Here’s an awesome idea....why don’t you get your enemy characters to dodge more than 90 percent of the time and then I wouldn’t hit any of them! They dodge like 12 times in a row, maybe with the contact of about three times. That way they can beat me down even though there’s only one of them and five of me. It doesn’t matter how much you upgrade your character.
Why don’t you make it completely without clues or hints on how to proceed whatsoever. Seriously, I don’t need to know who can use what weapons and who can’t. I don’t need to know the best way to level my characters up. I can just buy the weapons with precious gold and find out that they’re no good to me after all.
Basically, make it to where I end up wasting more precious gold to figure out whether something is worth it or not.
Design it in such a way that I need to spend more gold than I even make on the end battle just trying to revive my characters heal them and re-energize them. That way I’ll have no chance at buying any new weapons or armor or spell books .
Also, make the biggest mistake by limiting the amount of gold I can ever possibly get to advance my characters so once I’m out of enemies to fight I basically come to a brick wall.
Set it up to where when I do come to the brick wall my only choice is to start over from the very beginning of the game over and over, losing everything that you worked for.
That would be great if you could make a game like that… Oh sorry, you already have it, it’s called MazeQuest... or whatever.
I gave it a good try, frustratingly!!! over and over again but the design flaws are just too much to get over.
Could’ve been a huge fan.
Like I said it could’ve been great.
Give it a try if you’ve got time to waste.
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