Smove vs Stevedore
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Smove
Navigate a 3x3 grid, collecting diamonds and dodging obstacles. This arcade game tests your timing and quick decision-making with progressively challenging stages and patterns. Aim for a high score in quick, addictive rounds.
- Swipe controls
- Collect diamonds
- Dodge obstacles
- Ten changing stages
- High score chasing
- Sound and vibration controls
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Nine spaces. One white dot. Keep moving. Swipe anywhere to move around a tiny 3×3 board. Collect the diamonds, dodge the incoming dots, and find a gap before it closes. Every ten points brings a new stage, a new color, and a different pattern to learn. Smove is a small arcade game about timing, quick decisions, and the move you almost didn't make. A round can be over in seconds. Beating your best might take a few more tries. • Simple swipe controls • Ten changing stages with different obstacle patterns • A high score worth chasing • Sound and vibration controls Originally released in 2015, Smove returns with its original dodge-and-collect gameplay, rebuilt for today's iPhones and iPads. One more point. Then one more game.
Stevedore
Stack crates onto a bobbing cargo ship in this physics-based arcade game. Earn coins to unlock characters and chapters, with a hidden bonus round for completing all levels. Enjoy a simple, addictive challenge without ads or complex economies.
- Physics-based stacking gameplay
- Unlockable characters and chapters
- Hidden bonus round
- Ad-free experience
- Simple and addictive challenge
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See how many crates you can load onto the cargo ship bobbing in the water below! Earn coins for every crate you load to unlock more characters. For every goal you achieve, you'll unlock another chapter. Unlock 10 chapters and you'll unlock the next challenge! Beat all the chapters for a hidden bonus round! Stevedore is a physics based arcade game, designed to be a simple but addicting challenge for people looking to pass the time without being bombarded by ads or having to dive into a complex in-game economy. It harkens back to a simpler time when video games were just plain fun. Created, designed, developed, illustrated, and animated by Mike Garvey. Music by Kevin MacLeod.
Screenshots
Verdict
The clearest difference is ads: Stevedore at none against Smove's shown. Stevedore also leads on rating (4.9 vs 4.6) and review sentiment (100% vs 82%). Smove's advantage is update cadence (every 2 weeks vs every 7 months) and ratings volume (1.2K vs 8). On price, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Smove sells 1 one-off in-app purchase and Stevedore sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Stevedore holds the better App Store score, 4.9 against 4.6. That said, the two scores are not equally well evidenced: Smove has 1.2K ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 82% of Smove's written reviews are positive against 100% of Stevedore's.
Smove ships an update every 2 weeks, Stevedore every 7 months. The most recent releases landed on November 1, 2026 and November 2, 2026 respectively.
| Parameter | Smove | Stevedore |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (1.2K ratings) | 4.9 (8 ratings) — better |
| Positive reviews | 82.2% of reviews | 100.0% of reviews — better |
| Number of ratings | 1.2K — better | 8 |
| Update frequency | Every 2 weeks — better | Every 7 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 147 MB | 39 MB |
| Age rating | 12+ | 9+ |
| Developer | Simple Machine, LLC | Michael Garvey |
Customer experience
Smove
Stevedore
Bugs and requests
Smove
Reported bugs
3 issues- Game freezes or lags on certain devices
- Level 1 achievement not working
- Inconsistent swipe registration
Requested features
5 requests- Ability to start from last reached level
- Option to customize ball color/shape
- Endless/survival mode
- Leaderboard/achievements
- Power-ups or special abilities
Stevedore
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Smove
- No ads$1.99
Stevedore
- Unlock full game$0.99









