Getting Over It

Getting Over It

with Bennett Foddy

$4.99
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Details about Getting Over It

  • Released
  • Updated
  • iOS Version
  • Age Rating
  • Size
  • Devices
  • Languages
  • December 6, 2017
  • September 29, 2024
  • 13.0+
  • 4+
  • 236.8MB
  • iPhone, iPad, iPod
  • English
    Japanese
    Korean
    Show more

Developer of Getting Over It

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Version History of Getting Over It

1.14

July 26, 2021

Support for all modern devices, various bug fixes.

1.13

September 19, 2018

This app has been updated by Apple to display the Apple Watch app icon. Bug fixes & performance improvements

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1.12

April 5, 2018

Bug fixes and performance improvements.

1.11

February 17, 2018

ADVISORY April 2nd, 2018: the iOS 11.3 update has caused the app to load very slowly (or sometimes not at all) on some devices. We're working on a patch - thanks for your patience.

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1.10

February 17, 2018

- Increased sensitivity for "no" acceleration mode - Fix for inconsistent crash on credits - Stability improvements - Minor performance & visual improvements

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1.09

January 29, 2018

- Reduced sensitivity for no acceleration input mode - Higher quality shadows & lighting - Even safer saving - Delaying Game Center registration until after boot for stability

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1.08

January 28, 2018

- Fix for a rare crash on load bug - Range of input sensitivity slider increased; max sensitivity is now higher - New leaderboard for "Number of Successful Climbs" - Total number of wins saved locally & remotely. Stay golden, everybody. - New "No Acceleration" input mode (Not recommended for beginners! Set sensitivity low.) - Fix for an issue where sensitivity setting was reduced on load - Fix for some save/load related crashes

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1.06

January 24, 2018

Bug Fixes: -Fix for GPU Crash on load for some devices -Fix for particles spawning from wrong location -Fix for first-time hitches near oranges & approaching the chimney -Safer save file loading & end game logic

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1.05

January 23, 2018

-Stickers! -Another huge round of performance improvements for all devices -Higher quality rendering on many older devices -Various additional visual improvements -Improved load times Bug Fixes: -Fixed an issue with fastest completion times not being submitted to Game Center (Congrats to the 1,500+ players who've reached the summit! Repeat visitors will appreciate the new credits skip button in pause menu) -Should fix an issue where some players would see screen corruption on launching the game -Fixed issues with front-facing camera feed placement during ReplayKit streaming -Fixed issues with ReplayKit streaming reliability -Fixed gold -Fixed some UI layout issues on older devices

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1.04

December 21, 2017

-Huge performance improvements on all devices -60fps & Battery Saver Modes -Reorganized Settings Menu

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Price History of Getting Over It

Description of Getting Over It

A game I made For a certain kind of person To hurt them. • Climb up an enormous mountain with nothing but a hammer and a pot. • Listen as I make philosophical observations about the problem at hand. • Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞. • Lose all your progress, over and over. • Feel new types of frustration you didn't know you were capable of.

Getting Over It: FAQ

Does Getting Over It offer an iPad version?

Yes, Getting Over It is compatible with iPad devices.

Who released the app?

The Getting Over It app was developed by Bennett Foddy.

What should be the minimum iOS version for Getting Over It?

Your iOS device should have iOS 13.0 or later installed to run the app.

How do users rate Getting Over It?

Getting Over It has a consumer rating of 4.3 and receives plenty of positive reviews.

What’s the app category of Getting Over It?

The Main Genre Of The Getting Over It App Is Games.

What is the current version of Getting Over It?

1.14 is the latest released Getting Over It version.

What is the release date of the most recent Getting Over It update?

Getting Over It rolled out its latest update on September 29, 2024.

What was the release date of the app?

Getting Over It originally came out on February 5, 2023.

What is the age rating for Getting Over It?

Getting Over It is suitable for children aged Bennett Foddy.

What are the languages supported by Getting Over It?

Getting Over It is available in English, Japanese, Korean and 2 more.

Is Getting Over It accessible through Apple Arcade's subscription model?

Unfortunately, Getting Over It is not on Apple Arcade.

Does Getting Over It allow for in-app purchases?

No, Getting Over It does not allow for in-app purchases.

Can I use Getting Over It with Apple Vision Pro?

No, you cannot use Getting Over It with Apple Vision Pro.

Are ads featured prominently in Getting Over It?

No, ads are not featured prominently in Getting Over It.

Video & Screenshots of Getting Over It

Getting Over It video #1 for iPhone
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Getting Over It screenshot #6 for iPhone
iphone
ipad

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Reviews of Getting Over It

Leave a Review Getting Over It
  • Relaxing game

    This game believe it or not was actually very relaxing to play. This game was relaxing to me because you didn’t have to think about where you were going. All you knew was that you have to go up sure some parts were harder than others, but that doesn’t make them any less relaxing for example, the side of the construction area building at first I was going slow and thinking about my moves but then I just stopped thinking and went really fast just swinging the hammer around in circles and I got up. I beat the game for the first time in around 2 hours. Sometimes however my phone will make the hammer go really fast in a random direction which made it harder, but I know it’s not the game, as I have tried playing it on many other devices.
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  • Quite frustration on mobile

    As someone whose !pb is 8 minutes on PC it took me 3 1/2 hours to beat it on iOS. I didn’t face any of the lag or overheating issues others have noted, but this most frustrating thing I encountered was the actions that would occur from my iPhone. If I swiped up from too low on the screen then the app would close. Alternatively, if I swiped down from too high it would trigger my notification menu to drop down, which would pause the game and always interrupted my jump. Absolutely infuriating. I like that the reward at the end of the game has been modified and you don’t get the same thing as if you beat it on PC. They give you a something a little different, which I loved. I’m glad I beat it, but I don’t see myself ever playing this game on iOS again due to the menu interruptions. I’ll stick to the PC version. It’s much more enjoyable with a mouse.
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  • Should allow for controller support (but not in a average way)

    Okay, first off, I just want to say that I haven’t completed this game so I have nothing to say about the difficulty of it. Instead, I’m going to be focusing on one thing: Controls. You see, I’m a person who likes controller implementations on mobile. This would benefit this game so much. But, instead of your average “push in one direction to turn,” instead I want something better: flick stick. There is this thing called flick stick on steam in which it makes it so that when you turn your stick, at least in fps games, it turns to that direction. That would be such a great feature, as it would allow for us to mimic mouse controls. But, I have another idea for the other stick. This one would be able to pogo you up, and make the game possible. One final thing. Make it so that when you stop moving a stick, it stays in its previous position. This would make everything so much easier. If you could do these things, that would be great. I know you can do it bennet!
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