Comparison

Masamu vs Active Minds

Price, ratings, monetisation and update history for both apps, side by side โ€” with what reviewers say about each.

Head to head
About

Masamu

This app offers 28 math topics in Chichewa for primary school students in Malawi. It covers foundational concepts from counting and shapes to fractions and measurement, aiming to provide a fun and engaging start to mathematics.

Highlights
  • 28 math topics
  • Chichewa language
  • Standard 1 & 2 curriculum
  • Sorting and matching
  • Counting to 100
  • Fractions and measurement
Features
Read full description

A set of 28 Masamu (Maths) topics in the Chichewa language, for Standard 1 & 2 in Malawian primary schools. Engaging and fun, they are designed to give children a great start in maths. Topics covered: 1. Sorting and matching 2. Counting to 3 3. Lines and patterns 4. Counting 4 to 6 5. Where is it? 6. Counting 7 to 10 7. Patterns and shapes 8. Counting 1 to 10 9. Comparing 10. Add and take away 11. Shape and position 12. Counting to 20 13. Sharing 14. More counting 15. Tell the time 16. Add and subtract 17. Count in tens and fives 18. How tall? How long? 19. Count to 100 20. 2-D shapes 21. Number lines 22. Fractions 23. Weigh it! 24. More number work 25. 3-D shapes 26. Measure time 27. More + and - 28. How much can it hold? This app is part of a series designed to teach the maths curriculum to young children. To find out more, visit: https://unlockingtalent.org

About

Active Minds

Features
Read full description

Active Minds Presents: Jump & Learn with Hoppy Math! Say goodbye to hours of sitting in front of a screen! Hoppy Math by Active Minds is an innovative educational math game designed to get kids up and moving. By combining screen time with physical activity, Hoppy Math creates a fun and engaging learning experience. Children develop their math and problem-solving skills simply by jumping, moving, and using their bodies to play. No controllers, touch controls, or additional devices are required! What Makes Hoppy Math Different? Forget traditional sit-down learning apps. Powered by our AuraVision AI smart camera technology, Hoppy Math detects the player's movements in real time. Kids can jump to select the correct answer, move from side to side to avoid obstacles, and interact with the game using their whole body. In seconds, your living room becomes an interactive learning space. Practicing math has never been this active, dynamic, and fun! Age-Appropriate Learning & Adaptive Difficulty Our adaptive learning system adjusts the experience according to each child's skill level, helping keep activities engaging without becoming too frustrating or too easy. Hoppy Math offers a rich variety of content designed to support preschool and primary school learning: Ages 5โ€“7: Number recognition and counting practice Ages 6โ€“8: Fun addition and subtraction activities Ages 7โ€“9: Introduction to multiplication and core multiplication skills Ages 8โ€“10: Logic, reasoning, and strategic thinking All Ages: Mental math, processing speed, attention, and focus Safe, Privacy-Focused & Ad-Free Children's digital safety and privacy are at the heart of Hoppy Math. Privacy First (COPPA Compliant): Body movements are processed in real time, while camera images are neither stored nor transmitted from your device. Distraction-Free Play: No intrusive advertising or disruptive in-app purchase prompts. Designed for Independent Play: Voice guidance and large, vibrant visuals make Hoppy Math accessible even to younger children who are still developing their reading skills. Bringing Movement Into Learning Combining physical movement with educational activities can make learning more engaging and memorable. Designed with pedagogical principles in mind, Hoppy Math turns traditional practice into an active learning experience that can help children: Enjoy learning through movement and play Practice sustained attention and concentration Stay physically active while using screen-based technology Build confidence as they progress through challenges Download Hoppy Math by Active Minds today and turn every jump into another opportunity to learn, move, and grow!

Screenshots

Masamu4 screens
Active Minds4 screens

Verdict

The call

The clearest difference is in-app purchases: Masamu at none against Active Minds's 2. Masamu also leads on iOS requirement (8.0 vs 15.0). Active Minds's advantage is update cadence (monthly vs every 3 months). On price, ads and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Active Minds sells 2 in-app purchases, starting at $39.99 per 6 months. Masamu asks for nothing beyond the download.

UpkeepUpdate frequency

Masamu ships an update every 3 months, Active Minds monthly. The most recent releases landed on October 16, 2026 and October 25, 2026 respectively.

Scorecard3 real differences ยท 5 level
Masamu versus Active Minds: the parameters behind the verdict, then further details
ParameterMasamuActive Minds
PriceFreeFree
Positive reviews100.0% of reviewsโ€”
Update frequencyEvery 3 monthsMonthly โ€” better
AdsNoNo
In-app purchasesNo โ€” betterYes
MonetizationFreeโ€”
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS8.0 โ€” better15.0
Further details โ€” not scored
Size1.5 GB466 MB
Age rating4+4+
DeveloperonebillionTrueyogi Wellness

In-app purchases

None

Masamu

No in-app purchases

2 purchases

Active Minds

Subscriptions2
  • 6-Month Premium$39.996 Months
  • Yearly Premium (Best Value)$49.991 Year

Questions

Is Masamu free?
Masamu is free to download, with no in-app purchases.
Is Active Minds free?
Active Minds is free to download, with in-app purchases available.
Do Masamu or Active Minds have ads?
Neither Masamu nor Active Minds shows ads.
Which is updated more often, Masamu or Active Minds?
Masamu ships an update every 3 months, and Active Minds monthly. Most recently, Masamu was updated on October 16, 2026 and Active Minds on October 25, 2026.

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