K Machine audio visual engine

K Machine audio visual engine

music visualizer and sequencer

$8.99
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Details about K Machine audio visual engine

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Version History of K Machine audio visual engine

2.77

September 14, 2021

small corrections on domain links and docs

2.76

March 5, 2019

- IPhone X display bug fixes. - Minor bugs.

2.75

February 10, 2019

- Minor bug fixes - Frameworks modifications for Appstore review guideline compliance.

2.74

October 3, 2018

Minor update mainly to reflect changes in the Everyplay sdk: - Everyplay sdk update : v2.2.0. - Audiobus sdk update : v3.0.3. - Bug fix: crash on opening file when not enough ram available. Now displays error message. - Documentation corrections, changes, and updates : new performance tips section, video capture section, new AB remote section. - User can now choose what to do with recorded video : no more automatic save in the photo album.

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2.73

November 27, 2017

▶ bugs fixes to previous 2.72: • Fixed: second screen display resolution problem on IOS 11. • Fixed: soundBuffer sometimes crashing the app when device very low on RAM. • Audiobus remote control button icons problem fixed. • Photo Library permission check on startup improved. ▶ 3 small fixes to previous 2.71: • Fixed: bug when sharing video to Everyplay. • Fixed: bug on first connection when closing Everyplay panel. • Fixed: bug on iPhone when clicking on the Everyplay social media. ▶ From 2.62 new features are: • Audiobus-SDK-3.0.3 integration. • Audiobus: K Machine can now be used as a filter. The filter only passthrough the input sound, but is useful to add the K Machine as a filter in AUM. • Audiobus trigger: start/stop and rewind. • Audiobus State Saving for specific project. • 4 New sound effects available for each track: gate, delay, limiter, clipper. • Auto fade in/out to avoid previous sound glitch on tempo change when selected loop change. • New buffer type: raw sound data, accessible in glsl through ‘soundBuffer’ texture uniform parameter. • User settings: configurable vertices number up to 1 million points: 3 possible values: 65536, 262144 and 1048576 (These are the maximum particles/vertices number, used when not 'KVerticesNumber' set in the glsl code). • User settings configurable frequencies buffer width for better precision on frequencies datas. • User settings configurable size for raw sound data buffer: 3 possible sizes. • User settings : new transition open GL rendering mode available, "Points" for smoother transition when using large number of vertices. • New 'loopProgress' glsl uniform parameter, with value 0. (loop start) to 1.(loop end). • Audiobus Remote integration: K Machine can now be control from the Audiobus remote app, with start/stop playing sequential, start/stop playing record, mute control for each track. • 25 new vertex shaders files, grouped in the ‘SHADERS_Default_V2_7’ directory. • 2 new Example shaders files: one for ‘loopProgress’ parameter, and one for ‘soundBuffer’ parameter. • Smooth project loading and saving. • Hard reset feature. • Audio and visual engines optimizations. • Many bug fixed (Audiobus port visibility, open in in IOS 11...).

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2.72

November 19, 2017

▶ 3 small fixes to previous 2.71: • Fixed: bug when sharing video to Everyplay. • Fixed: bug on first connection when closing Everyplay panel. • Fixed: bug on iPhone when clicking on the Everyplay social media. ▶ From 2.62 new features are: • Audiobus-SDK-3.0.3 integration. • Audiobus: K Machine can now be used as a filter. The filter only passthrough the input sound, but is useful to add the K Machine as a filter in AUM. • Audiobus trigger: start/stop and rewind. • Audiobus State Saving for specific project. • 4 New sound effects available for each track: gate, delay, limiter, clipper. • Auto fade in/out to avoid previous sound glitch on tempo change when selected loop change. • New buffer type: raw sound data, accessible in glsl through ‘soundBuffer’ texture uniform parameter. • User settings: configurable vertices number up to 1 million points: 3 possible values: 65536, 262144 and 1048576 (These are the maximum particles/vertices number, used when not 'KVerticesNumber' set in the glsl code). • User settings configurable frequencies buffer width for better precision on frequencies datas. • User settings configurable size for raw sound data buffer: 3 possible sizes. • User settings : new transition open GL rendering mode available, "Points" for smoother transition when using large number of vertices. • New 'loopProgress' glsl uniform parameter, with value 0. (loop start) to 1.(loop end). • Audiobus Remote integration: K Machine can now be control from the Audiobus remote app, with start/stop playing sequential, start/stop playing record, mute control for each track. • 25 new vertex shaders files, grouped in the ‘SHADERS_Default_V2_7’ directory. • 2 new Example shaders files: one for ‘loopProgress’ parameter, and one for ‘soundBuffer’ parameter. • Smooth project loading and saving. • Hard reset feature. • Audio and visual engines optimizations. • Many bug fixed (Audiobus port visibility, open in in IOS 11...).

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2.71

November 17, 2017

• Audiobus-SDK-3.0.3 integration. • Audiobus: K Machine can now be used as a filter. The filter only passthrough the input sound, but is useful to add the K Machine as a filter in AUM. • Audiobus trigger: start/stop and rewind. • Audiobus State Saving for specific project. • 4 New sound effects available for each track: gate, delay, limiter, clipper. • Auto fade in/out to avoid previous sound glitch on tempo change when selected loop change. • New buffer type: raw sound data, accessible in glsl through ‘soundBuffer’ texture uniform parameter. • User settings: configurable vertices number up to 1 million points: 3 possible values: 65536, 262144 and 1048576 (These are the maximum particles/vertices number, used when not 'KVerticesNumber' set in the glsl code). • User settings configurable frequencies buffer width for better precision on frequencies datas. • User settings configurable size for raw sound data buffer: 3 possible sizes. • User settings : new transition open GL rendering mode available, "Points" for smoother transition when using large number of vertices. • New 'loopProgress' glsl uniform parameter, with value 0. (loop start) to 1.(loop end). • Audiobus Remote integration: K Machine can now be control from the Audiobus remote app, with start/stop playing sequential, start/stop playing record, mute control for each track. • 25 new vertex shaders files, grouped in the ‘SHADERS_Default_V2_7’ directory. • 2 new Example shaders files: one for ‘loopProgress’ parameter, and one for ‘soundBuffer’ parameter. • Smooth project loading and saving. • Hard reset feature. • Audio and visual engines optimizations. • Many bug fixed (Audiobus port visibility, open in in IOS 11...).

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2.62

September 19, 2017

* just a fix to Audioshare bug on previous 2.61 other new feature same as 2.61: * Ableton Link support. * New 'Tempo bypass' controller in the main audio track panel. When on, the loop specific tempo is not applied on entering loop (useful when using AB Link and don't want the tempo to be changed by K Machine on each loop selection). * Input level moved from 'user setting' panel to the 'main audio' controllers panel, now a project global controller. * Zip export: - any shaders or sounds samples folder can be exported as zipped file. - any project can be export as zipped file, containing the main project and all it's dependencies (audio samples and shaders files). * Zip import: - any zipped folder of shader or audio samples can be export as a zipped file. - any zipped project can be imported. The main project file and all it's dependencies will be automatically installed. * "Open in..." feature. - any .glsl (shader file), .wav or .aiff, and .zip file can be opened by the K Machine. - From the K Machine, any .wav/aiff or .glsl file can be opened in any app integrating the 'Open in' feature for this kind of file. For example, .glsl shaders file can be opened in text editor for code edition. * Audioshare can be used for shader file importation. * Link to video tutorials Youtube channel added in the Infos section. * Link to the K Machine Forum added to the Infos section. * Randomization button added to the sequencer tools panel. * Loop selection tools enhanced. * Overall stability greatly enhanced. * Split tool automatically turns off after event split. * Updated documentation. * Simplified code for adding controllers in glsl files (no more need to assign a specific number to each controller). * Lots a smaller bugs fixed. * AudioShare can also be used for shader files transfers. * 6 new shaders + 4 glsl examples shaders.

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2.61

September 15, 2017

* Ableton Link support. * New 'Tempo bypass' controller in the main audio track panel. When on, the loop specific tempo is not applied on entering loop (useful when using AB Link and don't want the tempo to be changed by K Machine on each loop selection). * Input level moved from 'user setting' panel to the 'main audio' controllers panel, now a project global controller. * Zip export: - any shaders or sounds samples folder can be exported as zipped file. - any project can be export as zipped file, containing the main project and all it's dependencies (audio samples and shaders files). * Zip import: - any zipped folder of shader or audio samples can be export as a zipped file. - any zipped project can be imported. The main project file and all it's dependencies will be automatically installed. * "Open in..." feature. - any .glsl (shader file), .wav or .aiff, and .zip file can be opened by the K Machine. - From the K Machine, any .wav/aiff or .glsl file can be opened in any app integrating the 'Open in' feature for this kind of file. For example, .glsl shaders file can be opened in text editor for code edition. * Audioshare can be used for shader file importation. * Link to video tutorials Youtube channel added in the Infos section. * Link to the K Machine Forum added to the Infos section. * Randomization button added to the sequencer tools panel. * Loop selection tools enhanced. * Overall stability greatly enhanced. * Split tool automatically turns off after event split. * Updated documentation. * Simplified code for adding controllers in glsl files (no more need to assign a specific number to each controller). * Lots a smaller bugs fixed. * AudioShare can also be used for shader files transfers. * 6 new shaders + 4 glsl examples shaders.

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2.04

June 13, 2017

* Start/Stop animation button * Audiopaste: samples are copied in the selected directory * Audiostore * Select a portion of a loop for more precise edition. (controllers changes only apply to the selected portion of the loop) * 'Transition duration' controller on the visual track. Allow to modulate shaders transition from 0 to 1000 ms * Name of the parameters set in the shader file code appear automatically in the controllers labels. * Users settings, option to load last saved file on startup. * Fixed bug that was randomly and occasionally crash the application. * Fixed bug creating imprecision on parameter controllers fine settings * Fixed bug creating imprecision on background color parameter controller * Fixed bug when loading shader files from window. * Fixed sound glitches on track opening * Overall stability and speed improvements.

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Price History of K Machine audio visual engine

Description of K Machine audio visual engine

"BEST HOUSE TECH GLITCH D&B APP in years!" "Fantastic app" K Machine is a new kind of audio visual instrument, allowing the creation of sound & touch responsive, dynamic, and vibrant animations. Designed for for musicians, shaders enthusiasts, VJs, and animation lovers in search of a live oriented, open, audiovisual instrument, K Machine combines a powerful audio sample sequencer and an original vertex shader sequencer based on a unique 'automatic transition interpolation' engine. ▶ A multifunctional tool The K Machine can be used in different ways: • As a VJing tool, using an audio input through mic or any other Audiobus compatible App. • As a sound creation tool, with the default empty shader so you won't be distracted by any visual animation. • Or in its full potential for true audiovisual composition. ▶ Import your sounds • K Machine accepts WAV and AIFF formats, 16 bits, 44100 Hz • Import from iTunes File sharing, Audioshare, Audiopaste or "Open in..." from any app with Export functionality. ▶ Import your visuals • The initial version of K Machine comes with more than 30 default vertex shaders, and 4 commented shader examples. • No limitation ! Import your own visuals, with the "Open in.." feature, use any external code editor App with Export functionality to create your own vertex shaders files. • Shaders format is 100% compatible with shaders from vertexshaderart.com • A simple line of code allows the creation of up to 8 parameter controllers for each vertex shader. ▶ A flexible tool • Each loop can have its own BPM. • Each loop can have its own number of beats. • Events can be splitted in 1/3, 1/5 1/7 or 1/11 ! ▶ Capture videos on the fly • Simple click on the 'video capture' button starts live video recording of your ongoing session with zero drop in performance. • Resulting video is automatically recorded in your photo album and can be shared on Facebook, EveryPlay, Youtube... ▶ Project on second screen with invisible UI Connect your device with HDMI or VGA adapter to display only the visual part of the ongoing animation. Perfect for live session ! ▶ Universal app Buy once and use on your IPad and Iphone devices. ▶ Use with other apps • Ableton link Ableton link: synchronise with any Ableton link app. • Audiobus 3.0.3 • Audiobus Remote: control K Machine from another device. • Audioshare: import edit your own samples with Audioshare. • Audiopaste and Audiostore: import sample with Audiopaste and/or browse an amazing sample collection through the Audiostore. ---------------------------------- See a new online video demo for v 2.0 here: https://vimeo.com/215816844 https://www.youtube.com/channel/ Full documentation : http://kolargon.art/KMachineV2Doc/KMachineV2Documentation.html ------------------------------------------- Disclaimer: K Machine gives it's full potential with openGL ES 3 capable devices. Please check documentation to make sure your device is compatible. The K Machine won't work for the following devices: iPhone 4s and earlier iPad 3 and earlier iPad Mini 1 iPod Touch 5 and earlier Will work with some limitation on the following devices. iPhone 5 iPhone 5c iPad 4 iPad Air iPad Mini 2 iPad Mini 3 ------------------------------------------- If you like the app, please consider posting a review on the AppStore, this will really help. Ideas, suggestions are very welcome, do not hesitate to leave your contributions in the comments or even better, at www.kolargon.art. Please do contact(mail below) to report any bug of any kind on any platform. It will fix it ASAP. Check/subscribe for more infos, docs and demos: ▶ http://www.kolargon.art ▶ https://www.facebook.com/kolargon ▶ https://twitter.com/Kolargon_ ▶ kolargon.art@gmail.com This app use Superpowered audio sdk.
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K Machine audio visual engine: FAQ

Is K Machine audio visual engine iPad-compatible?

Yes, K Machine audio visual engine works on iPad devices.

Who created the K Machine audio visual engine app?

Dominique Baillot is the creator of the K Machine audio visual engine app.

What’s the minimum iOS version supported by the K Machine audio visual engine app?

The minimum iOS version for the K Machine audio visual engine app is 9.3.

What is the overall user rating for K Machine audio visual engine?

The average rating for the K Machine audio visual engine app is 3.7.

What is the primary genre of the K Machine audio visual engine app?

The Primary Genre Of The K Machine Audio Visual Engine App Is Music.

What is the current version of K Machine audio visual engine?

2.77 is the latest released K Machine audio visual engine version.

What is the latest K Machine audio visual engine update release date?

The latest K Machine audio visual engine update was rolled out on September 28, 2024.

What is the exact date when K Machine audio visual engine came out?

The K Machine audio visual engine app launched on February 5, 2023.

What is the content advisory rating of the K Machine audio visual engine app?

The K Machine audio visual engine app contains no objectionable material and is suitable for children aged Dominique Baillot.

What languages does K Machine audio visual engine support?

You can use the K Machine audio visual engine app in American English.

Is K Machine audio visual engine part of the Apple Arcade gaming experience?

No, K Machine audio visual engine is not on Apple Arcade.

Is K Machine audio visual engine integrated with in-app purchases?

No, K Machine audio visual engine does not integrate in-app purchases for users.

Does K Machine audio visual engine support Apple Vision Pro compatibility?

No, K Machine audio visual engine does not support compatibility with Apple Vision Pro.

Does K Machine audio visual engine include ads as part of its experience?

No, K Machine audio visual engine does not include ads as part of its experience.

Video & Screenshots of K Machine audio visual engine

K Machine audio visual engine video #1 for iPhone
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Reviews of K Machine audio visual engine

Leave a Review K Machine audio visual engine
  • Please update! Can’t open the app since I purchased it

    Can you please update so it doesn’t crash each time when the app is launched Thank you
  • Can’t open the app since I purchased it

    Can you please update so it doesn’t crash each time when the app is launched Thank you
  • Can’t open the app since I purchased it

    Can you please update so it doesn’t crash each time when the app is launched
    Thank you