Okay? vs Vectronom
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Okay?
A minimalist puzzle game where the goal is to clear the board. Players can choose to pay any amount they wish for the experience.
- Clear the board puzzles
- Pay what you want pricing
- Minimalist design
- Relaxing gameplay
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Clear the board. Pay what you want. Okay? · · · · · · · · · · · · · · · · · · · · · · · ·
Vectronom
Navigate a psychedelic world by following a geometric path that changes with the beat of a hypnotic electronic soundtrack. Solve increasingly challenging puzzles by keeping the rhythm with every move. Experience a captivating atmosphere with dynamic art and original music.
- Psychedelic world with dynamic geometric paths
- Rhythm-based gameplay
- Challenging single-player campaign
- Original electronic soundtracks per level
- Colorful, dynamic art style
- User-generated content updates
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A CAPTIVATING ATMOSPHERE Welcome to the psychedelic world of Vectronom: experience waves of color and a pulsing geometric path that changes with the beat... All set to a hypnotic electronic soundtrack. There’s only one thing to do: turn up the volume and go with the flow. UNTZ! UNTZ! UNTZ! SOLVE PUZZLES AT THE SPEED OF SOUND Find your path through an ever-changing world, keeping the rhythm with every move you make. Think it sounds easy? The highly intuitive and addictive gameplay will keep you moving through daunting challenges... But how long will you last when the challenges get trickier and trickier? Better play to find out! Co-produced and published by ARTE, Vectronom is the first video game from independent studio Ludopium. The prototype was developed in the Franco-German accelerator program Spielfabrique. The game has already won several awards, including “Best Game” at the Indie Arena Booth at Gamescom 2018 and GDC’s “Best in Play” 2019. FEATURES • A challenging single player campaign • Each level features original electronic soundtrack and a colorful, dynamic art style • Regular updates based on curated User Generated Content
Screenshots
Verdict
The clearest difference is price: Okay? at Free against Vectronom's $2.99. Okay? also leads on ratings volume (14K vs 10) and rating (4.9 vs 4.6). Vectronom's advantage is in-app purchases (none vs 5) and ads (none vs shown). On chart position and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Okay? is free to download; Vectronom costs $2.99 up front. Okay? sells 5 one-off in-app purchases. Vectronom asks for nothing beyond the download.
Okay? holds the better App Store score, 4.9 against 4.6. That said, the two scores are not equally well evidenced: Okay? has 14K ratings behind it against 10, so its average is the more settled of the two. Written reviews point the same way: 92% of Okay?'s written reviews are positive against 79% of Vectronom's.
Okay? ships an update every 5 months, Vectronom fortnightly. The most recent releases landed on October 21, 2026 and October 16, 2026 respectively.
| Parameter | Okay? | Vectronom |
|---|---|---|
| Price | Free — better | $2.99 |
| Rating | 4.9 (14K ratings) — better | 4.6 (10 ratings) |
| Positive reviews | 92.2% of reviews — better | 78.9% of reviews |
| Number of ratings | 14K — better | 10 |
| Update frequency | Every 5 months | Fortnightly — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Best chart rank | #114 | #70 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Apple TV — better |
| Requires iOS | 11.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 96 MB | 188 MB |
| Age rating | 4+ | 4+ |
| Developer | Philipp Stollenmayer | ARTE France Apps |
Customer experience
Okay?
Vectronom
Bugs and requests
Okay?
Reported bugs
3 issues- Game crashes on launch for some users
- Levels randomly reset progress
- Inconsistent in-app purchase behavior
Requested features
3 requests- Add sound/music volume controls
- Improve hint system to be more helpful
- Expand level selection with more content
Vectronom
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Okay?
- Price 1$0.99
- Price 2$1.99
- Price 3$2.99
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- Price 4$4.99
- Price 5$8.99
Vectronom
No in-app purchases









