Commander Doogie vs Eagle Cross
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Commander Doogie
Engage in classic arcade space combat, defending against waves of enemies and challenging bosses. Master single-finger controls to enhance your shooting skills and collect power-ups for superior damage. Advance through levels, improve your ranking, and customize your playstyle with a talent system.
- Classic arcade space combat
- Waves of enemies and bosses
- Power-up collection
- Single-finger controls
- Talent system for customization
- Ranking system
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Commander Doogie is a fast, one-finger arcade space shooter starring a very good dog with a very large laser budget. Dodge enemy fire, shred alien swarms, and battle six evolving mini-bosses as the action gets faster, stranger, and much more explosive. BUILD YOUR LOADOUT Swipe through three talent rows and choose the weapons, defenses, and experimental systems that fit your play style. UNLEASH THE POWER-UPS Call in independent Wingmen, launch homing rockets, chain lightning between targets, rain down bombardment fire, deploy Void Mines, bend time, and turn your ship into an orbiting blade saw. CLIMB THE RANKS Earn increasingly ridiculous pilot ranks, chase your personal best, and compete on the all-time Game Center leaderboard. COMPLETE THE MISSION Unlock 24 Game Center achievements, discover new enemy behaviors, and survive long enough to meet every mini-boss. Built for quick runs and easy one-finger control. No ads. No in-app purchases. Just one dog, one ship, and an unreasonable number of explosions.
Eagle Cross
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Hard, but never unfair. An old-school vertical shoot-em-up: your ship goes up, everything else comes down, and your finger never leaves the glass. Drag to move — the ship fires by itself, there is no fire button. The whole game is dodging and positioning. TEN WORLDS, TEN BOSSES Asteroid field. Ship graveyard. Cyber city. Sea of dunes. Enemy station. Orbital shipyard. Dry dock. Assembly line. Turbine hall. And the heart of the fortress. Every stage brings a new setting, new enemies and new music, and ends with something too big to fit on screen. FIVE WEAPON LEVELS Your gun powers up when you clear a whole formation. And it drops when you get hit: every death costs firepower, not just a life. If you suddenly can't kill anything, check your weapon level before blaming the stage. DYING DOESN'T SEND YOU BACK TO THE START Three lives per run, but stages unlock as you reach them. Fall on stage eight and the next run starts on stage eight — with the firepower that stage expects, not stage one's. WHAT'S WAITING FOR YOU Cannon fodder that comes down in formation and never shoots: it's there so your gun can level up. Gunners that aim where you are, not where they're facing. Tanks that soak up damage and fire slow, fat shells. Kamikazes that don't shoot: they just come straight at you. Turrets that spin on the spot throwing blades. And in every stage, something you cannot destroy: asteroids, scrap, dock plating. You don't shoot those. You dodge them. YOU FEEL IT IN YOUR HAND Every hit, every explosion and every death has its own haptic. With the phone on silent, the game still tells you what's happening. NINETIES SOUND Dirty guitar over a running beat, the way shoot-em-ups sounded back then. And if you already had music playing, the game won't cut it off. NOTHING ELSE No ads. No in-app purchases. No accounts, no sign-up. No internet connection. It collects no data: your high score and unlocked stages live on your iPhone only, and they go with the app if you delete it. In Spanish and English.
Screenshots
Verdict
The clearest difference is device support: Commander Doogie at 3 against Eagle Cross's 1. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Both ship on a similar rhythm, roughly every 2 weeks. The most recent releases landed on October 7, 2026 and October 18, 2026 respectively.
| Parameter | Commander Doogie | Eagle Cross |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 2 weeks | Every 2 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 147 MB | 7 MB |
| Age rating | 9+ | 12+ |
| Developer | Samuel Radakovitz | ROBERTO BLANCO GOMEZ |
In-app purchases
Commander Doogie
No in-app purchases
Eagle Cross
No in-app purchases
Questions
Is Commander Doogie free?
Is Eagle Cross free?
Do Commander Doogie or Eagle Cross have ads?
Which is updated more often, Commander Doogie or Eagle Cross?
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