Tiny Bird vs Canvas Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Tiny Bird
Tap to control a small bird's flight path. Navigate through a series of obstacles without crashing. Enjoy a simple yet engaging arcade experience.
- Tap to fly
- Avoid pipe obstacles
- Simple arcade gameplay
- Engaging adventure
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Tiny Bird! Tap to fly and don't crash into the pipes!
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Screenshots
Verdict
The clearest difference is review sentiment: Tiny Bird at 67% against Canvas Run's 29%. Tiny Bird also leads on ads (none vs shown) and rating (5.0 vs 4.5). Canvas Run's advantage is update cadence (fortnightly vs every 3 months) and ratings volume (35K vs 4). On price, in-app purchases, monetization model and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Tiny Bird sells 1 one-off in-app purchase and Canvas Run sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Tiny Bird holds the better App Store score, 5.0 against 4.5. That said, the two scores are not equally well evidenced: Canvas Run has 35K ratings behind it against 4, so its average is the more settled of the two. Written reviews point the same way: 67% of Tiny Bird's written reviews are positive against 29% of Canvas Run's.
Tiny Bird ships an update every 3 months, Canvas Run fortnightly. The most recent releases landed on October 24, 2026 and October 29, 2026 respectively.
| Parameter | Tiny Bird | Canvas Run |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (4 ratings) — better | 4.5 (35K ratings) |
| Positive reviews | 66.7% of reviews — better | 29.2% of reviews |
| Number of ratings | 4 | 35K — better |
| Update frequency | Every 3 months | Fortnightly — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 28 MB | 263 MB |
| Age rating | 4+ | 12+ |
| Developer | Gorilla Technologies | Voodoo |
Customer experience
Tiny Bird
Canvas Run
Bugs and requests
Tiny Bird
Not enough reviews yet to summarise bugs or requests.
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
In-app purchases
Tiny Bird
- 100 Gems$0.99
Canvas Run
- No Ads$2.99









