Good concept, plagued with issues…
1- God awful, unbalanced, game-breaking enemy spawns… I am “sneaking” around the “deep woods”, looking at wolves and not being seen, when out of nowhere, a “shooter” spawns, knows exactly where I am, shoots me, then makes all the wolves chase me and ignore it! Once you’ve stayed for a while in a map, enemies start spawning every 10ish seconds and they chase you around, impossible to dodge. If you run out of the map, then come back in, the enemies spawn on top of you and start attacking during the loading screen…
2- Key items necessary to unlock functionality (like the stable), spawn rarely, randomly, and in time limited events that if you don’t have enough energy to run to, are practically impossible to get to.
3- Extremely “energy” and “time” expensive. Takes 15 minutes or 14 energy to get to a beginner map, and it takes 45 minutes to accumulate 14 energy.
4- Quests make you go back and forth, needing 3-5 trips around, meaning over 100 energy, or close to 2 hours of wait, for a single, low reward…
Unless you are ready to dump a lot of money in the game, be ready to spend hours just waiting, and grinding base materials