verdict
The clearest difference is in-app purchases: -PILA- at none against 25 (game)'s 1. -PILA- also leads on ads (none vs shown) and ratings volume (279 vs 22). 25 (game)'s advantage is rating (4.8 vs 4.4) and review sentiment (90% vs 76%). On price, update cadence, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. 25 (game) sells 1 one-off in-app purchase. -PILA- asks for nothing beyond the download.
25 (game) holds the better App Store score, 4.8 against 4.4. That said, the two scores are not equally well evidenced: -PILA- has 279 ratings behind it against 22, so its average is the more settled of the two. Written reviews point the same way: 90% of 25 (game)'s written reviews are positive against 76% of -PILA-'s.
25 (game) ships an update every 7 months, -PILA- every 4 months. The most recent releases landed on November 1, 2026 and November 2, 2026 respectively.
| Parameter | 25 (game) | -PILA- |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (22 ratings) — better | 4.4 (279 ratings) |
| Positive reviews | 90.0% of reviews — better | 76.1% of reviews |
| Number of ratings | 22 | 279 — better |
| Update frequency | Every 7 months | Every 4 months — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 17 MB | 59 MB |
| Age rating | 12+ | 4+ |
| Developer | Bart BONTE | Chris Foreman |
Customer experience
25 (game)
-PILA-
Bugs and requests
25 (game)
Not enough reviews yet to summarise bugs or requests.
-PILA-
Reported bugs
8 issues- Ball gets stuck on curves and cannot escape level
- Screen blacks out on certain levels requiring full reinstall
- Game freezes after level failure
- Level does not restart when ball is stuck
- App crashes on iPad 2 with iOS 9.3.5
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- Glitch showing empty levels 51-60 in menu
- Slow loading times between levels
- Incompatibility with older iOS versions
Requested features
8 requests- Paid version to remove ads
- Sound/volume control settings
- Hint system after multiple failures
- Restart/reload button for stuck levels
- More levels beyond 50
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- Tutorial for first few levels
- Better color contrast on end-level messages
- Pause functionality
In-app purchases
25 (game)
- No ads$2.49
-PILA-
No in-app purchases








