Occidental Heroes User Reviews

Top reviews

Sadly underrated game

This game needs way more attention. Its incredibly fun and each encounter feels genuinely tense, since you know that losing a fight can lead to losin everything. I also really enjoy the unique quests in the game, and the expanded edition is definitely worth it.

Peak

Really in depth and fun

Good

Good game but needs so much more colour coding can't tell if the symbols are decorative or interactive

Truely outstandingly

I’d give a 5 star if the middle game part has more content not just grinding for goals and money

Wish could expand the update

I played this game many times over and when he released the updated version I paid the money because it’s one of the best games I’ve ever downloaded. That said, I did appreciate the new stories and classes of hero’s (shaman and chemist), my only wish was that the desert setting was much more developed with unique quests and able to utilize the ports. I also wish the shaman was able to be upgraded like the chemist is (getting ingredients at different cities to upgrade her attack). It seems you never know what extra animal the shaman will be able to conjure and his attack is super weak so there is not an upside to having him join, additionally if one of the animals gets hit then it doesn’t count as a flawless victory. I feel like if the developer put a lot more energy into expanding the game wayyyy past its current form he could make big money with it and really satisfy the fans. I appreciate the hard work he put into the game, as I know it’s only one guy developing it, but please keep at it and go all the way! I will be a faithful player for sure!
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Excellent Game

So glad to see this game is still being worked on, I find myself coming back to it all the time.

Doesn’t scale properly to my phone screen anymore

I love this game, but if the dev was going to change the way the text was scaled before it’s no longer with a smaller phone screen in mind, then there should be an option to allow the original scaling. Now the whole game is weirdly zoomed in for my iPhone 6 screen, so some of the text in the opening screens runs off into the forward and back buttons, and the battle screen now is halfway cutting into the tiles on either side of the screen, which makes it a bit hard to tell what’s going on at the edge of the battlefield and also a little more difficult than is necessary to tell your units to go onto those tiles.
Also the text just generally feels really large on my screen and you have to scroll enough in this game even when most of the text is on screen at once, so that’s not ideal, even if not major.

All that being said, the game is overall fantastic and I used it to get through my onboarding process and first when I started my current job and I was left to sit around a computer for hours haha. Occasionally you get moments where you’re asked to escort someone across the map for 20 coins and it’s just not worth it because you have to move them in battle due to them not have the discipline necessary to stay still on their turn and that alone makes escorts so much worse but otherwise it’s got a fun gameplay loop that I really enjoy and would recommend.
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Response from developer

Ooops, my bad. I've published an update (2.3.8) that should fix this.

perfect gem

I didn’t give this game a fair shake at first. But now that I’ve given it another look, I’m very impressed. It scratches the lightweight RPG itch perfectly. It also has a surprising depth of narrative, quests, and content in general. It’s so good I felt compelled to come back and give it the 5-star review it deserves, years later! Definitely looking forward to seeing if this developer has published other games!
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🧚‍♂️🧚‍♂️🧚‍♂️

Legitimately impressed. Very fun, and doesn’t need wifi, so great for long car rides

Could be a 5 but it’s only a 2 …

As an old-school D&D nerd, I thought I’d appreciate the Gygaxian element of “perma-death.” Turns out, it really sucks. I build up this awesome party, but I never get more than an hour into it before some stupid random encounter TPK’s me and I have to start over from the beginning.

And I’m really getting tired of playing the same levels over and over and over and over and over and over and over and over and over to get there …

Now if they lost the perma-death … and if they rejiggered the map movement so it wasn’t one single hex at a time (that part’s mildly annoying on the world map; it’s a downright tactical nightmare at the combat level, where each character can ONLY move one single hex — and they also MUST move one single hex, they can’t hold action until they hit a certain level) …

If they lost the perma-death and fixed the map movement, this game would be an EASY 5 out of 5. Maybe even a 6.

The style is awesome. The look and feel, and all the classic old-school warm fuzzies it give me are awesome. I love the 8-bit!

The STORYTELLING and the CHARACTERIZATION in all the PC templates and the NPC side jobs, believe it or not, are really engaging and a lot of fun to read — feels like there’s actually a world unfolding here!

The economy mechanics of exploring the map, picking side jobs, earning loot, upgrading weapons … all very intuitive, easy to play, and yet still very diverse. And they did make the right call going with hexes, not a square grid.

The game’s got a lot of great things going for it!

But that damn perma-death and the one-hex-at-a-time combat movement …

It just kills it. :(
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