Jump'em All vs Ruby Run
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Jump'em All
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Run and jump through original and colorful levels, cross the finishing line overcoming obstacles and pitfalls. Just a touch to jump but you must do that at the right time, it takes timing, concentration, rhythm. Game features: ⢠before you go crazy in the HARD mode, try the EASY one or the MEDIUM one ⢠3 levels 90 seconds long ⢠6 short games 30 seconds long ⢠customize the colors and appearance of the character ⢠in some games there are two characters, so either you have superhuman abilities or you'll have to be in two ⢠unlocks others 7 + 15 levels with the IN-APP purchase
Ruby Run
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Ruby Run is a challenging platformer not for the faint hearted. Explore and survive all the obstacles and traps as you collect various gemstones. Amethyst crystal spike traps hang from the walls and ceilings. Some may even shoot out at you. Large molten rocks can be in your path. Metal blocks can come at you at a fast distance and possibly even come from behind you. You can even run into dead end walls. Your Ruby moves on its own. Tap on-screen to make the Ruby jump. Tap on-screen twice for a double jump. If you fall or bounce off the ground, the double jump resets and you can recast again. Getting hit by any obstacle results in instant game over. The timing of your double jumps are very essential to survival. Gemstones that you can collect include: Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond. Each stone type gives a different amount of points. Topaz = 1 point. Amethyst = 2 points. Sapphire = 3 points. Emerald = 5 points. Ruby = 10 points. Diamond = 25 points. Whether its challenging, fun or pure frustration - Ruby Run will keep you addicted as you try to beat your own gem score. Contains ads. No In app purchases.
Screenshots
Verdict
The clearest difference is in-app purchases: Ruby Run at none against Jump'em All's 1. Jump'em All's advantage is ads (none vs shown) and update cadence (every 6 months vs every 28 months). On price, device support and iOS requirement there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Jump'em All sells 1 one-off in-app purchase. Ruby Run asks for nothing beyond the download.
Jump'em All ships an update every 6 months, Ruby Run every 28 months. The most recent releases landed on September 29, 2026 and September 21, 2026 respectively.
| Parameter | Jump'em All | Ruby Run |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 months ā better | Every 28 months |
| Ads | No ā better | Yes |
| In-app purchases | Yes | No ā better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 12.0 |
| Further details ā not scored | ||
| Size | 7 MB | 39 MB |
| Age rating | 4+ | 4+ |
| Developer | Marco Locatelli | Zen Pixel Studios Pty Ltd |
In-app purchases
Jump'em All
- new Levels Pack1$0.99
Ruby Run
No in-app purchases
Questions
Is Jump'em All free?
Is Ruby Run free?
Do Jump'em All or Ruby Run have ads?
Which is updated more often, Jump'em All or Ruby Run?
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