"HOOK" vs Prune
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
"HOOK"
A tranquil puzzle game where you strategically remove hooks from a board. Enjoy a stress-free experience with no ads, time limits, or scores. Discover new mechanics across numerous levels with a calming soundtrack.
- Minimalist design
- Relaxing gameplay
- No ads or time restrictions
- 60+ levels
- Calming soundtrack
- Dark Mode
- Cloud Saves
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"Hook" is a minimal, relaxing puzzle game. Your goal is to remove all the hooks from the board by using various game mechanics that you'll discover along the way. My game is designed to be played without any pressure or stress. There is no ads, no time restrictions or scores. So just chill and enjoy 60 ( and more coming ) levels while listening to a calming soundtrack made by Wojciech Wasiak. - Minimalistic - Relaxing - Simple - Zen - No ads - Dark Mode - Cloud Saves - Made by a solo developer - Can be played offline - Great meditative, ambient soundtrack - 2 milion downloads worldwide Feel free to check out my other games at https://www.rainbowtrain.eu/
Prune
Cultivate a digital tree in a hostile world by guiding its growth towards sunlight. Uncover a hidden story and bring life to a forgotten landscape with this meditative and beautiful game.
- Grow and shape trees
- Minimalist art and interface
- Meditative music and sound
- No in-app purchases or monetization
- Share tree creations
- iCloud progress synchronization
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~ Apple Game of the Year 2015 ~ ~ TIME Magazine Game of the Year 2015 ~ Prune is a love letter to trees. A game about the beauty and joy of cultivation. With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. Bring life to a forgotten landscape and uncover a story hidden deep beneath the soil. • A unique digital plant for your pocket • Beautiful, minimalist art and a super clean interface—it's just you and the trees • Meditative music and sound design for you to zen out to • No IAP, no monetization strategy, no currencies • Share screenshots of your unique tree creations with friends • Synchronize progress across all your devices using iCloud ----- RECEPTION ----- "Unlike anything I've played before... the kind of experience I want to pull out to show my friends." - The Verge "Wildly creative, totally addictive, and oddly soothing" - Entertainment Weekly "Prune is a gorgeous and unique experience." - 5/5 TouchArcade "Prune is an awe-inspiring work of digital poetry that transcends its initial subject material to explore a much larger, much more complex theme, in an articulate and powerfully moving manner" - 10/10 Pocket Gamer "A collaboration that feels more like a dance than puzzle-solving." - Kill Screen ----- AWARDS ----- • Winner - Best Upcoming Game - 11th International Mobile Gaming Awards • Finalist - IndieCade Festival 2015 • Official Selection - Brazil's FILE Festival • Runner-Up - IndiePlus "Make Something Great" Contest • Official Selection - Out of Index Experimental Games Festival
Screenshots
Verdict
The clearest difference is rating: "HOOK" at 4.8 against Prune's 4.3. "HOOK" also leads on review sentiment (95% vs 66%) and price ($2.99 vs $4.99). Prune's advantage is update cadence (every 6 weeks vs every 5 months) and chart position (#40 vs unranked). On ratings volume, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
"HOOK" costs $2.99 and Prune $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
"HOOK" holds the better App Store score, 4.8 against 4.3. Both are backed by a comparable volume of ratings — 509 and 568 respectively. Written reviews point the same way: 95% of "HOOK"'s written reviews are positive against 66% of Prune's.
"HOOK" ships an update every 5 months, Prune every 6 weeks. The most recent releases landed on September 22, 2026 and September 24, 2026 respectively.
| Parameter | "HOOK" | Prune |
|---|---|---|
| Price | $2.99 — better | $4.99 |
| Rating | 4.8 (509 ratings) — better | 4.3 (568 ratings) |
| Positive reviews | 94.8% of reviews — better | 66.1% of reviews |
| Number of ratings | 509 | 568 — better |
| Update frequency | Every 5 months | Every 6 weeks — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free — better | Paid |
| Best chart rank | — | #40 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 216 MB | 123 MB |
| Age rating | 4+ | 4+ |
| Developer | Maciej Targoni | Joel McDonald LLC |
Customer experience
"HOOK"
Prune
User reviews
"HOOK"
From 509 App Store ratingsWhat we love
- 👍 Relaxing and challenging
- 🎨 Elegant and minimalistic design
- 🎶 Calming background music
- 💡 Unique puzzle mechanics
- 🧠 Mentally stimulating
Room to improve
- 🔍 Difficult to see overlapping elements
- 🔚 Not enough levels
Prune
From 568 App Store ratingsWhat we love
- 🌳 Beautiful, elegant design
- 🕹️ Relaxing, meditative gameplay
- 🎶 Calming, atmospheric soundtrack
- 🌟 Unique, artistic experience
- 👍 Simple and intuitive controls
Room to improve
- ⏱️ Levels can feel too time-sensitive
- 🤔 Unclear objectives and mechanics
- 🕰️ Game is too short for the price
- 🐛 Performance issues on older devices
Bugs and requests
"HOOK"
Reported bugs
2 issues- Game gets stuck on startup screen
- No ability to save progress
Requested features
5 requests- More levels
- Dark mode
- Ability to disable audio
- Level editor
- Additional puzzle mechanics
Prune
Reported bugs
2 issues- Progress reset after updates
- Unresponsive controls at times
Requested features
4 requests- More levels and content updates
- Zen mode with no time constraints
- Level editor and sharing capabilities
- Improved tutorials and explanations
In-app purchases
"HOOK"
No in-app purchases
Prune
No in-app purchases









