Comparison

上司を見返せ!社畜育成ゲーム|ホウレンソウ vs MiniCity

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

上司を見返せ!社畜育成ゲーム|ホウレンソウ

Features
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社会人の基本は報告・連絡・相談のホウレンソウです。 このゲームはタイミングよく上司にホウレンソウすることで評価を得て年収をアップしていく自分育成ゲームです。 ホウレンソウといってもタイミング次第では叱られることだってあります。 報告「終わってもないのに報告するな!」 連絡「そんなことでいちいち連絡してくるな!」 相談「下らない相談しないで自分で考えろ!」 上司の細かいサインに神経をすり減らして高い査定を勝ち取ろう!! 高額な年収を勝ち取ったあかつきには上司に罰ゲームをさせることも出来るよ! <<こんな方におススメ>> ・上司を見返してやりたい人。 ・ホウレンソウがどうしても出来ない人。 ・上司に怒られることがなくなった人。 ・たまには怒られてみたい人。 ・これから社会人になる人。 音楽:魔王魂 怒鳴り声:MASAKI JAPAN

About

MiniCity

Features
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MiniCity is a pixel-art city builder with one question at its heart: how big a city can you grow in 50 years? Place zones, run power, let time move. The city grows on its own. But factory smoke stops houses from growing, and crowded roads pull land value down. In the same 50 years, one player ends with 10,000 people and another with 100,000. The difference is where they built. ■ 50 years. How far? Choose 50, 100 or 200 years when you start. When the last year ends, time stops and a report card shows population, funds, top building level and achievements. Your population goes to the Game Center leaderboard, so you can see where you stand in the world. The report card becomes a single picture with a bird's-eye view of your whole city, ready to post. Prefer no pressure? "No limit" is there too. ■ Only thirteen things to place Roads, avenues, rail, stations, power lines, parks, big parks, residential, commercial and industrial zones, power plants, police and fire stations. Decide where they go, then watch the city move. ■ What happens inside the city • If houses never get bigger, there is usually smoke nearby. Pollution drags land value down, and big buildings won't rise on cheap land • Parks absorb smoke, police stations cut crime, and value comes back • Zones grow through ten levels. Each level stands taller, ending in high-rise towers with blinking lights • Residents follow roads to work. Busy roads fill with cars, and land next to them loses value • Link stations by rail and residents commute by train. The roads in between empty out, and land around stations gains value • Avenues raise the value of land along them, but cost more to build and to maintain every year • Power plants have limited capacity. As the city spreads, you will run short ■ Read the numbers on the map Tap a tile with Inspect to see its land value, pollution, crime, fire risk, traffic, population and activity. Tap a row and that value is painted across the whole city. You see at a glance where it hurts. ■ Collect achievements 83 of them. Not just population and money goals, but ones that ask how you built: "3,000 people with peak pollution under 40", for example. Sign in to Game Center and they are kept there too. ■ Terrain Rivers, lakes and forests are generated for every city. Look at a few candidates before you start and pick the one you like. Water and forest raise land value, so where you put the city is your first real decision. ■ About the art There are no image assets. Every pixel is drawn from code. The moment a zone grows a level, that spot flashes. ■ Controls • Everything works with one finger: panning, drawing roads, zooming • Roads are not final until you confirm. Went too far? Trace back without lifting your finger • Autosave. Close the app and pick up where you left off ■ Price and ads The game is free. No sign-up, no login. Ads appear in menus like achievements and budget, in a banner under the tools on the city view, and between play sessions. A one-time "Remove Ads" purchase turns them off for good. Fifty years. How big will your city be?

Screenshots

上司を見返せ!社畜育成ゲーム|ホウレンソウ2 screens
MiniCity4 screens

Verdict

The call

The clearest difference is in-app purchases: 上司を見返せ!社畜育成ゲーム|ホウレンソウ at none against MiniCity's 1. 上司を見返せ!社畜育成ゲーム|ホウレンソウ also leads on device support (3 vs 1) and iOS requirement (12.0 vs 17.0). MiniCity's advantage is update cadence (every 2 days vs every 10 months). On price and ads there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. MiniCity sells 1 one-off in-app purchase. 上司を見返せ!社畜育成ゲーム|ホウレンソウ asks for nothing beyond the download.

UpkeepUpdate frequency

上司を見返せ!社畜育成ゲーム|ホウレンソウ ships an update every 10 months, MiniCity every 2 days. The most recent releases landed on October 26, 2026 and October 29, 2026 respectively.

Scorecard4 real differences · 2 level
上司を見返せ!社畜育成ゲーム|ホウレンソウ versus MiniCity: the parameters behind the verdict, then further details
Parameter上司を見返せ!社畜育成ゲーム|ホウレンソウMiniCity
PriceFreeFree
Update frequencyEvery 10 monthsEvery 2 days — better
AdsYesYes
In-app purchasesNo — betterYes
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS12.0 — better17.0
Further details — not scored
Size93 MB8 MB
Age rating4+4+
Developertoll takamotoshuya fukai

In-app purchases

None

上司を見返せ!社畜育成ゲーム|ホウレンソウ

No in-app purchases

1 purchases

MiniCity

One-time1
  • 広告を消す$1.99

Questions

Is 上司を見返せ!社畜育成ゲーム|ホウレンソウ free?
上司を見返せ!社畜育成ゲーム|ホウレンソウ is free to download, with no in-app purchases.
Is MiniCity free?
MiniCity is free to download, with in-app purchases available.
Do 上司を見返せ!社畜育成ゲーム|ホウレンソウ or MiniCity have ads?
Both 上司を見返せ!社畜育成ゲーム|ホウレンソウ and MiniCity show ads.
Which is updated more often, 上司を見返せ!社畜育成ゲーム|ホウレンソウ or MiniCity?
上司を見返せ!社畜育成ゲーム|ホウレンソウ ships an update every 10 months, and MiniCity every 2 days. Most recently, 上司を見返せ!社畜育成ゲーム|ホウレンソウ was updated on October 26, 2026 and MiniCity on October 29, 2026.

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