Dojo Slash vs Feed the Deep
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dojo Slash
Defend your dojo from invading ninjas in this action-packed pixel art game. Utilize a level-up system, various weapons, and challenging enemies with sophisticated AI to survive increasingly difficult levels. Experience smooth gameplay and an adrenaline-pumping soundtrack.
- Gorgeous pixel art
- 60 fps smooth gameplay
- Level up & skill point system
- 12 types of enemy with AI
- Roguelike features
- Many weapons for purchase
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Ninjas from an opposing clan have invaded your dojo. There is only one thing to do: defend it to death. Features: Gorgeous pixel art 60 fps smooth gameplay Juicy sound effects & adrenaline-pumping soundtrack Level up & skill point system Increasingly challenging levels 12 types of enemy with sophisticated AI Deadly boss fight Roguelike features Many weapons for purchase with in-game coins (not IAP) In App Purchase: Ad removal Features NOT included: Annoying requests for permission Push notifications Pay-to-win
Feed the Deep
Explore procedurally generated undersea caves in this atmospheric roguelike. Collect resources to upgrade your gear, manage limited oxygen, and face hostile wildlife. Every dive offers a unique challenge in a dark, Lovecraftian world.
- Procedurally generated caves
- Resource collection and upgrades
- Atmospheric deep sea adventure
- Lovecraftian vibes
- Exploration at your own pace
- Limited oxygen management
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- A dark roguelike by the designer of Fruit Ninja and Jetpack Joyride. - Procedurally generated caves make every expedition different. - Explore at your own pace. Dive fast and aggressive or explore slowly, dropping markers along the way. - Soundtrack by award-winning composer Cedar Jones (Jetpack Joyride and more). - An atmospheric deep sea adventure with lovecraftian vibes. When they built the floating cities, they had no idea an insidious threat lurked deep below... Feed the Deep is a compulsive lovecraftian roguelike inspired by the likes of Dome Keeper and Spelunky. Dive into an ever-changing system of undersea caves. Collect resources that can be traded for upgrades and items. Explore ever deeper, managing dark spaces, limited oxygen, and hostile wildlife, and complete your mission to Feed the Deep. Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge and make a game completely solo.
Screenshots
Verdict
The clearest difference is update cadence: Feed the Deep at daily against Dojo Slash's weekly. Feed the Deep also leads on ratings volume (385 vs 79). Dojo Slash's advantage is review sentiment (99% vs 73%) and iOS requirement (7.0 vs 14.0). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dojo Slash sells 1 one-off in-app purchase and Feed the Deep sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 4.8 for Dojo Slash against 4.7 for Feed the Deep. Both are backed by a comparable volume of ratings — 79 and 385 respectively. Written reviews are what separate them: 99% of Dojo Slash's written reviews are positive against 73% of Feed the Deep's.
Dojo Slash ships an update weekly, Feed the Deep daily. The most recent releases landed on October 14, 2026 and October 20, 2026 respectively.
| Parameter | Dojo Slash | Feed the Deep |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (79 ratings) — better | 4.7 (385 ratings) |
| Positive reviews | 98.7% of reviews — better | 73.4% of reviews |
| Number of ratings | 79 | 385 — better |
| Update frequency | Weekly | Daily — better |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Mac — better |
| Requires iOS | 7.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 17 MB | 250 MB |
| Age rating | 12+ | 9+ |
| Developer | Jin Man Kim | Luke Muscat |
Customer experience
Dojo Slash
Feed the Deep
User reviews
Dojo Slash
From 79 App Store ratingsWhat we love
- 👍 Simple and direct gameplay
- 🎮 Addictive and fun
- ✨ Satisfying combat/slashing
- 💡 Innovative roguelike elements
- 🚀 Responsive controls
Room to improve
- 📉 Coins/currency quickly runs out
- 🎶 Cannot listen to own music
- ✋ Controls can obscure screen
- ⏳ Long grind for weapons
- ❓ Lack of updates/game feels dead
Feed the Deep
From 385 App Store ratingsWhat we love
- 👍 Great port of PC version
- 🚀 Satisfying gameplay loop
- 💡 Game focused on fun, not microtransactions
Room to improve
- 💰 Expensive for a mobile game
- 🐛 Camera issues when taking damage
- 🐛 Shoot button not always responsive
Bugs and requests
Dojo Slash
Reported bugs
4 issues- High scores not reflecting
- Character not visible after ad
- Intro screen overflow bug
- Game music turns off background music
Requested features
7 requests- Another game in the series
- Co-op mode
- Joystick control option
- More varied items
- Story mode
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- Keep upgrades/levels between sessions
- More content updates
Feed the Deep
Reported bugs
2 issues- Camera flipping when taking damage
- Shoot button not working consistently
Requested features
2 requests- Support for older devices
- Controller support
In-app purchases
Dojo Slash
- Remove Ads$0.99
Feed the Deep
- Unlock Game$6.99









