First Player vs Nemesis
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
First Player
This app offers a quick and completely random way to decide who goes first in any game. Avoid arguments and ensure fairness by letting technology make the choice.
- Random player selection
- Fast decision making
- Fair game start
- Eliminates arguments
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Can't decide who the starting player is? When being first player could make a difference, don't let "the oldest one" take that advantage from you! Get out your phone and let the app decide. Totally random and fast!
Nemesis
This companion app provides a single-player game mode for a board game, featuring an AI assistant to guide players through a Martian facility. It explores the AI's true intentions regarding player survival and goals.
- Single-player game mode
- AI assistant guidance
- Martian facility navigation
- Interactive narrative
- Board game integration
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Nemesis: Lockdown - Solo App offers a new single player game mode, accessible exclusively through the app. Meet GOLBO, the AI system governing the martian facility. It will gladly help you navigate the facility and even support you with its knowledge. But does it really care about your goals and survival? In order to be able to play with GOLBO, you need to own a Nemesis: Lockdown board game.
Screenshots
Verdict
The clearest difference is review sentiment: First Player at 76% against Nemesis's 0%. First Player also leads on rating (4.6 vs 2.0) and ratings volume (212 vs 4). Nemesis's advantage is monetization model (free vs free with in-app purchases). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
First Player holds the better App Store score, 4.6 against 2.0. That said, the two scores are not equally well evidenced: First Player has 212 ratings behind it against 4, so its average is the more settled of the two. Written reviews point the same way: 76% of First Player's written reviews are positive against 0% of Nemesis's.
| Parameter | First Player | Nemesis |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (212 ratings) — better | 2.0 (4 ratings) |
| Positive reviews | 76.4% of reviews — better | 0.0% of reviews |
| Number of ratings | 212 — better | 4 |
| Update frequency | Every 4 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 5 MB | 271 MB |
| Age rating | 4+ | 4+ |
| Developer | Florian Letz | Realms Distribution Sp.z o.o. |
Customer experience
First Player
Nemesis
Bugs and requests
First Player
Reported bugs
5 issues- App crashes at 6+ players
- Upgrade purchase issues
- In-app purchase not unlocking features
- Touch and hold limited to 5 fingers
- Three finger touch conflicts with iOS gestures
Requested features
3 requests- Allow more than 5 players
- More visual customization (colors, pizazz)
- Unlock all features in free version
Nemesis
Not enough reviews yet to summarise bugs or requests.
In-app purchases
First Player
No in-app purchases
Nemesis
No in-app purchases









