Comparison

Flux Armada vs Celestrike

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Flux Armada

Features
Read full description

The Fleet, or your collection of ships, in Flux Armada is where Flux Armada gets its name. At any time, you can rearrange your Fleet to construct the optimal path for attacking Infiltrator units, or create a blocking section to prevent your Core Ship from taking direct hits. When it’s your turn, choose between cards in your hand that offer different capabilities of attack for different amounts of energy. If you pay its cost, you send out the Transport Orb with it inside. The other player has no idea what you selected, but they know they don’t want it! Watch out! Once your Transport Orb makes it out into the open space between fleets, it becomes anyone’s match in an escalating game of back and forth between the Guardians. Once the Transport Orb makes it past the Guardian’s defenses, it will collide with a ship within the Fleet. When a Transport Orb opens up, you can expect any number of nasty surprises like a HE BOMB or the release of Infiltrator assault units. Infiltrator units make their way through enemy fleet, taking the shortest path to the Core Ship. Once they reach the Core Ship, they’ll self-destruct against it in an attempt to take it down. Make sure to take out enemy Infiltrators, by creating a long path for them!

About

Celestrike

Read full description

They came to shut your black-budget programme down, so you took it rogue: the satellites, the stealth launch site, all of it. Nobody funds you now. You fly over other governments' secret sites, find out what is down there, and sell the intel for credits. Credits buy the next satellite. The next satellite finds the next site. Celestrike is a spy-satellite strategy game with the physics left in. You are not flying a spaceship. You are running an intelligence operation whose orbits won't negotiate, in a sky you are not alone in. ORBIT IS THE GAMEPLAY Where a satellite sits decides what it can see, how often it comes back, and how long it can stay. Low orbit gives the sharpest imagery and about four minutes per pass to get the shot. Geostationary lets you park over one spot and stare. PROPELLANT IS THE SCARCITY Every manoeuvre spends the propellant a satellite launched with. Putting any back means buying a servicing flight, flown on a real transit time. Propellant is never sold for real money, and nothing refills on its own. THE JOB • Find - secret sites are invisible from orbit. Zoom in and hunt for them. • Target - pick the satellite, pick the site. If the orbit can't see it yet, the game prices the move and you decide. • Wait - the pass arrives when the orbit says it arrives, and collection carries on with the app closed. • Sell - a finished site pays out. Spend it on a refit, or on another satellite. THE SUN IS IN THE MODEL Sunlight gates the imaging satellites, peaking at a low sun because shadows make structure readable. Signals satellites don't care: an emitter emits at three in the morning. A night target is never a closed door. SHADOW, STEAL, STRIKE Other satellites share your sky. Fly past one for a look, or fall in behind it at long, medium or close range. Hold close long enough and you take its technology; hold at any range and you drain the data it has collected. Arm the offence bay with mines, a railgun or EMPs and you can disable it or bring it down. Powered weapons drain the battery, and it only recharges in sunlight. NOT EVERYTHING UP THERE IS OURS Something else is in orbit. Objects that circle faster than any orbit should allow and answer to no registry. Craft that drop out of the sky, sit on the ground for a few days, then leave. Your camera catches them as blurs at first; a better one holds a contact long enough to show a shape nobody has on file. Plot your sightings and they lean somewhere: open ocean, polar ice, structures built where nothing should be building. Find a landing from orbit, send a recovery team from your home base, and bring back what it leaves behind. Enough recovered hardware builds the TRB-01, a strike craft fast enough to chase them in flight. Nobody tells you what they are. THE FLEET You start with one satellite. Finish your first site and the training award pays for a second. Three hulls, and every bay on every satellite is a choice. Better modules collect faster, see finer and carry more. Every upgrade is researched from the intel you collect, so which targets you chase decides what you unlock. There are no level gates. Satellites, refits and upgrades are bought only with the credits the fleet earns. SKIP THE WAIT, IF YOU WANT TO Every pass, walk and servicing flight takes real time, and waiting always works. If you would rather not wait, an optional in-app purchase sells packs of in-game hours that fast-forward the whole world clock: every satellite collects, every mission lands, every tank burns. You choose how many hours to spend each time, and the game never spends them for you. New campaigns start with 200 hours free. WHAT'S UNDER IT Real orbital elements with nodal precession, so ground tracks drift correctly between passes. No simulation tick: close the app for an hour and the intel is exactly where the orbit says it should be. Single player. Fully offline: no account, no sign-in, no server, no ads, no tracking.

Screenshots

Flux Armada4 screens
Celestrike4 screens

Verdict

The call

The clearest difference is in-app purchases: Flux Armada at none against Celestrike's 3. Celestrike's advantage is update cadence (every 9 days vs every 38 months). On price, ads, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Celestrike sells 3 one-off in-app purchases. Flux Armada asks for nothing beyond the download.

UpkeepUpdate frequency

Flux Armada ships an update every 38 months, Celestrike every 9 days. The most recent releases landed on October 6, 2026 and October 9, 2026 respectively.

Scorecard2 real differences · 4 level
Flux Armada versus Celestrike: the parameters behind the verdict, then further details
ParameterFlux ArmadaCelestrike
PriceFreeFree
Update frequencyEvery 38 monthsEvery 9 days — better
AdsNoNo
In-app purchasesNo — betterYes
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS15.0 — better15.1
Further details — not scored
Size139 MB66 MB
Age rating4+4+
DeveloperKenneth RoecksANDREW IRELAND

In-app purchases

None

Flux Armada

No in-app purchases

3 purchases

Celestrike

One-time3
  • 2 Weeks of Game Time$1.99
  • 1 Month of Game Time$4.99
  • 3 Months of Game Time$9.99

Questions

Is Flux Armada free?
Flux Armada is free to download, with no in-app purchases.
Is Celestrike free?
Celestrike is free to download, with in-app purchases available.
Do Flux Armada or Celestrike have ads?
Neither Flux Armada nor Celestrike shows ads.
Which is updated more often, Flux Armada or Celestrike?
Flux Armada ships an update every 38 months, and Celestrike every 9 days. Most recently, Flux Armada was updated on October 6, 2026 and Celestrike on October 9, 2026.

Other comparisons