Solubility Products vs Materials VR
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Solubility Products
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Solubility Products is a tool for accurate estimation of concentrations of solutes upon dissolution of solid compounds of low solubility. The tool is applicable to various chemical equilibrium tasks, such as: salt dissociation, common-ion effect, separation by sedimentation and precipitation titration. App includes database of low solubility compounds. The app will suggest list of compound names and chemical formulas based on the characters typed in 'Solid' field. Upon selection of the compound from database, app will provide balanced dissolution reaction and equilibrium constant. Application derives final, equilibrium concentrations of solutes based on equilibrium constant (Ksp), initial concentrations, solubility and stoichiometric coefficients. Additionally, app calculates reaction quotient for any given concentrations and stoichiometry. For a general dissociation chemical reaction: S(s) = aA + bB +cC, the Reaction Quotient (Q) is defined by: Q = A^a * B^b * C^c where A, B, C – are solutes (electrolytes, ions, etc.) concentrations and a, b, c are stoichiometric coefficient. Sum of powers determines the reaction order. If Q is not equal to reaction equilibrium constant Ksp, then reaction is not at equilibrium and it will proceed (due to difference in forward and reverse reaction speeds) to the direction defined by Q. If Q is less than Ksp reaction will move towards products (A&B&C), if Q is larger than Ksp – reverse reaction will prevail. Example: For given reaction: S(s) = 2A + 1B +3C, initial reaction concentrations are Ao=0.1M, Bo=0.2M, Co=0.3M and Ksp=1e-6 M6. the Reaction Quotient (Q) is defined by: Q = A^2 * B * C^3 Upon loading the data to “Solubility Products” app, Reaction Quotient is immediately available: Q= 5.4e-5 M6. Apparently Q>K, suggesting that reaction is too close to the products side and reverse reaction (precipitation) will prevail to bring the reaction back to the equilibrium. The new equilibrium concentrations of reaction components can be derived from the equation: Q = (Ao-2x)^2 * (Bo-x) * (Co-3x)^3 Apparently, solving this equation is rather demanding task, that turns to be unnecessary, since “Solubility Products” app immediately returns the answer: Aeq=28.98mM, Beq=0.1645M, Ceq=0.1935M and additionally 0.036 mole of solid precipitated. The application features: To start calculation user is required to fill in stoichiometric coefficients, initial concentrations of available components, solution volume and equilibrium constant Ksp or Solubility. The solubility in pure solvent (water) only is evaluated and must be filled in and not in the current conditions. Presence of common ions can decrease solubility of solid! Either Ksp or Solubility values must be present! When only solubility value is available the app will automatically calculate Ksp and vice versa. Volume of solution is a must to evaluate change in amount of solid compound, it is adjustable and automatically set to 1 litre. Important!!! If available amount of solid is not enough, then it will be completely dissolved without achieving equilibrium conditions! When Molar mass (Mw) of solid is filled in, then solid mass and solubility calculated and inserted in g/l units, otherwise it is set to mole/l. Beware of transformations accompanied with filling and deleting of Mw value! Once Mw value is filled in and “Done” is pressed (!), a solid mass and solubility are recalculated to new units. To start calculation initially or after updating the concentration or coefficient fields, user is requested to tap Run button! The values are valid only if Run button is greyed out! Significant attention should be paid to concentration, solubility and equilibrium constant units! The power of equilibrium constant units depicted as “x” is defined as (a+b+c), where a, b and c are the stoichiometric coefficients of the reaction.
Materials VR
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Materials VR uses virtual reality to help students visualize molecular structures. Molecules can be selected from a list and rotated or moved around by the user. The Google Cardboard version includes gaze input which allows the user to gaze at a button for 2 seconds to interact with it. Currently this app only offers a couple molecules to swap between. We are planning on adding more molecules, educational structure, and ways to interact with molecules.
Screenshots
Verdict
The clearest difference is price: Materials VR at Free against Solubility Products's $3.99. Materials VR also leads on update cadence (every 2 months vs every 4 months) and iOS requirement (11.0 vs 17.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Materials VR is free to download; Solubility Products costs $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Solubility Products ships an update every 4 months, Materials VR every 2 months. The most recent releases landed on September 14, 2026 and September 8, 2026 respectively.
| Parameter | Solubility Products | Materials VR |
|---|---|---|
| Price | $3.99 | Free — better |
| Update frequency | Every 4 months | Every 2 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 17.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 1 MB | 36 MB |
| Age rating | 4+ | 4+ |
| Developer | Roman Volinsky | University of Illinois |
In-app purchases
Solubility Products
No in-app purchases
Materials VR
No in-app purchases
Questions
Is Solubility Products free?
Is Materials VR free?
Do Solubility Products or Materials VR have ads?
Which is updated more often, Solubility Products or Materials VR?
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