Okay? vs OCO
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Okay?
A minimalist puzzle game where the goal is to clear the board. Players can choose to pay any amount they wish for the experience.
- Clear the board puzzles
- Pay what you want pricing
- Minimalist design
- Relaxing gameplay
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Clear the board. Pay what you want. Okay? · · · · · · · · · · · · · · · · · · · · · · · ·
OCO
Engage in a captivating one-touch puzzle-platformer with over 7000 levels. Master simple controls to navigate challenging environments, create your own levels, and enjoy a unique audio-visual experience. Compete in daily challenges and strive for perfect solutions.
- Simple one-touch controls
- Over 7000 challenging puzzles
- Level editor and sharing system
- Daily challenges
- Minimalist design
- Procedurally-generated soundtrack
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“OCO is an exceptionally clever one-touch puzzle-platformer” 8/10 Pocket Gamer “Gloriously addictive and intelligent puzzles” 8/10 Touch Arcade Immerse yourself in the beautiful audio-visual world of OCO Use simple one-touch controls to launch, rush, crash, glide, warp, and hang as you solve over 7000 fast-paced platforming puzzles FEATURES • Simple one-touch controls • Complex challenging puzzles • Precision platforming • 7000 hand-selected player-created levels • Create and share levels using OCO jpg levels system • Beautiful minimal design • Procedurally-generated soundtrack for every level • Built-in editor • Daily challenges • 'Discord' community • ‘Perfect solution’ challenges for all levels • 46 achievements AWARDS • Finalist 'Pocket Gamer People’s Choice Award', 2020 • Runner-up ‘Big Indie Pitch’, Develop, Brighton, 2018 • Finalist ‘Very Big Indie Pitch’ Pocket Gamer Connects, London, 2017
Screenshots
Verdict
The clearest difference is rating: Okay? at 4.9 against OCO's 4.6. Okay? also leads on review sentiment (92% vs 73%) and ratings volume (14K vs 2.4K). OCO's advantage is update cadence (every 5 weeks vs every 5 months). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Okay? sells 5 one-off in-app purchases and OCO sells 8 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Okay? holds the better App Store score, 4.9 against 4.6. That said, the two scores are not equally well evidenced: Okay? has 14K ratings behind it against 2.4K, so its average is the more settled of the two. Written reviews point the same way: 92% of Okay?'s written reviews are positive against 73% of OCO's.
Okay? ships an update every 5 months, OCO every 5 weeks. The most recent releases landed on September 24, 2026 and September 23, 2026 respectively.
| Parameter | Okay? | OCO |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (14K ratings) — better | 4.6 (2.4K ratings) |
| Positive reviews | 92.2% of reviews — better | 73.0% of reviews |
| Number of ratings | 14K — better | 2.4K |
| Update frequency | Every 5 months | Every 5 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Best chart rank | #170 | #163 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 96 MB | 113 MB |
| Age rating | 4+ | 4+ |
| Developer | Philipp Stollenmayer | SPECTRUM48 LIMITED |
Customer experience
Okay?
OCO
User reviews
Okay?
From 14K App Store ratingsWhat we love
- 👍 No ads
- 🎶 Soothing sound design
- 💡 Unique pay-what-you-want model
- 🧠 Challenging yet relaxing gameplay
Room to improve
- 🐛 Frequent crashes and bugs
- 🤯 Levels become frustratingly difficult
- 💰 Unclear in-app purchase pricing
OCO
From 2.4K App Store ratingsWhat we love
- 👍 Smooth gameplay
- 🎨 Visually appealing
- 🎵 Great music/sound design
- 🧠 Challenging puzzles
- 🔓 Minimal ads
Room to improve
- 🐛 Frequent crashes/bugs
- 💰 Paywalls/in-app purchases
- 🤢 Can cause motion sickness
- 🔍 Restart level button hard to access
- 🕰️ Perfect time scores don't make sense
Bugs and requests
Okay?
Reported bugs
3 issues- Game crashes on launch for some users
- Levels randomly reset progress
- Inconsistent in-app purchase behavior
Requested features
3 requests- Add sound/music volume controls
- Improve hint system to be more helpful
- Expand level selection with more content
OCO
Reported bugs
4 issues- Game crashes on startup after updates
- Slow mode issue prevents level uploads
- Levels sometimes can't be opened
- Losing progress/data after updates
Requested features
5 requests- Add different beat/music options
- Allow liking levels without completing them
- Improve level saving/loading
- Add more block types (traps, flippers, etc.)
- Bring back online features
In-app purchases
Okay?
- Price 1$0.99
- Price 2$1.99
- Price 3$2.99
Show 2 moreShow fewer
- Price 4$4.99
- Price 5$8.99
OCO
- NO ADSFree
- x 2000 bits$0.99
- x 5000 bits$0.99
Show 5 moreShow fewer
- Remove ads$1.99
- x 8000 bits$2.99
- OCO pro$2.99
- x 30000 bits$4.99
- x 100000 bits$9.99









