Plug & Play vs PRISM
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Plug & Play
Experience a surreal interactive animation where you control a character's actions. Engage in a playful exploration of physics and abstract concepts through simple interactions like running, hitting, and plugging.
- Interactive animation
- Surreal gameplay
- Physics-based interactions
- Exploration of abstract concepts
- Short play session
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Explore the universe of Plug & Play, an interactive animation drawn by Michael Frei and coded by Mario von Rickenbach. An unashamedly surreal play with plugs. Run, hit, switch, fall, love, plug, pull. And push. • Nominated for the Nuovo Award at the Independent Games Festival 2015 Play time: between 10 – 15 minutes.
PRISM
A logic puzzle game where players manipulate light beams by rotating pieces to illuminate crystals with specific colors. It features 240 unique, machine-proven puzzles across six chapters, teaching real optics principles.
- Light beam manipulation
- Color matching puzzles
- 6 chapters with 240 levels
- Real optics principles
- No ads or in-app purchases
- Offline play
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Tap, and the light bends. PRISM is a puzzle with exactly one rule. Tap a piece and it turns 90 degrees; the light instantly finds a new path. Light every crystal with precisely the color it asks for, all at once, and the board is solved. The controls need no explanation — one tap is all there is. If you want to know how light actually works, that is in here too. ■ Six chapters, 240 puzzles I. Reflect — mirrors turn light by 90 degrees II. Split — a half-silvered mirror passes light and reflects it at once III. Disperse — a prism breaks white light into red, green and blue IV. Mix — two beams meeting at one crystal become a new color V. Refine — filters keep only what you want. Overshoot and you fail VI. Converge — everything you have learned, on one board ■ Every puzzle has exactly one answer All 240 levels were machine-proven to have precisely one solution before shipping. No configuration works by accident, and no piece is decoration — rotate any of them and the solution breaks. The par shown on each level is not an estimate either; it is the true minimum, found by exhaustive search. ■ Nothing gets in your way · No ads · No in-app purchases · No account, no sign-in · No networking — the app never asks for internet access · No data collected · No lives, no energy, no timers · No locked levels — stuck? just move on to the next one You buy it once. That is the whole transaction. ■ This is real optics The angle of reflection, dispersion through a prism, additive color mixing, selective absorption in a filter — every rule in this game comes from real physics. Entering a new chapter shows you the principle behind it on a single card. Tap once to dismiss it, or read them all later under "How light works". It also states plainly where the game simplifies the physics. ■ If color is hard for you to tell apart Every crystal carries its required color as a shape as well. Red is a triangle, green is a square, blue is a circle. A yellow crystal shows a triangle and a square side by side. You can finish every puzzle in this game without seeing color at all. ■ About the sound The pitch of each rotation depends on where the piece sits on the grid — higher toward the top, lower toward the bottom. Solving a puzzle turns your hand into a short melody. It only uses a pentatonic scale, so no order of taps can sound wrong. Turn the sound off and haptics take over the same job. ■ It is light Nothing you see or hear was authored as a file. Apart from the app icon there are no images and no audio inside; every beam of light and every note is computed as you play. All 240 puzzles compress to 9 KB of data.
Screenshots
Verdict
The clearest difference is review sentiment: PRISM at 100% against Plug & Play's 63%. PRISM also leads on update cadence (every 4 days vs every 7 months) and price ($1.99 vs $3.99). Plug & Play's advantage is iOS requirement (13.0 vs 15.0). On ads, in-app purchases, monetization model and chart position there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Plug & Play costs $3.99 and PRISM $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Plug & Play ships an update every 7 months, PRISM every 4 days. The most recent releases landed on October 22, 2026 and October 20, 2026 respectively.
| Parameter | Plug & Play | PRISM |
|---|---|---|
| Price | $3.99 | $1.99 — better |
| Rating | 4.1 (547 ratings) — better | — |
| Positive reviews | 62.9% of reviews | 100.0% of reviews — better |
| Number of ratings | 547 — better | — |
| Update frequency | Every 7 months | Every 4 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #127 — better | #174 |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 237 MB | 4 MB |
| Age rating | 9+ | 4+ |
| Developer | Etter Studio GmbH | 에이드리븐 주식회사 |
Customer experience
Plug & Play
PRISM
Bugs and requests
Plug & Play
Reported bugs
2 issues- Game crashes or freezes
- Compatibility issues
Requested features
3 requests- More levels or content
- Longer gameplay
- Clearer story or message
PRISM
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Plug & Play
No in-app purchases
PRISM
No in-app purchases









