Fun and creative cards with factions that stand out. Cohesive combat that encourages strategy among cards that interact with each other instead of a chain of attacks against an enemy. I appreciate the animation and engaging graphics. Microtransactions spoil a bit of the grind as anyone could be stronger simply by buying more stuff; if players are allowed to have both a maxed Operator card AND a maxed Delegator card, I should be able get a common card to attack my own units without nullifying their ability. Thankfully, at the time, this grievance was offset by the capability of the โdaily cardsโ mechanic where I could achieve new cards through grinding for rubies and coins. Now even the โdaily cardsโ is frustrating! The game now forces you to level your cards before you can buy more iterations and, furthermore, new cards must be constructed with fusion stones, an already scarce resource. I have been playing this game since 2020 and gaining resources was always slow which was mitigated by the rewards for leveling up and now itโs even harder to become stronger as more items cost more fusion stones! Hopefully this is moderated better.
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