Okay? vs O
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Okay?
A minimalist puzzle game where the goal is to clear the board. Players can choose to pay any amount they wish for the experience.
- Clear the board puzzles
- Pay what you want pricing
- Minimalist design
- Relaxing gameplay
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Clear the board. Pay what you want. Okay? · · · · · · · · · · · · · · · · · · · · · · · ·
O
Navigate a spinning circle through challenging obstacles in this minimal action runner. Levels dynamically change direction and flip, testing your reflexes. Compete globally and unlock customizations.
- One-tap gameplay
- Mind-bending geometry
- Randomly generated levels
- Chiptune soundtrack
- Unlockable customizations
- Global leaderboards
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Jump into the spinning circle of O-VOID! In this super minimal action runner, you’ll be jumping over obstacles with the tap of a finger. But this is not a regular platformer! The entire level can change direction or flip upside down to throw you off. Are you skilled enough to survive every challenge? Features: • Simple one-tap gameplay inside mind-bending geometry • 7 randomly generated levels for endless replayability • Unique and pumping chiptune soundtrack • Near impossible challenges to unlock player customizations • Global leaderboards to compete with the world on
Screenshots
Verdict
The clearest difference is update cadence: O at weekly against Okay?'s every 5 months. Okay?'s advantage is ratings volume (14K vs 191) and rating (4.9 vs 4.6). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Okay? sells 5 one-off in-app purchases and O sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Okay? holds the better App Store score, 4.9 against 4.6. That said, the two scores are not equally well evidenced: Okay? has 14K ratings behind it against 191, so its average is the more settled of the two. Written reviews point the same way: 92% of Okay?'s written reviews are positive against 72% of O's.
Okay? ships an update every 5 months, O weekly. The most recent releases landed on September 30, 2026 and September 26, 2026 respectively.
| Parameter | Okay? | O |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (14K ratings) — better | 4.6 (191 ratings) |
| Positive reviews | 92.2% of reviews — better | 72.4% of reviews |
| Number of ratings | 14K — better | 191 |
| Update frequency | Every 5 months | Weekly — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Best chart rank | #163 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 96 MB | 43 MB |
| Age rating | 4+ | 4+ |
| Developer | Philipp Stollenmayer | Gearhead Games ApS |
Customer experience
Okay?
O
User reviews
Okay?
From 14K App Store ratingsWhat we love
- 👍 No ads
- 🎶 Soothing sound design
- 💡 Unique pay-what-you-want model
- 🧠 Challenging yet relaxing gameplay
Room to improve
- 🐛 Frequent crashes and bugs
- 🤯 Levels become frustratingly difficult
- 💰 Unclear in-app purchase pricing
O
From 191 App Store ratingsWhat we love
- 🎶 Great music/soundtrack
- 🎮 Challenging and satisfying gameplay
- 💡 Innovative game mechanics
- 💯 High skill ceiling/mastery
- ✨ Simple yet addictive
Room to improve
- 😵 Dizzying/makes users sick
- 🥵 Extremely difficult/too hard
- ⏳ Too short/lacks content
- 😵💫 Trippy and weird visuals
- 🤢 Makes users feel sick
Bugs and requests
Okay?
Reported bugs
3 issues- Game crashes on launch for some users
- Levels randomly reset progress
- Inconsistent in-app purchase behavior
Requested features
3 requests- Add sound/music volume controls
- Improve hint system to be more helpful
- Expand level selection with more content
O
Reported bugs
9 issues- Spinning makes users sick
- Obstacles in later levels require luck/insane reaction time
- Effect does not disappear properly in penultimate level
- Game is glitchy, laggy, and unresponsive
- Revive ad doesn't work/can't close ad
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- Ads during gameplay cause freezes
- Level 6 is impossible
- Ads are annoying and unsolicited
- Forced ads when choosing to restart
Requested features
6 requests- Add more levels
- New dimension/different gameplay principle
- User level creator
- More beats/music synchronization
- Option to turn down color brightness
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- More publicity for leaderboards
In-app purchases
Okay?
- Price 1$0.99
- Price 2$1.99
- Price 3$2.99
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- Price 4$4.99
- Price 5$8.99
O
- No Ads$2.99









