Smove vs OCO
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Smove
Navigate a 3x3 grid, collecting diamonds and dodging obstacles. Master timing and quick decisions to beat your high score in this fast-paced arcade game. New stages and patterns keep the challenge fresh.
- Swipe controls
- Collect diamonds
- Dodge obstacles
- Ten changing stages
- High score chasing
- Sound and vibration controls
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Nine spaces. One white dot. Keep moving. Swipe anywhere to move around a tiny 3×3 board. Collect the diamonds, dodge the incoming dots, and find a gap before it closes. Every ten points brings a new stage, a new color, and a different pattern to learn. Smove is a small arcade game about timing, quick decisions, and the move you almost didn't make. A round can be over in seconds. Beating your best might take a few more tries. • Simple swipe controls • Ten changing stages with different obstacle patterns • A high score worth chasing • Sound and vibration controls Originally released in 2015, Smove returns with its original dodge-and-collect gameplay, rebuilt for today's iPhones and iPads. One more point. Then one more game.
OCO
Engage in a captivating one-touch puzzle-platformer with over 7000 levels. Master simple controls to navigate challenging environments, create your own levels, and enjoy a unique audio-visual experience. Compete in daily challenges and strive for perfect solutions.
- Simple one-touch controls
- Over 7000 challenging puzzles
- Level editor and sharing system
- Daily challenges
- Minimalist design
- Procedurally-generated soundtrack
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“OCO is an exceptionally clever one-touch puzzle-platformer” 8/10 Pocket Gamer “Gloriously addictive and intelligent puzzles” 8/10 Touch Arcade Immerse yourself in the beautiful audio-visual world of OCO Use simple one-touch controls to launch, rush, crash, glide, warp, and hang as you solve over 7000 fast-paced platforming puzzles FEATURES • Simple one-touch controls • Complex challenging puzzles • Precision platforming • 7000 hand-selected player-created levels • Create and share levels using OCO jpg levels system • Beautiful minimal design • Procedurally-generated soundtrack for every level • Built-in editor • Daily challenges • 'Discord' community • ‘Perfect solution’ challenges for all levels • 46 achievements AWARDS • Finalist 'Pocket Gamer People’s Choice Award', 2020 • Runner-up ‘Big Indie Pitch’, Develop, Brighton, 2018 • Finalist ‘Very Big Indie Pitch’ Pocket Gamer Connects, London, 2017
Screenshots
Verdict
The clearest difference is update cadence: Smove at every 5 days against OCO's every 5 weeks. Smove also leads on review sentiment (82% vs 73%). OCO's advantage is chart position (#210 vs unranked). On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Smove sells 1 one-off in-app purchase and OCO sells 8 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
On the App Store both sit at effectively the same score — 4.6 for Smove against 4.6 for OCO. Both are backed by a comparable volume of ratings — 1.2K and 2.4K respectively. Written reviews are what separate them: 82% of Smove's written reviews are positive against 73% of OCO's.
Smove ships an update every 5 days, OCO every 5 weeks. Both last shipped on November 6, 2026.
| Parameter | Smove | OCO |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (1.2K ratings) | 4.6 (2.4K ratings) — better |
| Positive reviews | 82.2% of reviews — better | 73.0% of reviews |
| Number of ratings | 1.2K | 2.4K — better |
| Update frequency | Every 5 days — better | Every 5 weeks |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Best chart rank | — | #210 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 155 MB | 113 MB |
| Age rating | 12+ | 4+ |
| Developer | Simple Machine, LLC | SPECTRUM48 LIMITED |
Customer experience
Smove
OCO
User reviews
Smove
From 1.2K App Store ratingsWhat we love
- 👍 Simple and intuitive gameplay
- 🎨 Smooth color transitions
- 🎶 Soothing background music
- 🕹️ Addictive and challenging
- 💯 Great for passing time
Room to improve
- 🐛 Unresponsive controls
- 🔇 Sound/music cannot be muted
- 📈 Difficulty spike at higher levels
- 🛑 Forced to restart from level 1
- 📢 Intrusive ads
OCO
From 2.4K App Store ratingsWhat we love
- 👍 Smooth gameplay
- 🎨 Visually appealing
- 🎵 Great music/sound design
- 🧠 Challenging puzzles
- 🔓 Minimal ads
Room to improve
- 🐛 Frequent crashes/bugs
- 💰 Paywalls/in-app purchases
- 🤢 Can cause motion sickness
- 🔍 Restart level button hard to access
- 🕰️ Perfect time scores don't make sense
Bugs and requests
Smove
Reported bugs
3 issues- Game freezes or lags on certain devices
- Level 1 achievement not working
- Inconsistent swipe registration
Requested features
5 requests- Ability to start from last reached level
- Option to customize ball color/shape
- Endless/survival mode
- Leaderboard/achievements
- Power-ups or special abilities
OCO
Reported bugs
4 issues- Game crashes on startup after updates
- Slow mode issue prevents level uploads
- Levels sometimes can't be opened
- Losing progress/data after updates
Requested features
5 requests- Add different beat/music options
- Allow liking levels without completing them
- Improve level saving/loading
- Add more block types (traps, flippers, etc.)
- Bring back online features
In-app purchases
Smove
- No ads$1.99
OCO
- NO ADSFree
- x 2000 bits$0.99
- x 5000 bits$0.99
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- Remove ads$1.99
- x 8000 bits$2.99
- OCO pro$2.99
- x 30000 bits$4.99
- x 100000 bits$9.99









