Search Algorithms (Computing) vs ANZAC Correspondent
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Search Algorithms (Computing)
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Digital Mysteries: Search Algorithms is a unique app for 11-14 year olds which allows pairs to work simultaneously on one iPad with a task designed to help students develop understanding of key algorithms that reflect computational thinking. This mystery shows students that in programming, as well as in real life, there are multiple ways to solve a problem. They are given lots of snippets of information about some school pupils being asked to think of a good way to sort books for the new school library. In order to come up with an answer on which method is best, users move through a carefully devised three stage process – they must first read all the slips, then organise them into groups, then move to the final stage where they lay out the slips in a chain and use sticky tapes and notes to help make sense of everything. Following this process, students can then go through the Reflection Stage. This allows them to play back what they have done, discuss their choices and share with others what they thought during the main task and whether, after reflection, they still think the same. This can be done alone, in their groups, with their teacher or as a whole class. A PDF report is also generated as a summary of the session, and is available to print or share. There are three difficulty levels to choose from. Easy introduces three different approaches with their main advantages and disadvantages. Medium links these algorithms to computing science, and Hard gets students thinking about more challenging scenarios. This app addresses two key topics in the computing curriculum: understanding algorithms with sorting and searching given as examples, and comparing the utility of alternative algorithms for the same problem. It shows in an un-intimidating way that when designing or choosing an algorithm to solve a problem, there’s usually compromises between the time taken to learn and implement an algorithm, and the time it takes to execute it. Faster algorithms, in many cases, are harder to understand and may take more time to implement, so the choice of the algorithm depends on whether speed is critical, whether it is frequently used or not, and the time available to implement the algorithm. It is important that the students realize that there is not necessarily one right approach for all cases; what works best for the scenario given in the mystery is not necessarily the best when there are fewer or more books. Suggestions for key learning goals when doing this mystery: - Learn what algorithms are by using a simple formal definition supported by practical scenarios of three different algorithms to perform the same task - Understand several key algorithms that reflect computational thinking (such as sorting, to speed up searching) - Use logical reasoning to compare the utility of alternative algorithms for the same problem How can I try other mysteries? At the bottom of the app details tab, tap ‘Developer Apps’ to view our current range. There are apps for various subjects including computing, geography, history, mathematics, citizenship and Shakespeare plays Romeo and Juliet, A Midsummer Night’s Dream and Macbeth’s Influences.
ANZAC Correspondent
Experience WWI history through the eyes of an ANZAC correspondent using augmented reality. Capture photos and stories from battlefields, assemble your own newspaper articles, and unlock bonus content, including a tank driving experience.
- Augmented reality history experience
- Capture historical photographs and stories
- Assemble downloadable newspaper articles
- Explore WWI battlefields virtually
- Unlock bonus content and tank experience
- Interactive learning for students and teachers
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Step back in time to experience WWI through the eyes of an ANZAC war correspondent. Augmented reality (AR) makes history come alive as you collect photographs and stories from Australians across battlefields in Egypt, Turkey and France. It’s history, captured by you. * Transform the way you learn, see and understand the world around you through augmented reality. * Use your smartphone or tablet as a vintage camera to capture photographs and learn stories from men and women on your journey across the battlefields. * From the camps in Egypt and the fighting in Palestine, to the dangers of the Gallipoli campaign, follow the troops on the Western Front at Pozières, and report on the action in Villers-Bretonneux. * Select your favourite photographs, stories and headlines to assemble your own downloadable newspaper articles. * Discover bonus stories on your journey, and unlock a driving experience in the A7V tank Mephisto For Teachers: Use augmented reality to make history come alive, right here, in the classroom. We collaborated with historians, teachers, and students to create ANZAC Correspondent, using AR technology to help younger generations feel connected to these stories. An immersive and innovative experience means students are kept engaged for longer, and the intuitive navigation allows students to direct their own learning experience. Primary sources used within ANZAC Correspondent give insight into different historical perspectives and provide valuable opportunities for further research. Implement ANZAC correspondent in your classroom today! What students are saying: “I like how there’s a storyline, how you go from Egypt to Gallipoli and then through to the western front. It’s pretty cool to be able to be in a familiar environment with all these things that you didn’t know popping up. Like the airplane! It’s normally just a roof and then there’s an airplane that you get to see. It’s pretty cool.” – Tom, Grade 10 Student Ormiston College “I like how it took me to different places and told me about the different things the ANZACs did in the different locations. I think learning is a bit easier when it’s something different, and a bit more immersive, and it’s actually speaking to you, instead of just reading it from a textbook and answering some questions. My favourite part was travelling the different places and being able to see exactly what happened in those places and teaching us about it.” – Theo, Grade 10 Student “I liked how it was really realistic, how you can move around – it felt really real. I liked how it took you all around where the Australians were involved, you could see key features of it and I found that really good to learn with.”– Sarah, Grade 10 Student What teachers are saying: “We’re working with the click generation, so I think the key difficulty we face is actually getting the kids to focus for long enough on something to digest it and to actually take the information in on a deeper level. We’re using augmented and virtual reality a lot more in our humanities classrooms and this is a fantastic example of that; where augmented reality can actually take the kids in to those historical settings and give them a digital, tactile experience of what it was like in those times and places. The storyline is great, where there’s a range of different approaches the students can take within the storyline. Whilst there’s a clear pathway they can take, the way they move along that path is many and varied, which makes it a good option for using it with classrooms of students because they can have a range of experiences to talk about and discuss. The use of the technology is an engaging way to get the students involved, but it’s also important in allowing them to create their perspective of history.” – Ian Burgess, Head of Humanities Department, Ormiston College
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Verdict
The clearest difference is price: ANZAC Correspondent at Free against Search Algorithms (Computing)'s $1.99. ANZAC Correspondent also leads on update cadence (every 2 months vs every 22 months) and device support (3 vs 1). Search Algorithms (Computing)'s advantage is iOS requirement (8.0 vs 11.0). On ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
ANZAC Correspondent is free to download; Search Algorithms (Computing) costs $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Search Algorithms (Computing) ships an update every 22 months, ANZAC Correspondent every 2 months. The most recent releases landed on June 11, 2026 and October 6, 2026 respectively.
| Parameter | Search Algorithms (Computing) | ANZAC Correspondent |
|---|---|---|
| Price | $1.99 | Free — better |
| Positive reviews | — | 100.0% of reviews |
| Update frequency | Every 22 months | Every 2 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPad | iPhone, iPad, iPod — better |
| Requires iOS | 8.0 — better | 11.0 |
| Further details — not scored | ||
| Size | 32 MB | 573 MB |
| Age rating | 4+ | 12+ |
| Developer | Modular Software Ltd | Board of the Queensland Museum |
In-app purchases
Search Algorithms (Computing)
No in-app purchases
ANZAC Correspondent
No in-app purchases
Questions
Is Search Algorithms (Computing) free?
Is ANZAC Correspondent free?
Do Search Algorithms (Computing) or ANZAC Correspondent have ads?
Which is updated more often, Search Algorithms (Computing) or ANZAC Correspondent?
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