Leave a Review Wellington's Victory
More Small-Scale Scenarios Needed
The full game options are too long to really play, as it takes the enemy quite a while to move, even on fast speed, and it is very, very rare that the game does not end before the Prussians can get in the action. A scenario for Ligny? Gilly? D’Erlon’s attack? The Guard assault? The cavalry charge? I’d buy them, as I have for Peninsular Wars, if they were available.Show lessStill Better Than Peninsular War
While I don’t *particularly* care much for grand strategy games, I still enjoy them if they aren’t too long but are still challenging for me. Wellington’s Victory is an alright game, and certainly fits that description nicely.
I do feel like there really isn’t much going on as far as content goes, but then again these are scenarios/battles that run between the 20 and 50 turn range in terms of duration. Overall though, I’d give this game a try, and if it doesn’t meet one’s expectations, then it’s no big deal.Show lessAlmost fabulous!
This is probably the best of the hex games. It’s had a rough time lately. It’s like the developers aren’t paying attention. The allies in this current iteration are not able to combine units. It’s odd that functionality would be gone. The Imperial Guard used to be a reliable force held in reserve by the French. Now they don’t ever seem to show up. Come on, guys. The new cannon ranges are great. Go back to the beginning and don’t break the good stuff and fix the bad. Assign somebody who cares about the game.Show less