Unity.Run() vs UnityChanRun
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Unity.Run()
Experience a fast-paced running game with simple tap and swipe controls. Unlock new difficulty modes and challenge yourself in endless modes for the ultimate high score. Enjoy the game's catchy soundtrack as you race to the finish.
- Simple tap and swipe controls
- Unlockable game modes (EASY, NORMAL, HARD)
- INFINITE / INFINITE-2 endless modes
- Boost button for increased speed and score
- Original and licensed BGM
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[Unity-chan]'s running game has been made! Unity-chan will run! and hop! and slide! by simple operations. The modes EASY/NORMAL/HARD will be unlocked one by one as you clear stages in first place. Aim for the ultimate highest score at the INFINITE / INFINITE-2 mode, which will be unlocked at the very end! By pushing the boost button, you can increase your speed and scores! The song that Unity-chan sings "UNITE IN THE SKY" has been added to the BGM! Other BGM material : Maou damashii !!! This content has been published and distributed on the basis of the "unity-chan license". !!! http://unity-chan.com/download/license.html MRKS STUDIO http://www.mrks-studio.com/en/
UnityChanRun
Guide a character to the goal in this one-handed running game. Tap to jump, with double jumps available. Avoid obstacles and collect coins and stars to clear stages.
- One-handed gameplay
- Tap to jump
- Double jump mechanic
- Obstacle avoidance
- Coin collection
- Star rating system
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It is a game that guides the running Unity-chan to the goal. One-handed play with just a tap. 【Method of operation】 Unity-chan jumps when you tap the screen. You can jump up to 2 times in a row. 【rule】 If you hit a sea urchin or fall down, the game will be over. If you score a goal, it will be cleared. Coins are placed on the stage. Stars are awarded for taking all or not all.
Screenshots
Verdict
The clearest difference is ads: Unity.Run() at none against UnityChanRun's shown. Unity.Run() also leads on monetization model (free vs ad-supported) and ratings volume (4 vs 1). On price, rating, update cadence and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Unity.Run() against 5.0 for UnityChanRun. Both are backed by a comparable volume of ratings — 4 and 1 respectively.
Unity.Run() ships an update every 39 months, UnityChanRun every 34 months. The most recent releases landed on November 1, 2026 and November 2, 2026 respectively.
| Parameter | Unity.Run() | UnityChanRun |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) | 5.0 (1 ratings) |
| Positive reviews | 66.7% of reviews | — |
| Number of ratings | 4 — better | 1 |
| Update frequency | Every 39 months | Every 34 months — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free — better | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 111 MB | 53 MB |
| Age rating | 4+ | 4+ |
| Developer | STUDIO FRONTIER | Jun Koizumi |
Customer experience
Unity.Run()
UnityChanRun
In-app purchases
Unity.Run()
No in-app purchases
UnityChanRun
No in-app purchases









