"HOOK" vs SiNKR 2
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
"HOOK"
A tranquil puzzle game where you strategically remove hooks from a board. Enjoy a stress-free experience with no ads, time limits, or scores. Discover new mechanics across numerous levels with a calming soundtrack.
- Minimalist design
- Relaxing gameplay
- No ads or time restrictions
- 60+ levels
- Calming soundtrack
- Dark Mode
- Cloud Saves
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"Hook" is a minimal, relaxing puzzle game. Your goal is to remove all the hooks from the board by using various game mechanics that you'll discover along the way. My game is designed to be played without any pressure or stress. There is no ads, no time restrictions or scores. So just chill and enjoy 60 ( and more coming ) levels while listening to a calming soundtrack made by Wojciech Wasiak. - Minimalistic - Relaxing - Simple - Zen - No ads - Dark Mode - Cloud Saves - Made by a solo developer - Can be played offline - Great meditative, ambient soundtrack - 2 milion downloads worldwide Feel free to check out my other games at https://www.rainbowtrain.eu/
SiNKR 2
A minimalist puzzle game featuring hooks, pucks, and various contraptions in new layouts. It offers a relaxed experience with no scores or timers, allowing for multiple solutions and skippable levels.
- Minimalist puzzle gameplay
- Hooks, pucks, and contraptions
- New level layouts (spirals, symmetry)
- No scores, timers, or distractions
- Multiple solutions and paths
- Skippable levels
- Ambient soundscape
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SiNKR 2 is a minimalist puzzle game evolved from the award winning SiNKR. There is just you, hooks, pucks, and various contraptions. SiNKR 2 employs familiar contraptions (square and round holes, kickers, and portals) in new layouts, e.g. spirals; linear and rotational symmetry. Subtle differences within level themes drive different solutions to superficially similar scenarios. Carried over from SiNKR * Tutorial levels (no SiNKR experience needed) * Advanced levels allow for multiple solutions * No scores, no timers, no distractions * Responsive ambient soundscape * No text, suitable for all languages Improved flow through the game * Mini map level selector with challenge ratings from * to *** * Multiple paths to complete the game * Skippable levels SiNKR 2 is a premium game. There are no ads or in app purchases. Playtime 3.5 hours (speedy) to 4.5 hours (relaxed). Thanks for playing and have fun! SiNKR 2 Awards # MomoCon Indie Game Awards Finalist, 2019 # Official Selection Indie MEGABOOTH PAX East Showcase 2019 # Winner Best Casual at DREAMHACK Atlanta, 2018 # Winner Best Design at SIEGE, 2018 SiNKR Awards # Best Overall Game, TERMINUS Conference + Festival, Golden Joystick 2018 # Best Game Design, TERMINUS Conference + Festival, Golden Joystick 2018 # Fan Favorite, TERMINUS Conference + Festival, Golden Joystick 2018 # Best in Show, SFGE, Indie Game 2018 # Winner, MomoCon, Indie Awards 2018 # Indie Selection at DREAMHACK Atlanta, 2017 # Indie Selection MEGABOOTH MEGASHOW Atlanta, 2017 # Fan Favorite, SIEGE, October, 2017
Screenshots
Verdict
The clearest difference is monetization model: "HOOK" at free against SiNKR 2's paid. "HOOK" also leads on rating (4.8 vs 4.5) and review sentiment (95% vs 84%). SiNKR 2's advantage is update cadence (every 3 months vs every 5 months). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
"HOOK" costs $2.99 and SiNKR 2 $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
"HOOK" holds the better App Store score, 4.8 against 4.5. That said, the two scores are not equally well evidenced: "HOOK" has 509 ratings behind it against 80, so its average is the more settled of the two. Written reviews point the same way: 95% of "HOOK"'s written reviews are positive against 84% of SiNKR 2's.
"HOOK" ships an update every 5 months, SiNKR 2 every 3 months. The most recent releases landed on October 15, 2026 and October 17, 2026 respectively.
| Parameter | "HOOK" | SiNKR 2 |
|---|---|---|
| Price | $2.99 | $2.99 |
| Rating | 4.8 (509 ratings) — better | 4.5 (80 ratings) |
| Positive reviews | 94.8% of reviews — better | 84.2% of reviews |
| Number of ratings | 509 — better | 80 |
| Update frequency | Every 5 months | Every 3 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free — better | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Apple TV — better |
| Requires iOS | 13.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 216 MB | 128 MB |
| Age rating | 4+ | 4+ |
| Developer | Maciej Targoni | Wahler Digital LLC |
Customer experience
"HOOK"
SiNKR 2
User reviews
"HOOK"
From 509 App Store ratingsWhat we love
- 👍 Relaxing and challenging
- 🎨 Elegant and minimalistic design
- 🎶 Calming background music
- 💡 Unique puzzle mechanics
- 🧠 Mentally stimulating
Room to improve
- 🔍 Difficult to see overlapping elements
- 🔚 Not enough levels
SiNKR 2
From 80 App Store ratingsWhat we love
- 🧠 Great brain challenge
- 🧘 Relaxing and calming
- ✨ Deceptively simple yet delightful
- 🎶 Enjoyable piano soundscape
- 💡 Interesting and challenging puzzles
Room to improve
- 🤏 Too short
- ❓ No instructions provided
- 🤔 Not as hard as expected
- 🔄 Repetitive gameplay (similar to SINKR)
- 🤏 Limited challenging levels
Bugs and requests
"HOOK"
Reported bugs
2 issues- Game gets stuck on startup screen
- No ability to save progress
Requested features
5 requests- More levels
- Dark mode
- Ability to disable audio
- Level editor
- Additional puzzle mechanics
SiNKR 2
Reported bugs
4 issues- Level 80 glitch (unsolvable)
- Round peg, square hole glitch (inconsistent behavior)
- Unplayable due to ungrated back button
- Incorrect hook recognition when overlapping
Requested features
3 requests- More levels
- More challenging levels
- A Sinkr3 version
In-app purchases
"HOOK"
No in-app purchases
SiNKR 2
No in-app purchases









