SNAIL <3
I love snails so much <3 yippeeeee
Needs work on interaction
1. Zooming is too fast. This is a mindfulness and relaxation experience, yet I can’t freely zoom and pan and investigate at my leisure at the pace I want. The “pinch” gesture is just far too sensitive, I have to move my fingers slowly by millimeter to get the slow speed I want, and it’s too difficult.
2. Zooming/panning should take place separately from selection. This means that you should detect a difference between a “tap” and a “slide” gesture, and they should do different things. For instance, while the user is panning around, the selection will change if the user’s finger moves over a plant. This is a very amateur design mistake: don’t make the user do things by accident; everything should be intentional.
3. These issues really make this app feel more like a “beginner student project” than a professional app that I would make purchases in. There are no shortcuts here. Try some other apps that include 3D viewing to see what their interaction paradigms are like, and how they feel different. Pay attention to what feels good and what doesn’t. The time investment in this investigation will pay off in the long run, as users will gravitate to an experience that is crafted well and feels good to use.
Needs work on interaction
Zooming is too fast. This is a mindfulness and relaxation experience, yet I can’t freely zoom and pan and investigate at my leisure at the pace I want. The “pinch” gesture is just far too sensitive, I have to move my fingers slowly by millimeter to get the slow speed I want, and it’s too difficult.
Zooming/panning should take place separately from selection. This means that you should detect a difference between a “tap” and a “slide” gesture, and they should do different things. For instance, while the user is panning around, the selection will change if the user’s finger moves over a plant. This is a very amateur design mistake: don’t make the user do things by accident; everything should be intentional.
These issues really make this app feel more like a “beginner student project” than a professional app that I would make purchases in. There are no shortcuts here. Try some other apps that include 3D viewing to see what their interaction paradigms are like, and how they feel different. Pay attention to what feels good and what doesn’t. The time investment in this investigation will pay off in the long run, as users will gravitate to an experience that is crafted well and feels good to use.