Okay? vs 63
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Okay?
A minimalist puzzle game where the goal is to clear the board. Players can choose to pay any amount they wish for the experience.
- Clear the board puzzles
- Pay what you want pricing
- Minimalist design
- Relaxing gameplay
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Clear the board. Pay what you want. Okay? · · · · · · · · · · · · · · · · · · · · · · · ·
63
Compete in real-time puzzle races against players globally. Be the first to solve a series of challenges to win. Only a limited number of events are ever available.
- Real-time global events
- Competitive puzzle solving
- Race against other players
- Limited number of unique events
- Solve puzzles quickly
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> Hello world This is 63: a race against the world. Compete in real-time events against people around the world to find the answers to a series of puzzles. Can you be the first one to solve them all? Remember: only 63 events will be played ever. 63 chances to beat the world.
Screenshots
Verdict
The clearest difference is update cadence: 63 at fortnightly against Okay?'s every 5 months. Okay?'s advantage is ratings volume (14K vs 8) and chart position (#173 vs unranked). On price, rating, review sentiment and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Okay? sells 5 one-off in-app purchases and 63 sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 4.9 for Okay? against 5.0 for 63. That said, the two scores are not equally well evidenced: Okay? has 14K ratings behind it against 8, so its average is the more settled of the two. Written reviews are what separate them: 92% of Okay?'s written reviews are positive against 100% of 63's.
Okay? ships an update every 5 months, 63 fortnightly. The most recent releases landed on October 4, 2026 and October 1, 2026 respectively.
| Parameter | Okay? | 63 |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (14K ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 92.2% of reviews | 100.0% of reviews — better |
| Number of ratings | 14K — better | 8 |
| Update frequency | Every 5 months | Fortnightly — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Best chart rank | #173 — better | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 11.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 96 MB | 34 MB |
| Age rating | 4+ | 4+ |
| Developer | Philipp Stollenmayer | Lalo Mrtnz |
Customer experience
Okay?
63
Bugs and requests
Okay?
Reported bugs
3 issues- Game crashes on launch for some users
- Levels randomly reset progress
- Inconsistent in-app purchase behavior
Requested features
3 requests- Add sound/music volume controls
- Improve hint system to be more helpful
- Expand level selection with more content
63
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Okay?
- Price 1$0.99
- Price 2$1.99
- Price 3$2.99
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- Price 4$4.99
- Price 5$8.99
63
- Faster Hint Reveal$0.99









