Comparison

Light 3D vs DoubleHalf

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Light 3D

Create 3D images using geometric shapes, cameras, and lights. Design scenes by adding, removing, and adjusting elements, then render and save your creations. Customize materials for unique visual effects.

Highlights
  • Create images from 3D geometric primitives
  • Scene editor for adding and adjusting elements
  • Customize material properties for visual effects
  • Render scenes in full screen
  • Save rendered images to Camera Roll
Features
Read full description

Light 3D is an application that let you create images from 3D geometric primitives. Light 3D computes images from a scene. A scene is composed of several geometric primitives (spheres or planes), one camera and some lights. The scene editor let you create, remove and adjust any item of a scene. For each geometric primitive you can setup the material for different visual effects. Then you can render the scene in full screen and save the image in the Camera Roll album.

About

DoubleHalf

This app emulates a vintage film camera, combining half-frame and double-exposure techniques to create unique, composited images. It offers manual focus and various film styles for a retro photographic experience.

Highlights
  • Double exposure effect
  • Half-frame camera simulation
  • Manual focus control
  • Multiple film emulators
  • Flash and exposure settings
  • Volume button shutter
Features
Read full description

DoubleHalf is a double-exposure half-frame film camera emulator for iPhone. Half-frame cameras split one frame of 35 mm film into two tall pictures side by side. Double exposure takes the same roll of film and runs it through the camera twice. DoubleHalf does both of these: four captures composited into a single frame. FIXED EVERYTHING There is no autofocus, no HDR, and no computational processing. White balance is pinned. You point it and you press it, and you find out later what you got. With the flash on, exposure is pinned dark and the lamp carries the picture, so a subject falls off hard into black. Turn the flash off and the camera meters the room instead. FOCUS There is no autofocus, so you choose a distance and commit to it. Press the focus button to cycle between near, medium and far. Near pulls in close, medium sits around arm's length, and far finds infinity — the lens is set there once, when you choose it, and then stays put. FILM EMULATOR SETTINGS Ember 64 - dense reds, deep blacks Prism Three - separated primaries, hard colour Night Bloom - cold light, red halation glow Violet Field - greens shift to magenta Scorch 200 - harsh, blown-out halation False Summer - false-colour infrared None - just an out of focus iPhone camera! A CAMERA, NOT AN APP Hold it sideways like a compact or upright like a phone. The back is a camera: a screen, four exposure lights that count your shots, three buttons for focus, film and flash, and a shutter. Turn it and the buttons stay exactly where they are — only the lettering turns to face you. Nothing to swipe, nothing to pinch. ALSO The volume buttons work as a shutter release. Shot upright, a frame is two tall pictures side by side; shot sideways, two wide ones stacked. Finished frames save straight to your photo library. Every saved photo carries its settings in EXIF: film, flash, focus, exposure, zoom. No accounts, no ads, no analytics, and no network access at all.

Screenshots

Light 3D4 screens
DoubleHalf4 screens

Verdict

The call

The clearest difference is rating: DoubleHalf at 5.0 against Light 3D's 4.2. DoubleHalf also leads on update cadence (every 2 weeks vs every 5 months). Light 3D's advantage is ratings volume (6 vs 1) and device support (3 vs 1). On price, ads, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

DoubleHalf holds the better App Store score, 5.0 against 4.2. That said, the two scores are not equally well evidenced: Light 3D has 6 ratings behind it against 1, so its average is the more settled of the two.

UpkeepUpdate frequency

Light 3D ships an update every 5 months, DoubleHalf every 2 weeks. The most recent releases landed on September 27, 2026 and October 12, 2026 respectively.

Scorecard5 real differences · 5 level
Light 3D versus DoubleHalf: the parameters behind the verdict, then further details
ParameterLight 3DDoubleHalf
PriceFreeFree
Rating4.2 (6 ratings)5.0 (1 ratings) — better
Positive reviews80.0% of reviews—
Number of ratings6 — better1
Update frequencyEvery 5 monthsEvery 2 weeks — better
AdsNoNo
In-app purchasesNoNo
MonetizationFreeFree
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS13.0 — better18.0
Further details — not scored
Size3 MB1 MB
Age rating4+4+
DeveloperChristophe CaelBrian Ellis

Customer experience

Light 3D

All ratings6 ratings
Positive83.3%
Neutral16.7%
Negative0.0%
Written reviews10 reviews
Positive80.0%
Neutral10.0%
Negative10.0%

DoubleHalf

All ratings1 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

Light 3D

No in-app purchases

None

DoubleHalf

No in-app purchases

Questions

Is Light 3D free?
Light 3D is free to download, with no in-app purchases.
Is DoubleHalf free?
DoubleHalf is free to download, with no in-app purchases.
Which has better reviews, Light 3D or DoubleHalf?
DoubleHalf is rated higher. Light 3D averages 4.2 out of 5 from 6 ratings, while DoubleHalf averages 5.0 from 1 ratings.
Do Light 3D or DoubleHalf have ads?
Neither Light 3D nor DoubleHalf shows ads.
Which is updated more often, Light 3D or DoubleHalf?
Light 3D ships an update every 5 months, and DoubleHalf every 2 weeks. Most recently, Light 3D was updated on September 27, 2026 and DoubleHalf on October 12, 2026.

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