do vs Canvas Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
do
Connect dots of the same color by touching and dragging to score points. Compete against the clock to achieve high scores and earn medals. This game is part of a "focus" series designed to enhance concentration.
- Connect same-colored dots
- Timed gameplay (60 seconds)
- Score-based progression
- Earn bronze, silver, and gold medals
- Leaderboard competition
- Part of a "focus" series
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do - 18th in "focus" (aa, uu, ff, au, rr, ao, rl, sp, th, ki, ci, sn, lo, ba, ov, sh, fi, do, ru & ti) Dots, dots and more dots. Touch and drag to connect dots of the same colour. Release your drag before they leave the screen to cash in. The more you connect in one go, the more you're score will be. See how many you can connect in 60 seconds. Try and top the leaderboard and earn all the medal (bronze, silver and gold). Thanks for all your support, I hope you're enjoying the "focus" series thus far. Handmade in Australia, General Adaptive
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Screenshots
Verdict
The clearest difference is rating: Canvas Run at 4.5 against do's 3.1. Canvas Run also leads on update cadence (fortnightly vs every 4 months) and ratings volume (35K vs 10). do's advantage is ads (none vs shown) and review sentiment (64% vs 29%). On price, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. do sells 1 one-off in-app purchase and Canvas Run sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Canvas Run holds the better App Store score, 4.5 against 3.1. That said, the two scores are not equally well evidenced: Canvas Run has 35K ratings behind it against 10, so its average is the more settled of the two. Written reviews complicate that: 64% of do's written reviews are positive against 29% of Canvas Run's, so the app with the better star average is not the one people write more warmly about.
do ships an update every 4 months, Canvas Run fortnightly. Both last shipped on October 24, 2026.
| Parameter | do | Canvas Run |
|---|---|---|
| Price | Free | Free |
| Rating | 3.1 (10 ratings) | 4.5 (35K ratings) — better |
| Positive reviews | 63.6% of reviews — better | 29.2% of reviews |
| Number of ratings | 10 | 35K — better |
| Update frequency | Every 4 months | Fortnightly — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 12 MB | 263 MB |
| Age rating | 4+ | 12+ |
| Developer | General Adaptive Apps Pty Ltd | Voodoo |
Customer experience
do
Canvas Run
Bugs and requests
do
Not enough reviews yet to summarise bugs or requests.
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
In-app purchases
do
- Remove Ads$1.99
Canvas Run
- No Ads$2.99









