I did it vs Ouros
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
I did it
A challenging puzzle game where you knock out white circles by drawing lines to redirect a ball. It offers a unique blend of Pong and Break Out mechanics with elegant levels designed for all screen sizes.
- Draw lines to redirect balls
- Knock out all white circles
- 75 handcrafted elegant levels
- Adapts to all screen sizes
- iCloud synchronization
- Game Center challenges
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This awesome and challenging game is simply a MUST to try. 'I did it' is an elegant game and is what you´ll shout whenever you complete one of the tougher levels. How to play The game seems pretty simple. It's kind of a mash up between Pong and Break Out, but much more advanced. Your goal is to knock out every white circle with a ball. By drawing lines you can simply create a new wall for the ball to hit and change its direction. *** It sounds easy, but I can assure you that it will be very tricky *** What's included in this awesome game? * 75 incredibly elegant levels * Each level is handcrafted for perfection * The levels are individually adapted to each different screen size, making the levels look marvelous on all devices * Many hours of super-fun gameplay * Smooth animations with ambient sound effects * iClould will synchronize the gameplay to all your devices * Challenge all of your friends through Game Center * You will learn much more about angles :) YouTube Please watch the official trailer at youtube: https://www.youtube.com/watch?v=LiEqCT2bc7g Support We are eager to hear from you. We just love to hear both good stuff and bad stuff. And it's much likely that your opinion will be added into the next update. Please don't hesitate to contact us at: support@miiam.net
Ouros
A relaxing puzzle game where you manipulate curves to match targets in a serene environment. Discover the mathematical beauty of shapes with over 120 handcrafted levels. Enjoy a fluid, stress-free experience with intuitive controls and dynamic visuals.
- Original spline-based control scheme
- Lush visuals and dynamic soundscapes
- Flexible level progression and hint system
- Intuitive multi-touch controls
- Fluid gameplay without timers or scores
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Ouros is a calming puzzle game about forming beautiful curves in a serene space. Find your flow as you nudge, bend, and stretch curves into pleasing shapes. The goal is simple. Align the curve with the targets, then watch the orb gracefully glide through them. With over 120 handcrafted puzzles to solve, Ouros invites you to discover the inherent mathematical beauty of its world. Features: - An original spline-based control scheme - Lush visuals and soothing soundscapes that dynamically respond to the forms you create - A flexible level progression and hint system that let you play at your own pace - Intuitive multi-touch controls made with touchscreens in mind - A fluid gameplay experience free of timers, scores, or dexterity requirements
Screenshots
Verdict
The clearest difference is price: I did it at Free against Ouros's $2.99. I did it also leads on update cadence (weekly vs every 5 months) and iOS requirement (7.1 vs 13.0). Ouros's advantage is rating (4.9 vs 1.0) and review sentiment (90% vs 50%). On ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
I did it is free to download; Ouros costs $2.99 up front. I did it sells 2 one-off in-app purchases. Ouros asks for nothing beyond the download.
Ouros holds the better App Store score, 4.9 against 1.0. That said, the two scores are not equally well evidenced: Ouros has 82 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 50% of I did it's written reviews are positive against 90% of Ouros's.
I did it ships an update weekly, Ouros every 5 months. The most recent releases landed on November 1, 2026 and November 4, 2026 respectively.
| Parameter | I did it | Ouros |
|---|---|---|
| Price | Free — better | $2.99 |
| Rating | 1.0 (1 ratings) | 4.9 (82 ratings) — better |
| Positive reviews | 50.0% of reviews | 90.0% of reviews — better |
| Number of ratings | 1 | 82 — better |
| Update frequency | Weekly — better | Every 5 months |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.1 — better | 13.0 |
| Further details — not scored | ||
| Size | 18 MB | 138 MB |
| Age rating | 4+ | 4+ |
| Developer | Marcus Carlsson | Michael Kamm |
Customer experience
I did it
Ouros
Bugs and requests
I did it
Not enough reviews yet to summarise bugs or requests.
Ouros
Reported bugs
3 issues- Sound/SFX not working on iPhone
- Numbers are sideways in portrait mode
- Issue getting into corners with no running room on iPad
Requested features
7 requests- Add more levels
- Add Watch support
- Allow playing own music in the background
- Option to change orientation to portrait mode
- iCloud sync for progress across devices
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- Ability to turn off movement while working on puzzles
- Make help icon placement more accessible on iPad
In-app purchases
I did it
- More levelsFree
- Free passesFree
Ouros
No in-app purchases









