Alto's Odyssey User Reviews

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  • Another lovely Alto game!

    I’m not much of a mobile gamer, but I played Alto’s Adventure quite heavily and eventually completed all of the levels. I’m enjoying Alto’s Odyssey to a similar extent and am happy for the minor improvements that have been made, especially wall riding!

    Despite giving this five stars, I do have two gripes:

    1. The game usually runs very well, but it sometimes stutters when I am experiencing poor network activity. In fact, it happens in the same location on my train ride into work every day where there is a bit of a cellular dead zone. Alto’s Adventure has the same issue. I’m not sure if this is an OS-level issue or something the developer can address, but it does make the game far less enjoyable when it happens.

    2. The game’s design is such that you often have to choose between collecting coins and doing tricks. Given that doing tricks is the only interesting part of the game, this is a problem! I would love to see the levels or mechanics reworked such that you get coins for scoring points too, not just by collecting them in the level. I think this would help balance characters like Maya that move slowly (and thus encounter fewer coins) and naturally want to spend most of their time in the air (and thus fly right over pots and coins half the time).
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  • A few frustrating things hold this sequel back

    This is a solid follow up to Adventure. I really enjoy the new tricks that wall riding and humoing allow for and the three biomes make a nice variety in scenery. The lotus is a poweruo far more usedul than the shield and fearlther feom Adventure as it protects from all crashes and doesn’t float you above valuables.

    But there’s one frustrating new collectible that was fantastic the first time I got it: the radio. Once collected, goody barrels fall from the sky. The problem is they take too long to fall, 9/10 I go right under them. The times it looks like I’ll line up I end upnon a rope or vine and veind over them. The occasional well places ramp may allow me to collect one wvwry now and then, but when there are four barrels falling this seems a pittance.

    If this could be tweaked to allow the barrels to fall faster or be placed further down the track, it would make for a beyyer reward. Right now this isbthe float abilty form Adventure: don’t care to collect amd won’t waste nore voins upgrading it.
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  • A beautiful, meditative escape

    I downloaded this game one day at work needing some form of release during downtime at lunch or just stepping away from my workspace. I had heard of Alto’s Adventure - seen it appear on virtually every “must-own iOS game” lost that’s been published since it was released. When I saw this in the App Store, I read a couple of reviews from other sites and bought it on a whim.

    It’s been exactly what I’ve needed from a game. It’s simple, immediately transporting, and precisely as challenging as it ought to be. It is the only game with a Zen mode that I’ve ever consistently played the Zen mode on.

    The artwork is excellent and the sound design satisfying. The soundtrack demands headphones. The gameplay is simple but not easy. The main mode of the game offers structure and challenge that is engaging rather than trite. The replayability far surpasses almost every mobile game I’ve ever downloaded.

    I recommend this game to anyone who:
    1. Wants to play an excellent game;
    2. Needs a brief but absorbing respite from daily anxiety; or,
    3. Wishes to to appreciate a masterclass in function and design for any sort of phone app.
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  • A few issues...

    I finally saved up enough coin to get the radio, but every time I find one the crates always land behind me. I saved up more coin figured that if I upgraded the signal, they would land in a better location - nope! Now I just have more and better crates behind me that I can’t get. On occasion, I might get lucky and be able to jump and hit one in mid-air.

    As fast as you can get going with Izel, it seems impossible that the first lemur would have any hope of catching up, yet there he is...sure he falls behind after a few tricks, but if you’re blazing through there, there’s no way the first one, and maybe even the second one, would catch up to Izel.

    Rocks seem to vex me. If I manage to land a flip perfectly in front of a rock, I trip on it, instead of blasting through it. Never had this issue in Adventure and it seems to happen more and more.

    Lastly, I’ve never seen a waterfall break at a 90 degree angle before...and instead of coasting right off it to the next feature, it trips you???

    Aside from those niggles, I do really like the game. I love the wall riding and wish there was a giant “skate park” of wall rides in addition to the zen mode. Like Adventure, this game is my go to game when I have a few minutes to spare and want something quick and enjoyable.
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  • Phenomenal Experience

    This game is a phenomenal dive into a captivating world. The new additions and improvements not only stay true to the original, but also build on them to keep you hooked. From the graphics to the incredible new soundtrack, it’s a truly phenomenal upgrade.
    However, my only gripe lies within the description of the characters in the game. Every character has a positive description including a more positive spin on their weaknesses except for the one woman boarder in the game, Maya. Hers is the only with a negative characteristic and she also happens to be the only woman player in the game BUT she is such an incredible option and arguably one of the best in the game. I’m not claiming sexism, or calling the developers misogynistic, just simply pointing out that whether intentional or not, only the one woman character has a trait that is explicitly presented as a negative with no redeeming qualities. Would be awesome if you fixed on the next update. Keep up the great work, team! Incredible games!
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  • Fantastic Game!

    It is rare that I have ever beat a game and enjoyed the thrill of the chase. I played the original Alto’s Adventure for the last couple years as a way to relax by skiing and mastering the moves and obstacles. Even after I beat AA I continued to play it because there were many ways to get better and more efficient at earning points, and it was still fun to play. That brings me to Alto’s Odyssey - my extensive mastering of AA made this game easier to play, but it also has its challenges, and just as much fun to play. A refreshing take when compared with the original. I have an idea and title for the next game in the series! Thanks for a great playing experience. I will continue to play and try to master the obstacles in this game too!
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  • Absorbing, Beautiful, Simple—and Innocent

    First, Altos Odyssey works as a game. If you want to forget your troubles for a while and become absorbed in another world, you will find no better escape then this game. (As with other means of escaping one’s troubles, it does tempt one to over-indulge.) Second, it is simply beautiful: both the artwork and the music are first rate. They would capture your attention outside the context of the game. Third, it is a very well-designed computer application. Glitches are few, the interface is simple and intuitive, and one never feels lost. Finally, unlike many games, it does not invite you into an unhealthy fantasy. You don’t shoot, much less kill, anything. You don’t break anything except rock or two, and if you annoy a lemur, well he seems to enjoy chasing you. So instead of letting you escape into an adolescent dream of power and domination, as many games do, Alto’s Odyssey lets you escape into a dream of ever-increasing skill and the joyful experience of flying ever-more confidently. How lovely!

    I do have reservations about the wingsuit, which doesn’t work as well as the rest of the game or even make sense within the context of the game, but that is about my only quibble.
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  • Phenomenal

    This game is absolutely stunning, visually and in terms of gameplay. It took me a little bit to warm up to the game before I completely fell in love with it and it's beauty; just like when I was visiting actual deserts in New Mexico. The weather and day and night cycles are gorgeous, the stars and moon in the background are so beautiful and I appreciate the blue and red shifted stars which add just another touch to the game. The sandstorms are so fun and the lightning strikes are so pretty, and don't even get me started on the sunsets. As for the gameplay; I was worried that it would just be a repeat of Altos Adventure, but its so much more- I have so much fun jumping off a wall and bouncing onto a balloon all the while doing like seven back flips (past quadruple or quintuple is just says bback flip). All around this is a great game, easily a favourite which will keep its place on my phone. I was worried it wouldn't be worth the 4.99, (but coming from someone who is stingy with money) thrust me it is worth it.

    P.S. I miss the Llamas they are such good boys ♡
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  • Alto’s Odyssey

    I have played the first one back on 2015. I love the graphics that it plays very smoothly in my device. It took me 2 years to complete all achievements when I got a news that this game is having a part 2. Although, there’s no need to play the first one because there’s no story. You make the story with your imagination. Characters are very unique and you have to use them at your advantage to complete challenges along the way. Friendly advice, upgrade your magnet to be able to use it longer to rack up those coins. Since this game doesn’t have an in app purchase which makes me happy because this will make the game much more enjoyable and a good way to kill time. Whether you’re traveling from one point to another, waiting for appointments, taking a dump, you name it. The team creating this game may have pushed the actual release date but I really don’t mind. It just shows that they’re putting a lot if effort in this just to make it worth your while in purchasing this game. I assure you, this game is fun. That’s why I’m giving this a 5-star review. Good job!
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  • Photo mode feature request

    Before I get into it, I wanted to start off by saying that I never thought that there could be anything better than Alto’s Adventure, but here we are, 3 years later with the most beautiful mobile game I have ever laid my eyes on. My artist heart soars at every gradual change of scenery and color scheme. I am so grateful for the photo mode and after just a few days of having this absolute masterpiece of a game, I already have a huge pile of beautiful yet diverse photos. I just have one simple request for photo mode: PLEASE let there be an option to toggle/remove effects and items from the photo. The glowing coins, magnets, lotuses, and their corresponding effects are almost always distracting in the photo, which is incredibly frustrating. An option to toggle/remove Alto and birds of paradise would be ideal too, for this same reason. That’s the only thing I would change about this game, but I think it’s very important. Please, please make it happen in a future update! <3
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