Command & Colours: The Great War

Command & Colours: The Great War

$9.99
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Details about Command & Colours

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • March 23, 2017
  • October 1, 2024
  • 9.0+
  • 12+
  • 181.89MB
  • iPad
  • English

Developer of Command & Colours

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Version History of Command & Colours

1.9.6

August 24, 2017

This app has been updated by Apple to display the Apple Watch app icon. * Dice physics improved * Artillery multi flank choice is presented in a more intuitive manner * Fix to artillery selection with tactician card * Fix to bug introduced in last update blocking some context sensitive cards from play * Fix to allow sociable achievement to be collected through local multi player

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1.9.3

July 1, 2017

Fix to unit selection presented when playing supply shortage via combat card intelligence Fix to game hang where the turn would keep waiting for action to complete after a unit was destroyed Block trench raid from being played where command card blocks all unit movement Fix to tactician default flank being highlighted after a different card is played

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1.9

May 13, 2017

* Fix to cards not prompting correctly in local pass and play matches * Fixed issue where multiple retreat events during artillery fire could cause game to hang * Improved AI targeting for artillery firing * Improved retreat unit highlighting * Added tutorial for crossfire attacks * Fix to big show auto ending turn and skipping movement * Fix to big show combined with some combat cards not applying the correct bonus per unit * Fix to loading save files created in some previous versions * Fix to in game briefing where this would lock up after consulting the in game manual * Fix to replacements where player could be blocked from allocating all possible replacements * Improved visuals for selecting cards to discard or keep * Some visual improvements

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1.8.3

April 20, 2017

Added post match map view Fix to game medals not restoring correctly Fix to some dice rolls causing a crash

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1.8.2

April 17, 2017

* Fix to replacements crash * Fix to shell shortage played against artillery bombard causing AI to freeze * Some interface fixes * Fix to retreat actions occasionally causing a lock up * Fix to some bonus icons not showing correctly * Fix to AI use of battle fury

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1.7.2

April 12, 2017

* Mortars can be used to attack barbed wire hexes with no enemy present * Interrupt type cards show as in play * Fix to in game manual * Improvement to AI when using rush and rotation card * Improvement to AI use of advance over the top * Improved lighting * Fix to memory issue causing crash

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1.7.0

April 5, 2017

* Additional option when playing counter intelligence card, allows valid cards to enter play the same turn * Fix to counter intelligence card where card drawn from discard pile would appear as if played already, new card would never get applied * Fix to some cards that appeared playable when they were not * Fix to camera settings getting assigned correctly * Fix to game log * Fix to counter attack card * Improvements to AI when choosing targets and attack order * Fix to AI when using artillery, now uses correct amount of ammo * AI some improvements to selecting cards, will not use artillery cards that leave no points for ammo * Missed artillery attacks are clearer * Lost messenger working against dice roll type cards * Interface fix, block multiple orders to play an interrupt card. This was causing the game to become unstable * Fix to in game manual for all platforms * Reduced unit insignia and other minor interface improvements * Improvement to dice physics, roll completes faster and is more contained * Fix to victory medals, when removing more than one in a single action

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1.6.0

March 23, 2017

Price History of Command & Colours

Description of Command & Colours

HexWar Games has partnered with Plastic Soldier Company to bring you a digital version of Commands & Colors: The Great War board game. The game allow players to portray important engagements throughout WWI history. The battles focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top. The Command card system drives movement, creates a “fog of war” and presents players with many interesting opportunities; while the battle dice resolve combat quickly and efficiently. The Combat cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Overall, the battlefield tactics players will need to execute to gain victory conform remarkably well to the strengths and limitations of the various types of WWI units, their weapons, battlefield terrain, and written history. Key Features - 15 scenarios set during the most infamous battles on the western front - Over 50 unique combat and command cards to simulate tactical and strategic choices - Make strategic choices faithful to the era with machine guns, trenches, riflemen and bombers - Lay waste to the World War 1 era battlefield with artillery strikes - Play as German, British or Canadian combatants Scenarios - Commands and Colours - Opening Action 1 - Commands and Colours - Opening Action 2 - Loos (2nd Division Diversionary Attack) - 25 September 1915 - Loos (Hohenzollern Redoubt) - 25 September 1915 - Loos (German Counter-Attack) - 27 September 1915 - Loos (Fight for The Trenches) - 29 September To 3 October 1915 - Loos (Renewed British Offensive) - 13-14 October 1915 - Somme (Hawthorn Ridge Mine Explosion) - 1 July 1916 - Somme (Mash Valley & La Boisselle ) - 1 July 1916 - Somme (Sausage Valley & La Boisselle) - 1 July 1916 - Somme (Mametz) - 1 July 1916 - Somme (Mametz Wood) - 7-10 July 1916 - Vimy Ridge (1st & 2nd Canadian Infantry Divisions) - 9 April 1917 - Vimy Ridge (Hill 145) - 9-10 April 1917 - Vimy Ridge (The Pimple) - 12 April 1917 - Vimy Ridge (Bois-En-Hache) - 12 April 1917 Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
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Command & Colours: FAQ

Is the Command & Colours app compatible with iPads?

Yes, Command & Colours supports iPad devices.

Who created the Command & Colours app?

The Command & Colours app was built by Hunted Cow Studios Ltd..

What is the minimum iOS requirement for Command & Colours to function properly?

The minimum iOS version for the Command & Colours app is 9.0.

What do users think of the app?

The Command & Colours app has an overall user rating of 4.

What’s the genre of the Command & Colours app?

The App Genre Of Command & Colours Is Games.

What is the latest Command & Colours version?

The current version of the Command & Colours app is 1.9.6.

What is the latest Command & Colours update release date?

The latest Command & Colours update came out on October 1, 2024.

What is the exact date when Command & Colours came out?

Command & Colours launched on February 6, 2023.

What is the content advisory rating of Command & Colours?

Command & Colours is rated Hunted Cow Studios Ltd. and may contain instances of content that may not be suitable for children under the age of 12.

What languages does the Command & Colours app support?

The Command & Colours app is now available in English.

Is Command & Colours one of the titles available through Apple Arcade?

No, Command & Colours is not part of Apple Arcade.

Does Command & Colours feature in-app purchases?

No, you won't find in-app purchases featured in Command & Colours.

Is Command & Colours optimized for use with Apple Vision Pro?

Unfortunately, Command & Colours is not optimized for use with Apple Vision Pro.

Are ads featured prominently in Command & Colours?

No, ads are not featured prominently in Command & Colours.

Screenshot of Command & Colours

Command & Colours: The Great War screenshot #1 for iPad
Command & Colours: The Great War screenshot #2 for iPad
Command & Colours: The Great War screenshot #3 for iPad
Command & Colours: The Great War screenshot #4 for iPad
Command & Colours: The Great War screenshot #5 for iPad
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Reviews of Command & Colours

Leave a Review Command & Colours
  • Great game

    This is one of the best games out there. It is the only game I could find on the World War I. I hope they expand and add armor and air units.
  • Awkward interface but good game.

    I’m a veteran/fan of both Memoir 44 and Battlelore, so am quite familiar with the C&C system. Even so, expect to muddle around the first few playthroughs as the interface is unintuitive and there is no tutorial.

    The interface is suboptimal with very small font not the cards, no easy reference for units/terrain, and slow animations between moves which can’t be turned off.

    That being said, this is a faithful reproduction of the board game, which is well designed.
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  • Enjoyable game

    So far I'm enjoying this quite a bit. Takes a bit to get used to some of the nuances of how the game works in the app itself. Certain,y it's ripe for expansions to include more scenarios and weapons.