Atlantic Fleet vs Juno
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Atlantic Fleet
Experience a turn-based tactical simulation of World War II naval combat in the Atlantic. Command historical ships and submarines, engage in strategic planning and tactical battles, and experience realistic damage models. Choose your faction and dive into diverse game modes, from historical missions to dynamic campaigns.
- Turn-based tactical and strategic simulation
- Full 3D graphics and environments
- Play as Royal Navy or Kriegsmarine
- 3 Game Modes: Editor, Campaign, Dynamic Campaign
- Realistic buoyancy physics and subsystem targeting
- Destructible ships with visual damage
- Historical ship and aircraft classes
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No In Apps/Advertising. No Pay-to-Progress. One Price = Full Game. "Atlantic Fleet is probably the game of the year." - Owen Faraday, pockettactics.com Atlantic Fleet is a turn-based tactical and strategic simulation of the Battle of the Atlantic during World War II. Features: - Stunning full 3D graphics and environments, including underwater - A unique blend of deep strategic planning combined with quick tactical decisions - Play as the Royal Navy and her allies or Kriegsmarine (German navy) - Up to 10 versus 10 ships in combat - 3 Game Modes: 1) Single Battle Editor with 30 Historical Missions for standalone combat 2) Campaign of 50 missions per faction 3) Full Dynamic Campaign from 1939 to 1945 - Individually saved games for each campaign and faction - Multiplayer Hotseat for Single Battles - Sink ships with realistic buoyancy physics, not with hit-point bars! - Target specific ship subsystems to sink or cripple the enemy - Destructible ships, subsystems and visual damage to ships - 60 historical ship classes representing over 630 ships and 350 submarines - 13 playable aircraft - Submarine warfare, Wolf Packs and Convoys - Carrier operations and land-based air strikes - Too many more to list here, visit killerfishgames.com
Juno
Design, build, and fly rockets, planes, and more with realistic physics. Automate your creations with a visual programming language, explore planets, and manage your own aerospace company in a detailed career mode. Share your designs with a vibrant community.
- Build rockets, planes, cars, and more
- Visual programming language (Vizzy)
- Realistic physics simulation
- Career mode with tech tree
- Resize and reshape parts
- Customizable engines
- Community craft downloads
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Bring to life anything you can imagine from rockets and airplanes to cars and more. Automate them with a visual programming language. Explore 3D planets and download more from the community. Share your creations online. Complete contracts, conquer milestones, and unlock technology in the newly added Career Mode. AEROSPACE SANDBOX Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space. CAREER MODE + TECH TREE Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes. RESIZE AND RESHAPE PARTS Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles. DESIGN ROCKET AND JET ENGINES Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch! PROGRAM YOUR CRAFTS Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc. REALISTIC ORBIT SIMULATION Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites. DOWNLOAD CRAFTS, SANDBOXES, AND MORE Download from a huge collection of user-uploaded crafts, sandboxes, and planets on SimpleRockets.com. Upload your own crafts and sandboxes and share them with the community. Rise through the ranks from a white level builder to a gold level builder and beyond.
Screenshots
Verdict
The clearest difference is price: Juno at $6.99 against Atlantic Fleet's $9.99. Atlantic Fleet's advantage is iOS requirement (7.0 vs 14.0). On rating, review sentiment, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Atlantic Fleet costs $9.99 and Juno $6.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 4.4 for Atlantic Fleet against 4.4 for Juno. Both are backed by a comparable volume of ratings — 528 and 1.2K respectively. Written reviews are what separate them: 86% of Atlantic Fleet's written reviews are positive against 78% of Juno's.
Atlantic Fleet ships an update every 2 months, Juno monthly. Both last shipped on October 24, 2026.
| Parameter | Atlantic Fleet | Juno |
|---|---|---|
| Price | $9.99 | $6.99 — better |
| Rating | 4.4 (528 ratings) | 4.4 (1.2K ratings) — better |
| Positive reviews | 85.5% of reviews — better | 78.1% of reviews |
| Number of ratings | 528 | 1.2K — better |
| Update frequency | Every 2 months | Monthly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | #166 | #108 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 7.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 211 MB | 371 MB |
| Age rating | 12+ | 4+ |
| Developer | Killerfish Games Pty Ltd | Jundroo, LLC |
Customer experience
Atlantic Fleet
Juno
Bugs and requests
Atlantic Fleet
Not enough reviews yet to summarise bugs or requests.
Juno
Reported bugs
4 issues- Staging and separation issues
- Parachute and re-entry physics problems
- Inconsistent performance on different devices
- Difficulty downloading and using community creations
Requested features
6 requests- More built-in tutorials and guidance
- Improved camera controls and UI
- Ability to create custom planets/moons
- Expanded part selection and customization
- Career mode with progression and challenges
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- Multiplayer and collaborative building
In-app purchases
Atlantic Fleet
No in-app purchases
Juno
No in-app purchases
Questions
Is Atlantic Fleet free?
Is Juno free?
Which has better reviews, Atlantic Fleet or Juno?
Do Atlantic Fleet or Juno have ads?
Which is updated more often, Atlantic Fleet or Juno?
Which is more popular, Atlantic Fleet or Juno?
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