$4.99
Buy now

Details about Emergent Fates

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages

Developer of Emergent Fates

🙌17
Ratings
🗣❌ unsupported
Your locale

Version History of Emergent Fates

1.0.50

July 12, 2023

New "Simplified" play style for those who prefer "Final Fantasy" over "Shin Megami Tensei". Allows for a more forgiving reactive (as opposed to proactive) approach to the game. Expect more play styles to come in the future!

More

1.0.49

October 25, 2022

Added an auto-save feature in case you forget to.

1.0.48

July 13, 2022

Nothing, just needed to update the description.

1.0.47

July 7, 2021

Updated pricing structure, removal of in app purchase.

1.0.46

December 1, 2020

Fixed bug where an event would not trigger preventing the player from advancing in the story. If you think this happened to you, please return to the campfire where you started the game and then head north, or start a new game. Sorry for the trouble, and thanks for playing!

More

1.0.45

July 18, 2020

Fixed bug where player could not progress in the story when taking a break at a specific point.

1.0.44

July 11, 2020

Fixed bug where game would crash if Auto-Potion was activated without Potions available. Improved handling of in app purchase. Added ability to restore purchases.

More

1.0.43

July 7, 2020

Updated resolution of assets for high resolution iPhones. Fix issue where backgrounds not scaling correctly. Better feedback when making in app purchase. Improve experience tallying. Some ability and augment fixes and improvements.

More

1.0.42

June 8, 2020

Added in app purchase to unlock full game. Added shadows to some assets. Updated some sounds. Added some new augments. Fixed bug where evade and critical were not being set properly.

More

1.0.0

May 26, 2020

Price History of Emergent Fates

Description of Emergent Fates

No in app purchases or ads. Only a one time upfront payment. If you haven't had a chance to experience the game yet, this is the perfect time. EXPERIENCE A MODERN MOBILE JRPG HOW THEY ARE MEANT TO BE PLAYED. "a pleasant introduction to what can at times be a daunting genre" - the pocket gamer "the perfect visual impact" - hackhome.com Personable characters, rich world history, and a thought provoking storyline are combined with beautiful water-coloured 2d graphics for an artistic and narrative experience, while multi-class levelling, turn-based battles and player-chosen skill development allow for deep customization and immersion. A young student, Rasch, graduates into the Knight's Academy and is suddenly thrust into political intrigue... An enigmatic woman, Ava, travels the world hunting powerful spectral beings for reasons known only to herself.... A scientist with few scruples, Glass, examines the coexistence of parallel dimensions and their lifeforms... Through the eyes of a few people, uncover the grander underlying stories of an entire world. • Immerse yourself in a brand new narrative driven role playing game • Watch a complex and engaging story unfold with unique, vibrant, and sometimes untrustworthy characters • Hunt monsters and demons across multiple world regions • Buy, Sell, and Forge new items in each town you visit • Carefully strategize your actions via a classic turn based battle system • Choose from among multiple unique classes per player to level up • Pick and choose abilities across each class to bring into battle
Show less

Emergent Fates: FAQ

Is Emergent Fates software compatible with iPad devices?

Yes, the Emergent Fates app is compatible with iPads.

Who developed the app?

megaphemeral limited launched the Emergent Fates app.

What is the minimum iOS version supported by Emergent Fates?

To function properly, the app requires at least iOS 9.0.

What user rating does the Emergent Fates app have?

Emergent Fates has an exceptional rating of 4.2 out of 5, which is a testament to its quality.

What is the main genre of the Emergent Fates app?

Games Is The Primary Genre Of The Emergent Fates App.

What is the current version of Emergent Fates?

1.0.50 is the latest released Emergent Fates version.

What is the date of the most recent Emergent Fates update?

Emergent Fates’s most recent update was on September 20, 2024.

What is the specific date when the app came out?

The app first launched on February 5, 2023.

What age rating is assigned to Emergent Fates?

May contain some mildly suggestive content, appropriate for ages 9 and up.

Which languages does Emergent Fates support?

Emergent Fates currently features the following languages: English.

Is Emergent Fates part of the Apple Arcade gaming experience?

No, Emergent Fates is not on Apple Arcade.

Is Emergent Fates integrated with in-app purchases?

No, Emergent Fates does not integrate in-app purchases for users.

Is Emergent Fates tailored for Apple Vision Pro compatibility?

Unfortunately, Emergent Fates is not tailored for compatibility with Apple Vision Pro.

Does Emergent Fates incorporate ads within the app?

No, Emergent Fates does not incorporate ads within the app.

Screenshots of Emergent Fates

iphone
ipad

Alternatives to Emergent Fates

Reviews of Emergent Fates

  • Are there still updates?

    Is this game still being worked on or is it "as is" at this point? Im poor. I cant afford another game thats been abandoned for another project by a studio.

    Developer Response

    Hey, the game is finished and I'm working on rebuilding it for PC and Console. That said, I still continue to add quality of life improvements (eg. difficulty selection) and am always open to suggestions. Feel free to email me contact@emergentfates.com
  • A hidden gem.

    It is absolutely criminal that a game of this quality has received this little attention. There are no guides for this game, only a handful of internet reviews, and not nearly enough media coverage. It’s by no means a perfect product, but the game design shows that the dev(s) know what goes into a good turn based RPG.

    Gameplay: 4/5
    At first it seems like standard JRPG fare, but there’s a surprising amount of depth that can be gleaned from the mechanics. Battles are turn based with a turn order list present at the top of the screen. Striking combat units with their elemental weaknesses staggers them for an entire turn. Normal battles don’t push this mechanic too far, but there were some boss fights where victory hinges on effective exploitation of enemy weaknesses. Makes the battles feel more like puzzles. The only reason gameplay isn’t 5/5 is because certain basic attacks miss far too often for them to be reliable.

    Music: 4/5
    The music is odd. It’s not necessarily what I would have expected from an RPG, but it’s not bad. Some of it is really catchy, like the regular battle theme or that one boss theme that had a woman’s vocals echoing in the background in a hypnotic manner. The shop theme is absolutely terrible, however. That song was just eargrating.

    Devs, if you’re reading this, I’d love it if you released the OST on some music platform. I really want that boss theme.

    Story: 4/5
    The story is entertaining and engaging, although I found some parts moved a tad too quickly and were somewhat hard to follow.

    The part of the story where Glass and Tristessa suddenly joined you were a bit…fuzzy. Maybe I read the dialogue a little too quickly, but they did a rather quick 180 when they realized that the Spectr of Ice (I think?) starting turning on the people.

    Both Rasch and Ava’s backstory with the political corruption in Tyr had me hooked, however. I effectively despised the authority figures in Tyr, so the story there definitely did its job. Seeing Ava regain her sense of self was engrossing. Seeing Rasch put his foot down and realize the kingdom he admired was just a load of balogna was a very inspiring scene.

    The flashbacks to Karellen and the four Spectrs left me wondering if they were just heavily affiliated with the main squad or if the four MCs were actually reincarnations of them in some way.

    I only have a few gripes with the game, all of them minor.

    1.) This game originally had one single microtransaction in order to unlock the full game. The current payment model is vastly superior, yet there are some lingering elements of the original payment philosophy. Sometimes the game will tell me it failed to connect online and that it needs me to connect to an appropriate source of internet. The most prominent example being the two NPCs in the beginning of the game.

    They stopped me to ask for 100 Gold, and I obliged. I realized rather quickly that they were originally meant to ask the player for real life currency.

    If the original payment model was removed, then I think the game randomly telling you to connect to the internet should also be fixed in some way. I was very confused when I found an option in the menus to ‘Restore Purchase’ when this game doesn’t have that payment model anymore.

    2.) I think this game could benefit from a map. It’s very linear and it’s…probably my fault in the first place, but I was lost for a good half hour when the game told me to go to the Altar of Fire. It was a facepalm worthy moment when I eventually realized it was in the Weeping Woods. Regardless, I think a map would still benefit the game.

    3.) I think a fast travel point should be added to the Altar of Fire and the Altar of Ice. The Altar of Earth has a fast travel point, so I don’t see why the other two didn’t. It would help the pacing tremendously.

    4.) Cutscenes should be skippable. All the cutscenes are relatively short, yet with the occasional difficulty spikes, some bosses may take another try or two. Being able to skip cutscenes would alleviate some minor tedium.

    All in all, I enjoyed the game quite a bit.

    I’d rate it 4.5/5

    Developer Response

    Hey huge thanks for writing this up and providing all feedback! I also feel that it's "absolutely criminal that a game of this quality has received this little attention." Please spread the word. And apologies for taking so long to respond, the past few months have been a bit chaotic. Overall it looks like you understood and appreciated where I was coming from. This is my first proper game so I was learning along the way. I'm not sure why you were seeing those "failed to connect" errors. If you want to send a screenshot to contact@emergentfates.com I can try to look into it. I'll see what I can do about the posting the soundtrack somewhere. Some of the songs are licensed but I can easily post all the ones I wrote. I agree with your other feedback about maps, fast travel, and skipping cutscenes/dialog but it's a bit hard to justify sinking more time into this right now since not many people are playing it. Instead I'm in the process of remaking it for PC so I can eventually release it on steam and consoles. Seriously appreciate you playing the game though!
  • Nice game

    I’m infatuated with the game but the wolf things in the first part are just a really big pain in the butt

    Developer Response

    Thank you so much. I'm glad you're enjoying it!