Circle vs LUMEN
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Circle
Guide a jumping circle to avoid a dangerous line. Test your reflexes and see how far you can progress in this simple yet challenging arcade game. Compete for the highest score.
- Tap to jump
- Avoid the line
- Endless gameplay
- Score tracking
- Challenging reflexes
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Make the circle jump and avoid hitting the line! How far can you go?
LUMEN
Control gravity to navigate through challenging gaps in this neon arcade game. Experience flow by chaining gates and discover unique game modes and worlds that alter gameplay mechanics. Earn special rewards and play offline.
- Flip gravity mechanic
- Thread the gap gameplay
- 13 distinct game modes
- 20 unique worlds with rule changes
- Daily challenge mode
- Earnable signatures
- One-handed play support
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One thumb. One rule. Flip gravity and thread the gap. LUMEN is a neon arcade game about a single decision made over and over, faster and faster: fall up, or fall down. Chain the motes without clipping a gate and the world slips into slow motion — that is flow, and it is the whole reason to keep going. WHAT IS IN IT • 14 game modes. The corridor turns, mirrors, darkens, or only shows you a gate a heartbeat before it arrives. • 23 worlds. Nearly all of them change a rule, not just the colour — a tide that breathes the corridor, a world where every flip is heavier. • A daily challenge: the same course for everyone, everywhere, every day. • Signatures — what your flip, your flow and your death look like. The rarest one cannot be bought at any price; you earn it with a 70 chain. • Four languages, a colour-vision palette, reduced-motion support, and full one-handed play. HOW IT IS BUILT No banners. No interstitials. No ad ever interrupts a run. The only ads are rewarded videos you go looking for: tap the "Free shards" card in the shop, or take the offer to continue a run that has already ended. Skip every one of them and nothing in the game closes to you. No loot boxes. No countdown timers designed to make you anxious. The shop sells looks, and it also sells shields and slows if you want them — earned with shards you can play for, or buy outright if you would rather not. A set never charges you twice for a piece you already own, and the rarest signature in the game cannot be bought at any price. Plays offline. Small enough to download on a bad connection.
Screenshots
Verdict
The clearest difference is review sentiment: LUMEN at 100% against Circle's 43%. LUMEN also leads on rating (5.0 vs 4.3) and update cadence (every 3 days vs every 2 months). Circle's advantage is ratings volume (5.5K vs 3) and iOS requirement (12.0 vs 15.0). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Circle sells 5 one-off in-app purchases and LUMEN sells 6 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
LUMEN holds the better App Store score, 5.0 against 4.3. That said, the two scores are not equally well evidenced: Circle has 5.5K ratings behind it against 3, so its average is the more settled of the two. Written reviews point the same way: 43% of Circle's written reviews are positive against 100% of LUMEN's.
Circle ships an update every 2 months, LUMEN every 3 days. The most recent releases landed on October 20, 2026 and October 7, 2026 respectively.
| Parameter | Circle | LUMEN |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (5.5K ratings) | 5.0 (3 ratings) — better |
| Positive reviews | 42.9% of reviews | 100.0% of reviews — better |
| Number of ratings | 5.5K — better | 3 |
| Update frequency | Every 2 months | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 324 MB | 13 MB |
| Age rating | 12+ | 4+ |
| Developer | Ketchapp | Kaan Ipek |
Customer experience
Circle
LUMEN
Bugs and requests
Circle
Reported bugs
3 issues- Diamonds not counting properly in challenges
- Game screen not fitting properly on newer devices
- Tapping not registering correctly
Requested features
4 requests- More race levels and challenges
- Ability to customize circles
- Option to play own music
- Pause button during gameplay
LUMEN
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Circle
- 400 Diamonds$0.99
- Remove Ads$1.99
- 1000 Diamonds$1.99
Show 2 moreShow fewer
- 3000 Diamonds$4.99
- 5000 Diamonds$6.99
LUMEN
- 1,200 Shards$1.99
- Rimefall Set$3.99
- 6,500 Shards$4.99
Show 3 moreShow fewer
- Nightfall Set$5.99
- Spectra Set$5.99
- 15,000 Shards$9.99









