Mindustry

Mindustry

A factory management TD/RTS

⭐️4.6 / 5
Rating
🙌858
Ratings
📼5 scs
Content
📦w/o updates
Updates frequency
🗣❌ unsupported
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All Versions of Mindustry

7.146.0

September 4, 2023

- Fixed a variety of issues with unit & block cost multiplier rules - Fixed many various crashes - Fixed pathfinding not being able to path through solid enemy blocks - Fixed naval units sometimes attempting to pathfind through land - Fixed water tiles with space background resulting in a black background - Fixed internal legacy blocks being logic constants - Fixed power node double-click leading to interaction rate limit triggering - Fixed units sometimes being unkillable - Fixed units with long paths sometimes recalculating forever - Fixed serious issue with player units getting bugged in certain maps with puddles - Fixed Neoplasia reactor sometimes not exploding - Fixed units randomly dying when hitting corners - Fixed piercing bullets permaturely hitting blocks "under" bullets - Fixed missiles dealing double damage to units - Fixed FPS not limiting accurately - Added setting to disable all lighting - Added logic unit autoPathfind command (default wave pathfinding) - Made logic unbind command set `@unit` to null - Made "any" environment accessible outside of sandbox - Made payload loaders no longer accept inputs from payload unloaders - Added logic sensors for shields, content ID (inverse of lookup command) - Added logic particle effect instruction - Added logic sync instruction - Setting factory output points now updates "last accessed" - Disabled team switching menu in multiplayer outside of sandbox/PvP - Decreased canvas block silicon cost slightly - Scathe ammo usage decreased to 15 - Buffed Precept unit
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7.145.2

June 22, 2023

- Fixed crash when opening message blocks or multiline text input areas on certain devices; reverted to single-line text fields
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7.145.1

June 20, 2023

- Fixed a crash when placing blocks - Fixed adding schematic icon tags breaking the game - Misc pathfinding bugfixes; units should not get stuck moving backwards - Legged/insect units should no longer pathfind around solid blocks they can step over
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7.145.0

June 18, 2023

- Fixed messages and other blocks only displaying single-line text fields - Fixed logic icons for certain content being squished - Fixed a freeze caused by stack routers - Fixed Base AI not working sometimes - Fixed map flags added in objectives not syncing - Fixed a crash related to editing canvases - Added votekick reason option, made votekicks cancel-able by admins - Added button for admins to switch player teams - Added fill erase mode to editor - Made Serpulo attack sectors not invade nearby sectors while you are attacking them - Various improvements to the schematics UI - Starting unit command can now be selected in reconstructors - Units now retain their last command when controlled and un-controlled by players
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7.144.2

May 22, 2023

- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - Fixed logic blocks not re-enabling a block when unlinking from it - Updated various Serpulo turret sprites/animations - Re-added the base builder AI rule and enabled it in the existing custom game attack maps - Buffed Tecta unit - Improved schematics used in base generation on Serpulo
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7.144.1

May 15, 2023

- Fixed "any" environment button not enabling - Fixed a crash related to an experimental rule being enabled on certain servers - Fixed lag caused by sorters updating minimap very quickly - Fixed Serpulo generated bases sometimes having unlinked power nodes - Fixed invalid liquid consumption stats on plasma bores - Doubled max schematic size - Canvas blocks now show their image preview in the schematics dialog - Added building damage indicators to minimap - Added logic pathfind instruction - supports arbitrary coordinates - Added unit health multiplier rule - Added map 'ends after wave' rule - Added search bar for wave UI - Added piston regions to blocks that did not have them - Added search bar to custom game menu - Added 'rebuild area' button - Improved server list UI
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7.143.1

April 8, 2023

- Fixed startup crash when changing UI scale to 5% - Fixed network error when calling world logic explosion instruction with a null team - Fixed sector background simulation not taking into account builder/repair units - Fixed server-side network error when placing certain large logic schematics - Fixed force projector hitbox being a square - Fixed blank weapon stat boxes for certain units - Fixed various regressions from last release (batteries being broken in mods, server menus not closing...) - Made duo barrels move separately when shooting - Improved stat display for various blocks
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7.143.0

April 2, 2023

- Fixed some keybinds missing translations - Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps - Fixed a server exploit that allowed users to block others from connecting - Made entity sync network errors log a warning instead of forcibly disconnecting clients - Made server list show multiple servers per row on wide screens - New UI for turret/unit weapon stats in core database - Improved support for modded planets with different radii - Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
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7.142.0

February 21, 2023

- Actually fixed host research not syncing to clients correctly (for real this time) - Fixed sublimates targeting ducts but being unable to hit them - Fixed repair turrets incorrectly displaying status as red when not targeting - Fixed 'hidden' content (planets, etc) displaying in list of mod content - Fixed several crashes - Fixed Oct shield break effect being hexagonal - Buffed Conquer slightly, nerfed Collaris range slightly - Made Disrupt/Quell no longer target air units - Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
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7.141.3

January 22, 2023

- Minor bugfixes

Price History of Mindustry

Description of Mindustry

Mindustry is a factory-building game with tower defense and RTS elements. Create elaborate supply chains to feed ammo into your turrets, produce materials to use for building, and construct units. Command units to capture enemy bases, and expand your production. Defend your core from waves of enemies. Gameplay Features: - Use production blocks to create a wide variety of advanced materials - Defend your structures from waves of enemies - Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches - Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids - Get the most out of your production by supplying optional coolant and lubricant - Produce a wide variety of units for automatic management of your base or assault on enemy bases - Set up assembly lines to construct armies of mechanized units - Use your units to square up against fully functional enemy bases Campaign: - Conquer the planets Serpulo and Erekir as you advance through 35 hand-made maps and 250+ procedurally generated sectors - Capture territory and set up factories to produce resources while you play other sectors - Defend your sectors from periodic invasions - Coordinate resource distribution between sectors via launch pads - Research new blocks to fuel progress - Invite your friends to complete missions together - 250+ technology blocks to master - 50+ different types of drones, mechs and ships Custom Games & Cross-Platform Multiplayer: - 16+ built in maps for custom games, in addition to two entire campaigns - Play co-op, PvP or sandbox - Join a public dedicated server, or invite friends to your own private session - Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more - Full functional map editor with scripting support
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Mindustry: FAQ

Does Mindustry work on iPad devices?

Mindustry is available on iPad devices.
Mindustry was launched by Anton Kramskoi.
Mindustry requires iOS 9.0.0 or later.
The Mindustry app receives plenty of reviews and currently has a great user rating of 4.6.
Games Is The App Genre Of The Mindustry App.
The latest version of the Mindustry app is 7.146.0.
The latest Mindustry update came out on June 30, 2024.
Mindustry was first released on February 5, 2023.
The content advisory rating is Anton Kramskoi: The Mindustry app is unsuitable for children under the age of 9.
The Mindustry app can be used in English.
Sorry, Mindustry is not available on Apple Arcade.
Sorry, in-app purchases are not accessible within Mindustry.
No, you cannot utilize Mindustry with Apple Vision Pro.

Screenshots of Mindustry

iphone
ipad

Alternatives to Mindustry

Reviews of Mindustry

  • Controls are very difficult

    The controls just don’t work very well on mobile in my opinion. The tutorial is very confusing and the ui doesn’t make much sense. I eventually figured out how to do things but even after understanding how things work it was torture to try and build. Seems like a game that would be fun on PC with the current controls, but building on mobile is frustratingly difficult. I think they could update the control scheme and things would go smoothly. It’s sad because the game itself seems fun but I can’t really play it
  • Wow

    I was blown away by how much I enjoyed this game. I see a lot of complaints online about it costing money on iPhone. Not sure if it does on other devices but imo it’s well worth the money… so many hours of fun packed into one amazing game. Also to the guys who are saying fix this or I’ll delete the game… delete the game! This community doesn’t need entitled cry babies….
  • These are some big bugs please listen

    It’s a great game it is really fun I love that it’s on my platform but it has so many bugs like for me some of the ores I can’t get in my base and also I can’t have guns on my ships anymore apparently or any of my units at that
    it’s a great game. Please fix those bugs though.