"HOOK" vs Dissembler
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
"HOOK"
A tranquil puzzle game where you strategically remove hooks from a board. Enjoy a stress-free experience with no ads, time limits, or scores. Discover new mechanics across numerous levels with a calming soundtrack.
- Minimalist design
- Relaxing gameplay
- No ads or time restrictions
- 60+ levels
- Calming soundtrack
- Dark Mode
- Cloud Saves
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"Hook" is a minimal, relaxing puzzle game. Your goal is to remove all the hooks from the board by using various game mechanics that you'll discover along the way. My game is designed to be played without any pressure or stress. There is no ads, no time restrictions or scores. So just chill and enjoy 60 ( and more coming ) levels while listening to a calming soundtrack made by Wojciech Wasiak. - Minimalistic - Relaxing - Simple - Zen - No ads - Dark Mode - Cloud Saves - Made by a solo developer - Can be played offline - Great meditative, ambient soundtrack - 2 milion downloads worldwide Feel free to check out my other games at https://www.rainbowtrain.eu/
Dissembler
A minimalist puzzle game where you flip tiles to match colors and make them disappear. The goal is to clear the entire board, requiring careful planning and abstract thinking. Enjoy handcrafted puzzles with a relaxing soundtrack and daily challenges.
- Tile-flipping color matching
- Hand-crafted abstract puzzles
- Relaxing minimalist design
- Original soundtrack
- Daily puzzles with solutions
- Infinite mode with leaderboards
- Color-blind mode
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Dissembler is a subtle puzzle game about unraveling playful, abstract artworks one color at a time. Winner of the Excellence in Design award at Freeplay 2018. “If you’re a puzzle fan, I can’t stress it enough — you need to play this game.” — AppUnwrapper “Dissembler is one of those puzzle games that just feels good to play around with, but it backs that simple joy with a solid spate of puzzles and gameplay modes.” — Shaun Musgrave, Touch Arcade About the game: Flip pairs of tiles to make matching color groups vanish, but that's where the resemblance to a standard match-three ends. In Dissembler no tiles will drop in to replace the ones you’ve matched: your task is to remove all tiles and leave behind a clean slate. The experience starts simply, leading you gently from basic principles to more complex puzzles, but before long it will require careful planning and lateral thinking. ■ Beautifully-presented minimalist puzzle game with chilled original soundtrack ■ Every one of the 171 puzzles is a hand-made work of art with no randomness ■ Experiment freely – undo any number of moves at any time without any penalty ■ Buy once and enjoy forever – no in-app purchases! ■ Free daily puzzles, plus step-by-step solutions revealed the next day ■ Infinite mode offers an endless play mode with Game Center leaderboard ■ Color-blind mode makes Dissembler accessible to more players
Screenshots
Verdict
The clearest difference is monetization model: "HOOK" at free against Dissembler's paid. Dissembler's advantage is update cadence (every 2 months vs every 5 months) and iOS requirement (11.0 vs 13.0). On price, rating, review sentiment and ratings volume there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
"HOOK" costs $2.99 and Dissembler $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.8 for "HOOK" against 4.8 for Dissembler. Both are backed by a comparable volume of ratings — 509 and 1.5K respectively. Written reviews are what separate them: 95% of "HOOK"'s written reviews are positive against 91% of Dissembler's.
"HOOK" ships an update every 5 months, Dissembler every 2 months. The most recent releases landed on September 24, 2026 and September 25, 2026 respectively.
| Parameter | "HOOK" | Dissembler |
|---|---|---|
| Price | $2.99 | $2.99 |
| Rating | 4.8 (509 ratings) | 4.8 (1.5K ratings) |
| Positive reviews | 94.8% of reviews — better | 91.2% of reviews |
| Number of ratings | 509 | 1.5K — better |
| Update frequency | Every 5 months | Every 2 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free — better | Paid |
| Best chart rank | #73 — better | #99 |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 216 MB | 30 MB |
| Age rating | 4+ | 4+ |
| Developer | Maciej Targoni | Shape Shop Pty Ltd atf Shape Shop Trust |
Customer experience
"HOOK"
Dissembler
User reviews
"HOOK"
From 509 App Store ratingsWhat we love
- 👍 Relaxing and challenging
- 🎨 Elegant and minimalistic design
- 🎶 Calming background music
- 💡 Unique puzzle mechanics
- 🧠 Mentally stimulating
Room to improve
- 🔍 Difficult to see overlapping elements
- 🔚 Not enough levels
Dissembler
From 1.5K App Store ratingsWhat we love
- 🤯 Mind blowing
- 👍 Sophisticated and intellectual
- 🎮 Great fun
- 🎨 Cute and simple
- 🧠 Challenging but satisfying
Room to improve
- 🤔 Infinite mode lacks strategy
- 🤯 Puzzles can be very difficult
- 💤 Monotonous gameplay
- 🔍 Lack of hints or guidance
Bugs and requests
"HOOK"
Reported bugs
2 issues- Game gets stuck on startup screen
- No ability to save progress
Requested features
5 requests- More levels
- Dark mode
- Ability to disable audio
- Level editor
- Additional puzzle mechanics
Dissembler
Reported bugs
2 issues- Audio issues
- Screen rotation problems
Requested features
4 requests- Dark mode option
- Haptic feedback for tile clicks
- Challenge mode with move limits
- Randomly generated puzzles
In-app purchases
"HOOK"
No in-app purchases
Dissembler
No in-app purchases









