Soul of Sword

Soul of Sword

2D Pixel Action RPG Game

$0.99
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Details about Soul of Sword

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages

Developer of Soul of Sword

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Version History of Soul of Sword

1.2.1

April 25, 2021

*Minor bug fixed.

1.2

April 23, 2021

* Minor bug fixed. * Optimize game engine.

1.1

May 25, 2016

Some bugs fixed.

1.0

April 29, 2016

Price History of Soul of Sword

Description of Soul of Sword

No In-App-Purchase. "Soul of Sword" is a 2D Action RPG game. Hope you like.:) Long long ago there were monsters everywhere. A taoist made a sword. He killed a lot of monsters. The world was finally restored to tranquility. But peace is always. Evil revived. The Monster King brought death and chaos. A young hero must pursue the Monster King to avenge his parents. (Thanks Judy)

Soul of Sword: FAQ

Is Soul of Sword software compatible with iPad devices?

Yes, the Soul of Sword software is iPad-compatible.

Who launched the Soul of Sword app?

Soul of Sword was created by Jampot Software co., ltd.

What is the minimum iOS version to run the Soul of Sword app?

The minimum iOS requirement: 13.0.

What is the overall rating of the Soul of Sword app?

3.7: The Soul of Sword app gets mild reviews.

What is the main genre of the Soul of Sword app?

Games Is The Primary Genre Of The Soul Of Sword App.

What Soul of Sword application version is the current one?

1.2.1 is the most recent version of the Soul of Sword app.

When did the last Soul of Sword update come out?

The date of the last Soul of Sword update is September 28, 2024.

When did Soul of Sword get launched?

The Soul of Sword app was initially released on July 2, 2024.

What age rating does Soul of Sword have?

The content advisory rating for the Soul of Sword app is Jampot Software co., ltd.

Which languages does Soul of Sword support?

Soul of Sword currently features the following languages: English, Chinese.

Is Soul of Sword part of the Apple Arcade gaming experience?

No, Soul of Sword is not on Apple Arcade.

Is Soul of Sword integrated with in-app purchases?

No, Soul of Sword does not integrate in-app purchases for users.

Is Soul of Sword tailored for Apple Vision Pro compatibility?

Unfortunately, Soul of Sword is not tailored for compatibility with Apple Vision Pro.

Does Soul of Sword incorporate ads within the app?

Yes, Soul of Sword incorporates ads within the app.

Video & Screenshots of Soul of Sword

Soul of Sword video #1 for iPhone
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Soul of Sword screenshot #6 for iPhone
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More Applications by Jampot Software co., ltd

Reviews of Soul of Sword

Leave a Review Soul of Sword
  • I wanted to like it

    I just finished the game and unfortunately I have a lot of criticism.

    First, I’ll say that the game does well on style. Its pixel art is very nice, the backgrounds and effects are quality, and the sound, while not outstanding, is certainly serviceable. It also appears that the game was entirely made by one person. This is kind of the end of the high points, though. It isn’t terrible, but it has some major fundamental weaknesses. I’ll break these up into “bugs and annoyances” and “systemic problems”.

    The annoyances are many:
    -The translation is very awkward, though mostly decipherable. The app name and title screen remain in Chinese, so good luck finding the store page again.
    -The main attack button and the action button are the same, so if you go through a door and are immediately attacked, there is a high chance you’ll send yourself back through the door.
    -The “slither” ability is worse than useless: you can run off the edge of the screen and fall off the world.
    -There is a minor switch puzzle where you can trap yourself with no way out other than to reload your save.
    -There is no real form of mobile health pack, making late game progress difficult (where you have to travel a significant distance from the closest save point). The mobile game-saving item is expensive and doesn’t refill your health.
    -Your horizontal movement stops if you get hit, making it easy to get overwhelmed in a fight.
    -Some enemies infinitely respawn while others stay dead until you leave the screen. Only trial and error will show you which are which.
    -The respawn timer is also very quick, meaning that it can be difficult to clear a path before it closes on you.
    -If you load a mobile save point or go through a door and are immediately attacked, the enemy can start its windup while the screen is still black, meaning it’s impossible to dodge.
    -The controls are sluggish, making it impossible to precisely time jump attacks, for example. Switching abilities is very slow.
    -The game has some hidden ability power-ups, but not many, they are just hidden in random spots, and they don’t have a very big effect on the abilities.
    - There are a couple glitches where re-entering a mini-boss room right after you kill it will produce a duplicate dropped item that you can’t do anything with.

    Systemic issues:
    -There is terrible balance in the fighting mechanics. Your main weapon is almost completely useless as you have to get hazardously close to enemies to hit them. You’ll end up using ability attacks most of the time, which are mostly slow to recharge. Of those, only two attacks (and one passive) are useful and the others you’ll rarely or never use.
    -Sometimes you’ll get into a situation where you can’t avoid getting hit, but more often it’s the other way around, with fights you can totally cheese with liberal use of a single ability from an unreachable location. This makes the fights slow and boring.
    -The world is pretty boring. There is a bare shell of a story about getting revenge against the monster king who killed your parents, lots of fetch quests, characters who only say a single line of dialogue, and an absolute lack of anything memorable about any of it. The enemies themselves only come in three flavors: those that slowly move toward you, those that are stationary, and those that move constantly in a simple pattern.
    -There is no real challenge, only difficulty. This is due mainly to the annoyances above and the fact that enemies either die in one hit or take many, many hits.

    I really wanted to like this, which is why I waited to finish it before reviewing. It feels more like a game prototype than an actual game, so I can’t recommend purchasing it.
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  • It's okay

    It's not that bad but not exactly the greatest. The controls could use some work and it also gets to a point where everything is just difficult
  • I love it

    The game is very good!
    I remember the classic videogames era.