Make the Cut vs Shaft Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Make the Cut
A simple yet challenging tap-based game where players must fill gaps with precision. Test your skills to achieve 100% completion and unlock advanced gameplay modes.
- Tap-based gameplay
- Gap filling mechanics
- Skill-based challenges
- Unlockable advanced mode
- High score pursuit
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Tap once...tap twice...Make the Cut and fill the gaps! Will you be one of the rare few who can fill 100%? Try again... Only those with skill can unlock the advanced mode.
Shaft Run
Navigate procedurally generated levels by jumping and dodging obstacles. Utilize unique power-ups and unlock different suits with special abilities to overcome challenges in this engaging platformer.
- Procedurally generated levels
- Obstacle dodging
- Unique power-ups
- Unlockable suits with abilities
- Over 80 levels
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Can you take on the shaft? Jump your way through randomly generated levels while dodging obstacles and using unique power-ups to your advantage. Shaft Run features: • More than 80 procedurally generated levels • Multiple suits with different abilities • 3 unique power-ups
Screenshots
Verdict
The clearest difference is review sentiment: Make the Cut at 88% against Shaft Run's 0%. Make the Cut also leads on ads (none vs shown) and ratings volume (15 vs 1). Shaft Run's advantage is rating (5.0 vs 4.8). On price, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Make the Cut sells 2 one-off in-app purchases and Shaft Run sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Shaft Run holds the better App Store score, 5.0 against 4.8. That said, the two scores are not equally well evidenced: Make the Cut has 15 ratings behind it against 1, so its average is the more settled of the two. Written reviews complicate that: 88% of Make the Cut's written reviews are positive against 0% of Shaft Run's, so the app with the better star average is not the one people write more warmly about.
| Parameter | Make the Cut | Shaft Run |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (15 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 87.5% of reviews — better | 0.0% of reviews |
| Number of ratings | 15 — better | 1 |
| Update frequency | — | Every 2 months |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod, Apple TV — better | iPhone, iPad, Apple TV |
| Requires iOS | 6.0 — better | 16.6 |
| Further details — not scored | ||
| Size | 114 MB | 71 MB |
| Age rating | 4+ | 4+ |
| Developer | Gameblend Studios | Dominik Ringler |
Customer experience
Make the Cut
Shaft Run
In-app purchases
Make the Cut
- Remove Ads$1.99
- 3 Precision Cuts Power-ups$1.99
Shaft Run
- Diamonds +2$0.39
- Diamonds +10$0.69
- Remove Ads$0.99
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- Diamonds +1000$0.99
- Diamonds +20$1.49
- Diamonds +30$1.99
- Diamonds +50$2.99
- Diamonds +100$3.99
- Diamonds +500$4.99
- Diamonds +1000$5.99









