Circle vs Slash FRVR
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Circle
Guide a jumping circle to avoid a dangerous line. Test your reflexes and see how far you can progress in this simple yet challenging arcade game. Compete for the highest score.
- Tap to jump
- Avoid the line
- Endless gameplay
- Score tracking
- Challenging reflexes
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Make the circle jump and avoid hitting the line! How far can you go?
Slash FRVR
Slice everything that moves, but be careful not to hit the bombs! This game offers simple, one-tap gameplay with great music and graphics. Train your ninja skills to reach 1000 points and become a sensei.
- Slice everything except bombs
- Easy to learn gameplay
- One-click/tap play
- Great music
- Amazing graphics
- Become a sensei at 1000 points
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Slash everything that moves, except for the bombs! Now you know everything you need to know to play and enjoy this game. Slash FRVR Features: - Easy to learn gameplay - One click or tap play - Great music - Amazing Graphics Slash, slice and cut your way to success in this simple yet addictive and fun game. Train your ninja skills and become a sensei when you reach 1000 points!
Screenshots
Verdict
The clearest difference is review sentiment: Circle at 43% against Slash FRVR's 0%. Circle also leads on rating (4.3 vs 3.9) and ratings volume (5.5K vs 27). Slash FRVR's advantage is in-app purchases (none vs 5) and update cadence (every 3 weeks vs every 2 months). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Circle sells 5 one-off in-app purchases. Slash FRVR asks for nothing beyond the download.
Circle holds the better App Store score, 4.3 against 3.9. That said, the two scores are not equally well evidenced: Circle has 5.5K ratings behind it against 27, so its average is the more settled of the two. Written reviews point the same way: 43% of Circle's written reviews are positive against 0% of Slash FRVR's.
Circle ships an update every 2 months, Slash FRVR every 3 weeks. The most recent releases landed on October 6, 2026 and September 25, 2026 respectively.
| Parameter | Circle | Slash FRVR |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (5.5K ratings) — better | 3.9 (27 ratings) |
| Positive reviews | 42.9% of reviews — better | 0.0% of reviews |
| Number of ratings | 5.5K — better | 27 |
| Update frequency | Every 2 months | Every 3 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 9.0 — better |
| Further details — not scored | ||
| Size | 324 MB | 47 MB |
| Age rating | 12+ | 4+ |
| Developer | Ketchapp | FRVR |
Customer experience
Circle
Slash FRVR
Bugs and requests
Circle
Reported bugs
3 issues- Diamonds not counting properly in challenges
- Game screen not fitting properly on newer devices
- Tapping not registering correctly
Requested features
4 requests- More race levels and challenges
- Ability to customize circles
- Option to play own music
- Pause button during gameplay
Slash FRVR
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Circle
- 400 Diamonds$0.99
- Remove Ads$1.99
- 1000 Diamonds$1.99
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- 3000 Diamonds$4.99
- 5000 Diamonds$6.99
Slash FRVR
No in-app purchases








