Comparison

Mind Combat vs Gwakkamole

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Mind Combat

Engage in a fast-paced action game where you use your mind and finger control to defend Earth from meteorites. Gather ammo by focusing or meditating, then use weapons to defeat incoming waves and a final boss. Explore diverse scenes and unlock new weapons as you progress.

Highlights
  • Brainwave and finger control gameplay
  • Focus/meditation for ammo and shields
  • Weapon selection and aiming
  • Fast-paced combat
  • 40+ levels and 10+ weapons
  • Boss challenges
Features
Read full description

==IMPORTANT NOTE== This App is compatible with the following devices: BrainLink BrainLink (International Version) Mindwave Mobile Intro: Use your mind, save the Earth! Stay calm and focus, open up the shield to protect the Earth from meteorite in space. It is a fast-pace hand-brain action pack with 40+ levels, 8 different weapons and final boss challenge. As the game progress, more waves of meteorite attack. Features: Brainwave interaction combine with finger control Use focus/mediation to gather ammo for weapons Select weapons, aim, and launch it to the enemies Fast intensive game-play 4 main scenes, 40+ level, 10+ weapons and rewards Switch between Focus/Meditation modes Meditate to open shield to block attacks Final boss ultimate challenge

About

Gwakkamole

This game trains inhibitory control, a key executive function, through engaging gameplay. Players must quickly identify and smash specific targets while avoiding others to improve cognitive skills. It's part of a research-backed suite developed by leading universities.

Highlights
  • Inhibitory control training
  • Executive function development
  • Engaging target-smashing gameplay
  • Research-backed cognitive training
  • Part of Smart Suite
Features
Read full description

Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013). Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats. How does this support learning? Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000). What is the research evidence? Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189 Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007). This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY. The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.

Screenshots

Mind Combat4 screens
Gwakkamole4 screens

Verdict

The call

The clearest difference is review sentiment: Gwakkamole at 80% against Mind Combat's 0%. Gwakkamole also leads on rating (4.8 vs 3.0) and ratings volume (14 vs 2). Mind Combat's advantage is update cadence (every 5 months vs every 39 months) and iOS requirement (7.0 vs 12.0). On price, ads, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Gwakkamole holds the better App Store score, 4.8 against 3.0. That said, the two scores are not equally well evidenced: Gwakkamole has 14 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 0% of Mind Combat's written reviews are positive against 80% of Gwakkamole's.

UpkeepUpdate frequency

Mind Combat ships an update every 5 months, Gwakkamole every 39 months. The most recent releases landed on November 1, 2026 and November 2, 2026 respectively.

Scorecard5 real differences · 5 level
Mind Combat versus Gwakkamole: the parameters behind the verdict, then further details
ParameterMind CombatGwakkamole
PriceFreeFree
Rating3.0 (2 ratings)4.8 (14 ratings) — better
Positive reviews0.0% of reviews80.0% of reviews — better
Number of ratings214 — better
Update frequencyEvery 5 months — betterEvery 39 months
AdsNoNo
In-app purchasesNoNo
MonetizationFreeFree
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS7.0 — better12.0
Further details — not scored
Size190 MB169 MB
Age rating4+4+
DeveloperShenzhen Macrotellect LimitedNew York University

Customer experience

Mind Combat

All ratings2 ratings
Positive50.0%
Neutral0.0%
Negative50.0%
Written reviews1 reviews
Positive0.0%
Neutral0.0%
Negative100.0%

Gwakkamole

All ratings14 ratings
Positive92.9%
Neutral0.0%
Negative7.1%
Written reviews5 reviews
Positive80.0%
Neutral0.0%
Negative20.0%

In-app purchases

None

Mind Combat

No in-app purchases

None

Gwakkamole

No in-app purchases

Questions

Is Mind Combat free?
Mind Combat is free to download, with no in-app purchases.
Is Gwakkamole free?
Gwakkamole is free to download, with no in-app purchases.
Which has better reviews, Mind Combat or Gwakkamole?
Gwakkamole is rated higher. Mind Combat averages 3.0 out of 5 from 2 ratings, while Gwakkamole averages 4.8 from 14 ratings.
Do Mind Combat or Gwakkamole have ads?
Neither Mind Combat nor Gwakkamole shows ads.
Which is updated more often, Mind Combat or Gwakkamole?
Mind Combat ships an update every 5 months, and Gwakkamole every 39 months. Most recently, Mind Combat was updated on November 1, 2026 and Gwakkamole on November 2, 2026.

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